You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
24 squares of adjacency (that a word?) on our first giant figure. Although he gets to ignore hindering terrain in both combat and movement, he can be constantly tied down by pogs, low end characters and even bigger ones. 24 squares is a significant radius to stop our big mans movement. Although he gets to walk over buildings, blocking terrain and hindering terrain, how can Wizkids during playtesting giant rules justify him working well? I have been tied down constantly simply because of the huge area for which to lock him up from continuing movement. I realise they have large bonuses in close combat with the 2 square adjacency, but being halted in movement 2 squares away is harsh (as I have found out).
I hope Wizkids considers an errata to giant rules giving them the ability to ignore opposing figures in movement. They don't need L/C, as the slight bonus for breakaway is still nice, but if they can leap tall buildings in single 'bound' without stopping, should some figure 1/4 their size (in the case of Giant Man) slow them down, or actually stop them in their tracks?
KILOWOG not KILOWAG, KILAWOG or KILAWAG ROGUE not ROUGE (which happens to be RED in French) GRAVITON not GRAVITRON (Decepticon that never got made?)
He can be a tough figure to use and I wouldn't field him on anything less than 400 points.
With Giant Man you have to focus on battling non-range figures and ranged figures with low damage - then he shines.
Always stick a figure between Giant Man and the target. (At least for now) few players realize you can shoot him from over other figures and if you base a grounded figure like say, V Hawkeye with someone else, Giant-Man is free to pummel away.
As a main figure, Giant-Man has too many problems but as a secondary attacker he can really cause some damage.
Visible Dials and Pushing Damage need to be optional. This is the way.