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There are soo many options for the Inspired Command feat... here's a little Titans team that makes full use of it...
LE Tim Drake 60
w/ Inspired command 15
E Hawk 55
E Jesse Quick 54
R Icons Raven 52
E Arsenal 44
Total 280 points, leaving 20 points for feats. Automatic Regeneration on Raven is probably a good idea, but that leaves only 8 points for other feats. Double time on Hawk works well (bypasses the activation click + lets him escape back to Raven if he gets hurt), and Flashbang might be nice on Tim... And there is always the universal fallback of Protected, probably on Hawk.
Another option would be to use the Unleashed R Raven instead of Icons. However, I feel that Barrier is definitely worth 2 extra points, even if it means losing Armor Piercing.
Anyway, the strategy is kinda obvious: Keep the team centered around Tim. Hawk is the close combat basher, Arsenal deals damage from range. Jesse Quick is mainly there for positioning, but is also a good harasser. And Raven does her usual bit, only even more so: Barriers and Incap attacks, along with PC and support. Tim is mainly there for his Leadership, but he can also act as harasser and emergency healing battery. And, if he gets hit, he can Outwit...
I really like the fact that Inspiring Command and Flashbang will give players a reason to play Tim Drake over Vet. Robin (Icons)...
Yeah...I chose the other LE versus taking Tim Drake when I won the tourney due to I told myself that I would just use the Vet anyways. Now with this card, I would not be able to use Tim Drake. I gotta see if I can trade for Tim now.
Regards,
Mark
= Clix Team Building --IT's WHATS FOR DINNER --
= Playing Clix -- IT's Whatever is Left
Dang, I should know better than to trust the Realms figure list... *grin*
oh well, it's still worth the extra points to get Barrier.
Happens to the best of us, no worries.
Yes it is worth the points for the Barrier, for sure.
Raven's Barrier is key for initial positioning; followed by protection for those figures who are either resting or are simply within Range.
Also, if you keep Raven next to Tim, she isn't dealt Pushing Damage; therefore she can act 2 out of every 3 turns with either her Barrier early, or her Support later (occasional attacks, but hopefully this is rare).
One other idea that may or may not hold weight is to use Passenger on Raven.
The idea is to move Robin and her individually at first; then when Robin or another Titan needs Support, they can run back and base Raven; Raven then uses Passenger to carry her wounded teammate back to safety; whereupon she is dealt a click of Damage for using Passenger putting her on her Support click.
I'm not sure if it is more practical using this or something like Unstoppable or Double Time, but all seem to have good merit...
"Gentlemen! Behold..."
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