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Over the past few months, there have been many suggestions of how to fix the problems that certain powers present. Well, here's a suggestion:
Maintenance Powers
This is any power where a character must divert a good percentage of their energies to perform without occupying 100% of their concentration.
Therefore, any figure performing a maintenance power can only make a move action otherwise said 'power is cancelled until the beginning of that player's next turn.
These would include:
Outwit
Perplex
Wildcard TAs
So Flash, Batman, Doc Ock, Venom can all use their Perplex and Outwit, however, if they choose to do so, the only action they can perform is move: i.e. no Power or Combat actions.
Discuss...
Best Regards
Dorian
"Shall I tell you what I find beautiful about you? You are at your very best when things are worst." - The Starman, Starman
Mike "Nova" Bucci of the Pro Wrestling Legends Clan
Also, the following options would solve issues with the rest of the game:
Option #1: removing NAAT but keeping FCCF.
Option #2: adding No Action After Telekinesis
I'm in favour of #1 as it would greatly reduce the need for HSS + TK without making Iron Man using RS while taxiing Thor for Thor to then use RS to taxi Iron Man out of there a possibility.
"Shall I tell you what I find beautiful about you? You are at your very best when things are worst." - The Starman, Starman
Mike "Nova" Bucci of the Pro Wrestling Legends Clan
not a bad suggestion. I really like the one sombody came up with on outwit stating that if you outwit a defensive power once that figure takes damage the power returns(if a new defensive power isnt in play from taking damage) this rule really helps with keeping expesive figures with defensive powers from being wipped out by an outwitter and then being hit by several figs at once. If you ask me this should be the way outwit works it would encourage players to outwit other abilities and keep your bricks a little more useful.
I would say that the biggest problem with Outwit is not that it can be used along with an attack, but that it can be used without any action, so a piece can sit and use it turn after turn after turn with no cost to itself.
How about something like, "When this character is given any non-free action, it may Outwit..." So, instead of just sitting in the bushes, the Panther has to DO something to Outwit another piece. He could attack and Outwit (even a character other than the one he's attacking), or move and Outwit, or even get given a move action and stay in his bush, but still Outwit. BUT then there would be a turn where he was pushed and could NOT use it.
During the Marquee, I got so tired of turn after turn of, "I'll Outwit your Outwit" just going on and on...
The best discussion about a rules change to Outwit i've seen so far is in this thread. It might have gotten a bit long by now, but it contains plenty of good ideas!
One NAAT makes sense. Changing it to NAATT (No action after Taxi or Telekinesis) (or just include Telekinesis as a Taxi) would make more sense. Each turn has only a limited amount of time in it; if that time is spent preforming a move (taxi) action there is no time for an attack or other action.
I've way too many games where the Outwit/Perplex 'ers do anything but move and outwit/perplex. So that's not much of a limitation on Con Artists and stealthed figures.
Outwit and perplex are "attacks" they should use action or at least have to be rolled for in some fashion. They should not always work (and no if the attack that would benefit from the outwit/perplex fails thats not a failure of the outwit or perplex but of the attack itself; the outwit/perplex always works).
I like the APSO rule (As Perplex, So Outwit): Outwit expires when target takes damage or healed
I am also in favour of PLOOPA, MOAR, TIAFOT, GRODCA and WITACAWIBOTS
PLOOPA: Perplex Limit of One Per Attribute
MOAR: Make Outwit a Roll
TIAFOT: Telekinesis is a Form of Taxi
GRODCA: Get Rid of #### Con Artists
WITACAWIBOTS: What is the Issue about C o l o s s a l and Why it's Banned on This Site
Glad i found this thread as i wanted to discuss this very topic. It seems that TK is now where Taxi was before NAAT/FCCF.
I've also been wondering if NAAT is quite as important with FCCF. But if you can't act after your bud picks you up and carries you across the board then why should you be able to act if Marvel Girl psychicly (?) picks you up and moves you across the board.
I'll vote for keeping NAAT and FCCF and adding NAATK.
I also like the OW fix that was suggested on another thread: If you're trying to OW someone who costs more points than you then you have to roll a die. On a 4 or better you're able to outsmart him.
The suggestion I would have in place of the 'move only' would be:
Outwit: Give this model a power action to <rest of outwit text>. Then give this model a free action, which may be any action other than outwit.
But I'm not sure its really the ideal fix.
The next Indy expansion needs...SLUG MAN! With arch-enemy Paige-O-Tron, of course. And why not Captain Napalm as well?