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PULSE WAVE (optional): Give this character a ranged combat action. Reduce its range value by half. All powers, team abilities, and feats possessed by characters within range of this attack are ignored until the action has been resolved. Wild cards using this power may use the team ability of a friendly character within range of this attack. Draw lines of fire to every character (friendly and opposing) within range in every direction. These lines of fire ignore characters, but are affected normally by terrain. If clear lines of fire can be drawn to two or more characters, this character’s damage value becomes 1 for this attack; otherwise, do not replace this character’s damage value. Make a single attack roll and compare the result to the defense value of each character in range; each character hit is dealt damage. attacks made with this power do not target characters.