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Not a biggie, but with just about every other situation in HeroClix if there are decimals involved the number is rounded up. E.g.:
9 movement charger would technically get a 4.5 movement on a charge, but it's rounded up to a 5
What about the damage value of 1 on a character with multiple arrows? If you target 2 characters with a 1 damage character, can you assign each .5 damage which gets rounded up to 1?
Thanks in advance.
Death is a really bad time to find out Jesus was right. Jn 1:12
Originally Posted by Miraclo WK rules arbitrators give with one hand, kick you in the crotch and empty your pockets with the other hand.
Not a biggie, but with just about every other situation in HeroClix if there are decimals involved the number is rounded up. E.g.:
9 movement charger would technically get a 4.5 movement on a charge, but it's rounded up to a 5
What about the damage value of 1 on a character with multiple arrows? If you target 2 characters with a 1 damage character, can you assign each .5 damage which gets rounded up to 1?
Thanks in advance.
I can't remember where it is stated but I think you have to use whole numbers for damage.
Rounding - Icons Rulebook p.8
Sometimes a game effect will tell you to reduce a character’s combat value by half. If this
would result in a fraction, always round up.
Rounding. Sometimes a game effect will tell you to reduce a characters combat value by half. If this would result in a fraction, always round up.
Quote
Whenever you target multiple opposing characters with a single ranged combat attack, divide the attacker's damage value any way you choose among the successfully hit targets; a successfully hit target may be dealt 0 points of damage or any nonfractional amount of damage provided that all damage dealth is divided among the successfully hit targets.
Death is a really bad time to find out Jesus was right. Jn 1:12
Originally Posted by Miraclo WK rules arbitrators give with one hand, kick you in the crotch and empty your pockets with the other hand.
Not a biggie, but with just about every other situation in HeroClix if there are decimals involved the number is rounded up. E.g.:
9 movement charger would technically get a 4.5 movement on a charge, but it's rounded up to a 5
What about the damage value of 1 on a character with multiple arrows? If you target 2 characters with a 1 damage character, can you assign each .5 damage which gets rounded up to 1?
Thanks in advance.
No, you can't do that. From the Icons Rule Book (page 22):
Whenever you target multiple opposing characters with a single ranged combat attack, divide the attacker’s damage value any way you choose among the successfully hit targets; a successfully hit target may be dealt 0 points of damage or any nonfractional amount of damage provided that all damage dealt is divided among the successfully hit targets.
I can't remember where it is stated but I think you have to use whole numbers for damage.
Found it. Page 22, Icons Rulebook-
"a successfully hit target may be dealt 0 points of damage or any NONFRACTIONAL amount of damage provided that all damage dealt is divided among the successfully hit targets."
NV and Torn - I agree that you can't assign fractional damage. That would be a laugh-and-a-half. But when do fractional numbers get rounded up? If the standard in the game is that there are no fractional numbers, i.e. they are automatically rounded up, then technically there wouldn't be fractional damage to assign.
Death is a really bad time to find out Jesus was right. Jn 1:12
Originally Posted by Miraclo WK rules arbitrators give with one hand, kick you in the crotch and empty your pockets with the other hand.
NV and Torn - I agree that you can't assign fractional damage. That would be a laugh-and-a-half. But when do fractional numbers get rounded up? If the standard in the game is that there are no fractional numbers, i.e. they are automatically rounded up, then technically there wouldn't be fractional damage to assign.
They become fractional when you divide them. A Charging figure with a 9 MV divides his movement in half, getting 4.5, then it gets rounded up to 5. Meanwhile a figure that hits 3 targets and has 2 damage *can't* use fractions at all. It must either deal 2 damage to 1 target, or it must deal 1 damage to 2 targets. It can't divide its damage by 3 (getting 0.666 damage) because that is a fractional amount, even if the rules normally provide for fractions to be rounded. The multiple target ranged combat rules provide a specific exception to the normal rounding rules.
They become fractional when you divide them. A Charging figure with a 9 MV divides his movement in half, getting 4.5, then it gets rounded up to 5. Meanwhile a figure that hits 3 targets and has 2 damage *can't* use fractions at all. It must either deal 2 damage to 1 target, or it must deal 1 damage to 2 targets. It can't divide its damage by 3 (getting 0.666 damage) because that is a fractional amount, even if the rules normally provide for fractions to be rounded. The multiple target ranged combat rules provide a specific exception to the normal rounding rules.
NV,
This is probably going to sound petulant, and I apologize in advance for that, but where does it say that in the rules?
Death is a really bad time to find out Jesus was right. Jn 1:12
Originally Posted by Miraclo WK rules arbitrators give with one hand, kick you in the crotch and empty your pockets with the other hand.
This is probably going to sound petulant, and I apologize in advance for that, but where does it say that in the rules?
In the Heroclix rules? Nowhere. In the rules of math? In 4th grade.
When you divide you get a number. Depending on what number you started with, the result of the divison may or may not be an integer (a whole number). Now, if that number *isn't* an integer, Heroclix tells you to round it up to make it an integer. Most of the time. The exception being when you are attacking mutliple targets with a ranged attack. There Heroclix tells you very specifically that you have to assign damage as integers in the first place.
Heroclix doesn't magically rewrite the rules of basic math to make 5 / 2 = 3. Instead, it says 5 / 2 = 2.5 and then round 2.5 up to 3. Anytime you divide an odd number by any number other than itself, you will get a fractional value and there is no getting around that.
In the Heroclix rules? Nowhere. In the rules of math? In 4th grade.
When you divide you get a number. Depending on what number you started with, the result of the divison may or may not be an integer (a whole number). Now, if that number *isn't* an integer, Heroclix tells you to round it up to make it an integer. Most of the time. The exception being when you are attacking mutliple targets with a ranged attack. There Heroclix tells you very specifically that you have to assign damage as integers in the first place.
Heroclix doesn't magically rewrite the rules of basic math to make 5 / 2 = 3. Instead, it says 5 / 2 = 2.5 and then round 2.5 up to 3. Anytime you divide an odd number by any number other than itself, you will get a fractional value and there is no getting around that.
NV,
Yeah, I get basic math. At least I hope I do since I successfully took up through integral calculus in college. But that's moot. The reason why I asked is because you specifically said that multiple-ranged targets was an exception to the HeroClix normal rules. If it doesn't say that anywhere, I don't see justification for it.
Essentially HeroClix does, for game purposes, magically make "5 / 2 = 3." Charge and RS function this way. I believe that is assumed that with Charge and RS the character must move a distance in integers as well - you couldn't have it any other way.
-Onestandard being 'tarded about the rules... again.
Death is a really bad time to find out Jesus was right. Jn 1:12
Originally Posted by Miraclo WK rules arbitrators give with one hand, kick you in the crotch and empty your pockets with the other hand.
Essentially HeroClix does, for game purposes, magically make "5 / 2 = 3." Charge and RS function this way. I believe that is assumed that with Charge and RS the character must move a distance in integers as well - you couldn't have it any other way.
Let's go back and look at those passages *you* quoted:
Rounding Sometimes a game effect will tell you to reduce a characters combat value by half. If this would result in a fraction, always round up.
and
Whenever you target multiple opposing characters with a single ranged combat attack, divide the attacker's damage value any way you choose among the successfully hit targets; a successfully hit target may be dealt 0 points of damage or any nonfractional amount of damage provided that all damage dealth is divided among the successfully hit targets.
See, the rule book says you sometimes get fractions when you divide the various numbers in the game. It admits that 5 / 2 = 2.5, but then it says that you should then round up to 3 (since you can't move half a square or take 0.333 clicks of damage).
Then, specifically in the multiple target ranged combat section, it says you can not use fractional vaules. Since heroclix admits that fractions exist (in the rounding definition) and that numbers are not magically transmuted to whole numbers, you can not divide damage in such a way as to have fractional values.
I see your point. It really hinges on the term "game effect" - if that means powers/abilities or game mechanics - as well as the word "dealt." "Damage dealt" and "damage assigned" are two different things, correct?
Death is a really bad time to find out Jesus was right. Jn 1:12
Originally Posted by Miraclo WK rules arbitrators give with one hand, kick you in the crotch and empty your pockets with the other hand.
I see your point. It really hinges on the term "game effect" - if that means powers/abilities or game mechanics - as well as the word "dealt." "Damage dealt" and "damage assigned" are two different things, correct?
Do you mean "damage taken"? I am not familiar, off the top of my head, with the term "damage assigned"? Can you provide a page reference?