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I searched high and low on this before doing the embarrassing thing and asking. (By the way, searching the rules forum for "push damage invulnerability" results in a PHP error.
I assume that abilities like invulernability, impervious and toughness can be used to reduce damage from a push.
I searched the web and reread the rules and can't find any reason why they wouldn't.
Actually, they don't. Push damage is different than regular damage. It keeps characters like KC Superman from running amok 2 out of 3 turns. If a figure takes a second token on, whether it be willingly or by being the target of an action by the opponent (namely, incapacitate.) the figure needs to take 1 click for "pushing."
Wabbit and F-man are, of course correct, and here is why:
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Universe Rulebook page 12, Pushing:
If you give an action (other than a free action) to the same character on two consecutive turns, turn that character’s combat dial once clockwise (the same direction you click a character when it takes damage) after it resolves its current action. This is called pushing a character, or pushing damage.
So you see, the click you take for pushing is pushing damage.
Now, the damage reducing powers say this:
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Universe PAC:
TOUGHNESS Damage dealt to this character is reduced by 1.
INVULNERABILITY Damage dealt to this character is reduced by 2.
IMPERVIOUS (optional): When this character is dealt damage, you may roll one six-sided die; on a result of 5 or 6, the damage dealt is reduced to 0; on a result of 1–4, the damage dealt is reduced by 2.
Note that these powers only reduce damage dealt, not pushing damage.
Also, definitions for these terms may also be found in the Glossary of the rulebook:
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Universe Rulebook Glossary:
damage dealt
The number of clicks an attacking character deals to a target character. Damage dealt equals an attacking character’s damage value modified by its powers and abilities and the powers and abilities of friendly characters in whatever order the attacking player chooses.
pushing damage
The clockwise click that a pushed character takes. No power that reduces damage reduces pushing damage.
Hope this helps....
Last edited by Psylockeslover; 02/01/2005 at 11:44..
Thanks everyone for clearing that up and taking my question seriously. Especially to Psylockeslover, for the detailed explanation. I see the distinction now between damage dealt and pushing damage. I was going on the HyperTime rulebook I got with my starter set, which does not use the clear terminology of the rules you reference, but only refers under pushing to "that character takes 1 click of damage", hence I couldn't see why toughness wouldn't apply but it didn't seem right that Wonder Woman (in this case) could keep pounding away with no penalty.
Originally posted by hrhead ...but only refers under pushing to "that character takes 1 click of damage", hence I couldn't see why toughness wouldn't apply but it didn't seem right that Wonder Woman (in this case) could keep pounding away with no penalty.
Obviously you know now that you weren't using the most current set of the rules (and I can't remember what it used to say for Toughness), but even under that wording...Toughness (as written today) would not reducing pushing damage. Pushing damage then was damage taken (now it is a click of the dial) and Toughness only reduces damage dealt. You can see this at work currently in MC feedback damage which is damage taken and thus not reducable by powers which reduce damage dealt.