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The compatability list is almost ready to be posted! Just a few quick questions:
When using pulse wave, do you still get the Ultimate X-Men/2000AD bonus against your chosen target? Do you get the hindering bonus if using Superman/Ultimates?
When using quake, do you get the 2000AD/UXM bonus against the target?
Can pulse wave be used as part of the MoE/IL team ability?
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Quote : Originally Posted by Raiserb1ade
Supergene is awesomer than chuck norris teaming up with the ninja turtles to defeat batman!
Originally posted by SuperGENE The compatability list is almost ready to be posted! Just a few quick questions:
When using pulse wave, do you still get the Ultimate X-Men/2000AD bonus against your chosen target? Do you get the hindering bonus if using Superman/Ultimates?
I don't see why not. The attacker does not ignore it's own powers, so I don't see why it would ignore it's own TA.
When using quake, do you get the 2000AD/UXM bonus against the target?
Sure. It would just mean that you might get a +1 to your AV against certain figures and not others.
Can pulse wave be used as part of the MoE/IL team ability?
Again, I don't see why not. The TAs are ignored for the purposes of the PW attack itself. What happens before or after the attack is irrelevant.
I don't see why you wouldn't be able to do this one, as you can target a character on a different elevation with a close combat attack, and that is exactly what you need to activate to use Quake.
Oh, and I'm loving the handy-dandy quick reference rules book you made Gene!
I'd say no for the multiple elevation attack because if you are using L/C to hit soaring figures for instance, you are not in close combat with the grounded figures at that time.
Originally posted by jayluman actually, you can use MoE/ IL team w/ pulse wave. but what you want to do is use the figs not using the PW first so that they can still do their best
Actually I don't think this would be the case. Once you activate pulse wave, you ignore all of the Team Abilities within the range of the attack.
In order for the MoE or IL TA's to work, you must be adjacent to other members, as well as the target. Once the PW action begins, these figures are no longer MoE or IL, so there is no viable teammate to allow the Pulse Waver to attack without the action coming from the total allotment for the turn.
Originally posted by krusticlese I'd say no for the multiple elevation attack because if you are using L/C to hit soaring figures for instance, you are not in close combat with the grounded figures at that time.
I respectfully disagree here. L/C states that you may target a soaring or non-soaring figure with a Close Combat Action. It does not say that you are considered soaring for the Action. As such, I would say that a person with L/C and Quake could attack both Soaring and non-soaring figures with the Quake attack.
Any other opinions...?
Quote
Originally posted by krusticlese Actually I don't think this would be the case. Once you activate pulse wave, you ignore all of the Team Abilities within the range of the attack.
In order for the MoE or IL TA's to work, you must be adjacent to other members, as well as the target. Once the PW action begins, these figures are no longer MoE or IL, so there is no viable teammate to allow the Pulse Waver to attack without the action coming from the total allotment for the turn.
Well, I can see this one going both ways. It depends on when you look for other teammates. To me, it seams that you would look for another member before the attack action to link to the previous attack, or after the action to link to the next attack. PW is only in effect for the duration of the attack itself, so would not affect anything before or after the attack action.
However, I can see your point. Perhaps an official ruling is required...?
Since Leap/Climb's extra little clause lets you target an opposing figure regardless of elevation/soaring, I'm not sure Quake could benefit from it at all---since you aren't targeting, would Leap/Climb be usable with it? My personal take is that they wouldn't combine, which would also cut some odd interactions off at the pass.
Note: It looks like we never got around to trimming my title back down---so no one gets confused, Hair10 is very much the current Arbitrator, not myself.
Originally posted by HeroComplex Note: It looks like we never got around to trimming my title back down---so no one gets confused, Hair10 is very much the current Arbitrator, not myself.
HC is correct (I should have looked at Quake closer). Quake does not target figures per se. Instead, you compare your attack roll to opposing figures adjacent to the attacker. Soaring figures are not adjacent to non-soaring figures, period.