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I'm not sure what exactly "attempt to move adjacent to" means. Certainly I can see a Kingdom Come taunter causing an enemy to try to move adjacent to and possibly fail thanks to the KC team ability.
But...
Could a taunted victim weasel out of moving adjacent by simply attempting and failing to move adjacent to in other ways? For example, could the taunted victim...
(A) move towards the opponent but step into hindering terrain (assuming that there's also a clear path around the hindering terrain), causing the taunted character to stop moving? "Sorry, I *tried* to move adjacent to you but there was a bush in the way."
(B) move towards the taunting character but taking a path through squares adjacent to another enemy character, causing the taunted character to stop (assuming that there is some other path that does not require stopping)? "Sorry, I tried to move adjacent, but your friend here won't let me."
Also, what if the character can not attack or move adjacent to the opponent? (For example, someone with no range and not enough movement speed (like a grounded character in hindering terrain)). According to the feat, they have to *attempt* to move adjacent. But since they can't, what would they have to do? Do they have to move closer to the opponent? At their full movement speed? In the most efficient way?
I might add, could a player perplex down the movement value of the taunted fig to make sure he is not able to reach the taunter? Or does the figure have to move first thing in the round?
If one of your figures was the victim of Taunt, I hope they rule that it must be the first tokenable action on your turn. It would come after the "beginning of your turn" type free actions (Poison, Leadership, etc), so you could Perplex up the damage, or Perplex down the movement, or whatever before you moved or attacked.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
I'm hoping that the ruling would match (IMO) the perceived intent:
The character must attempt to move as close as possible to the Taunter. If the target of the Taunt has a choice of squares that would close the distance, then of course the target could pick the *best* square to end in.
Think of it like KB when the attacker is off a straight line. The attacker can choose the KB path in a straight line, but the KB must knock the target away from the attacker (i.e, increase the distance).
Personally, I'm afraid that Taunt will require a chapter of the next FAQ, unless they rule something like, "A character hit by a character using the Taunt feat must be assigned an action on the owner's next turn resulting in an attack targeting the taunting character or a move action that moves the target closer to the taunting character."
Seems fairly simple. The only possible hangup is that moving one square could satisfy the requirement of the feat.
Originally posted by Funky Jett If one of your figures was the victim of Taunt, I hope they rule that it must be the first tokenable action on your turn. It would come after the "beginning of your turn" type free actions (Poison, Leadership, etc), so you could Perplex up the damage, or Perplex down the movement, or whatever before you moved or attacked.
Hmm...but what if you taunt one of my characters that is next to one of my TK'ers? I could TK my character next to the taunter, then attack. Surely then I am completeing what was required of me since I moved adjacent AND attacked.
I would not want to be the rules person that has to sort this mess out a WK. There is going to have to be a huge FAQ.
Originally posted by C-Bear Hmm...but what if you taunt one of my characters that is next to one of my TK'ers? I could TK my character next to the taunter, then attack. Surely then I am completeing what was required of me since I moved adjacent AND attacked.
I would not want to be the rules person that has to sort this mess out a WK. There is going to have to be a huge FAQ.
But the Taunted figure didn't move. The Taunted figure should (IMO) be at maximum disadvantage since the Taunter had to both pay extra points AND use an action to Taunt. I feel it should have to move of its own accord...
Originally posted by clixer11 But the Taunted figure didn't move. The Taunted figure should (IMO) be at maximum disadvantage since the Taunter had to both pay extra points AND use an action to Taunt. I feel it should have to move of its own accord...
Still, a good question!
Yes, the taunter paid points and used an action blah blah blah...But there have been plenty of abilities that I have paid for and I was unable to use due to the clever positioning/playing of my opponent. Should tuant be any different?
Think of it this way, what if my taunted figure is Ult. Hulk beefed up with an object in hand, your taunter is R Vanisher, and your U Thor is in my TK range. If I am able to TK then attack, Vanisher will take an absolute POUNDING...But thats of small consolation to me considering Thor will mop the floor with Hulk on the next turn. Your taunt was worth the price.
never mind the fact that it is not clear as to if the action that is taken by taunted character is counted as one of your alloted actins for your turn.
Imagine this. I have the following people on my team:
Ultimate spidey - WP
Batman - WP
Punisher - WP
Deathstroke - WP
Moonknight - WP
and several other figs to round out 40 hundred points
Now in a 400 point game you get 4 actions.
As it stands right now with the above mentioned team. I can taunt twice a round and still attack the next round, and if the actions are comming from your allotment pool, you would only have at the most no actions that YOU get to decide, obviously this is a bit strange. I could effectively taunt all of the charaters on your team then with all of my WP attack the next round.
Some of you characters might take push damage for having to move and then would be stuck for the next turn as well, where they could be taunted again......
Does anyone else see this type of pattern emerging with this feat? I am not saying that the feat is broken....I really like the idea but they need to clarify some things before to long or this could really get out of hand and fast!!
The card says "The target must either attempt to move adjacent to or attack this character next turn"
The way I see it, using TK is not possible as it is the TK figure that does the action, not the taunted figure. Of course, that is if the Taunted figure has to be the first figure to act (which is still a "pending issue" I am sure would state Hair10).
If it does NOT have to be your first action, then yeah, TK then attack would work for me.
I guess Hair10 is gonna have to do some overtime for the feats! (at least we know for sure how the Bystander tokens work)
It fulfills the requirement. The Taunt is an attack. If they Taunted you, they should still be in range (Unless they were taxied away or the attack was part of a HSS attack)