You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I'm curious as to how exactly the Sentinel big fig is affected by the Crosswinds BFC.
Quote
Moving
A big figure Sentinel occupies 4 squares on the battle map (in a 2-square by 2-square formation). The big figure Sentinel moves per the standard flying rules, and cannot move through indoor blocking terrain. The big figure Sentinel ignores the effects of hindering terrain and elevated terrain on movement, although it must end its turn with its entire base either on or off of elevated terrain and blocking terrain. The player chooses any square adjacent to the big figure Sentinel to begin counting movement. A big figure Sentinel must end its movement so that its base rests on one of the squares within its movement range. If a big figure Sentinel moves over or stops on an object token, the object is destroyed and replaced by a rubble token. A big figure Sentinel must begin the game with their base completely in the starting area.
Does the 2nd sentence of the bolded text occur because of the "standard flying rules", or is it a special ability unique to the Sentinel, because it's the Sentinel?
If someone plays Crosswinds, does the Sentinel still get to ignore hindering and elevated terrain?
We had this come up recently, and because it specifically says that Sents ignore hindering and elevated the BFC didn't really affect them too much.
That sentence allows them to ignore the effects of hindering terrain and elevated terrain on movement even when Crosswinds is in play. What this would mean, though, is that they cannot carry a character when Crosswinds is in play...but they can still capture. And they would need to stop if they moved adjacent to an opposing character.