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We have a U Parasite on his 3rd clik...Tougness DV of 3, etc
Then we have Doomsday next to him...so Doomsday uses outwit to get rid of Superman's Impervious.
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Then during the FastBall Action the attack is made, parasite ends up next to supes, but NOT adjacent to Doomsday, damage is dealt, etc.
Is the outwit gone before the Damage is dealt or after the Feat Action?
is there and order of play for the Superman Enemy thing?
Lets say the target is a Super Sense fig...You OUtwit the SS and then move Parasite next to the target...Does SS miss out{stay Outwitted for the Attack part of it?} as the attack happened before the Fastball special move?
"Give both characters a power action when they are adjacent: The first character must have Super Strength and the second character must be grounded and have Toughness and may not have a damage value higher then 3. The first character makes a ranged combat attack against a single opposing target within 6 squares. Place the second character in any square adjacent to the target to which the first character has clear line of fire. If the attack succeeds, the second character deals the damage. Remove the Fastball Special from the game after the attack resolves"
almost looks like the attack happens before the move part...
looks like the outwit would work vs super senses...but probably not damage reducers
Updated DC Team Abilities, Superman Enemy
This team ability ceases to function at the end of an action in which the two Superman Enemy team members are no longer adjacent.
This line was included in the updated text so that it would be clearer how the ability worked when using something like Charge; the Outwit will remain on your figure's dial until the end of Charge's included close combat action, and so any powers would remain Outwitted until after damage was dealt.
The same will apply here, I'm sure, though an initial read makes it slightly unclear example what actions will be ending where. I imagine that both character's power actions will conclude at the end of the Fastball Special text, however, which will be when Doomsday's Outwit fades.
cool...as a mainly marvel man...I rarely look at the updated DC stuff.
Thanks Herocomplex.
I Have Been in a frenzy to find a good Fastball Special mix to use.
Right now R Killer Croc {or another Bane} tosses E/V Bane.
They can share Bane's better AV and then Bane hits for 4, next turn Bane can hit for 5...sounds like you would get their attention.
In marvel.....I was thinking E Dr. Ock...with Passenger...carries Kraven. Dr. Ock pushes to his SS click, next turn Dr. Ock tosses Kraven out to do 4 clicks, using Willpower to avoid pushing damage. He could also toss Mr. Hyde too as he is a good 3 damage Sinister Syn fig to.
Thanks again
If they would only have an Exploit Weakness figure With Toughness AND a Team Ability then I could find some real good use for Fastball.
You should know ahead of time, though, that Expoit Weakness won't be useful with Fastball Special; you aren't given any free combat actions to assign to your Fastballing figures, so you can't take advantage of powers which require action assignment to activate. Attackwise, you get just that ranged combat attack.
now I need to find some indy characters with Super Strength!...What there are only 2 {Sam Rey and M. Maxim} surely the Uk versions will help the good 'ol judges out...tell me there are some 2000 ad with Str.?