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Quick question. I ran into this last week and have seen it ruled the other way in every other venue I have been at.
here is the situation.
I have a character who can hit 2 targets.
He hits both targets for 3 damage.
Target A has Impervious
Target B has no defesive powers
I think that I can wait to see if the impervious roll is made then divide damage.
Judge tells me that no I must divide the damage before the impervious roll is made. He says that I am thinking of Super Senses.
Of course this is news to me (especially since "Protected allows you to roll before using it) as every other venue I have been at has ruled opposite but this judge is normally right.
So what is the textbook answer? (for the record I think it is logical to apply the damage before the roll but logic and heroclix are often bitter enemies).
U see...Super senses has the roll after the ATTACK.
then u divide the Damage value into damage dealt.
Impervious then kicks in to reduce the damage to damage taken.
peace
wes
this is accurate. super senses avoids the attack entirely. impervious simply reduces damage to zero. the attack is successful therefore super senses is triggered, even if you decide to give that character 0 damage. whereas even if the attack is successful, he doesn't have to roll for imperv unless you deal damage to that figure.
Its no different then the fact that you can target 2 people then you can dish zero damage to one peice. I really dont think that is fair but since the rulebook does not say you cant dish zero damage its allowed .
Its kinda logical to me that if you target multiple people the minimum damage you dish out should be divided by the number of targets you have so that even if you miss you should still be at a thats 1 less damage you dish to the remaining character. I personally think that if you target more then one person you have to deal at least 1 damage to each clix you target even if you miss. Which would keep people from targeting multiple just so that if they miss the one they wanted to hit or forget that one of their targets as imprevious or invul then then dish all the damage to the other target..
"The only thing necessary for evil to triumph is for good men to do nothing."
Edmund Burke
So what I am hearing is that you must divide damage before the Imperv roll is made. Yet again the judge from round Rock, TX is correct and all these other venues (mostly in Fla ) are wrong.
Beaker I agree 100% about a minimum of 1 dmg. I would take it a step further (if I made the rules) and say that you must declare the damage before you rolled to hit, but thats just me.
So what I am hearing is that you must divide damage before the Imperv roll is made. Yet again the judge from round Rock, TX is correct and all these other venues (mostly in Fla ) are wrong.
I've been living near Round Rock for nearly six years now, and I've regretted not getting up there to play. I've heard good things about the venues and judges there; it's not surprising to me that they're playing correctly.
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An Admin told me that I'm "too smart" for Another Realm. I hold that as a standing order.
So what I am hearing is that you must divide damage before the Imperv roll is made. Yet again the judge from round Rock, TX is correct and all these other venues (mostly in Fla ) are wrong.
Beaker I agree 100% about a minimum of 1 dmg. I would take it a step further (if I made the rules) and say that you must declare the damage before you rolled to hit, but thats just me.
Crispin
Back prior to the current rules? {post indy???}
an attack with multi-target {as opposed to the big fig multi-attack} any figure no matter what the damage value had the damage for each arrow at 1.
So clobberin time hawkeye with 0 damage could actually hit 2 targets for 1 each.
Enhancement and Shield then kicked in and he as well as others were viable pieces to play.
With the current rules...they noted some pieces like Hawkeye fell through the cracks and were made almost useless baring help.
The current rules in many ways was a fix to what you guys are proposing...not that it needed fixed...just a change was made....I too think your ideas fall more into the category of a change rather than any type of fix.
Just as they bounce back and forth on the Enhancement and EE rules, I wish they would go back and make Multi-target attacks do at least a minimum of 1 damage for each attack no matter what the damage value and then some restrictions that allow big bruisers to divide up their big damage values as needed.
Yet again the judge from round Rock, TX is correct and all these other venues (mostly in Fla ) are wrong.
Crispin
hey.
anyway, that is why you put an armor piercing card on figures with 2 or more targets, just in case you will always do at least 1 damage to the IMP/INV/TOUGH figures and let the others just take the rest.
what i do is target something like a destiny or paramedic with crappy defense and shoot a figure with ES/D and that way you'll still come out with a mini-victory if you hit the paramedic.
cheers
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.
Since the other part is cleared up I comment on protected and how it related to impervious.
You may use protected after you fail your impervious to avoid all the damage. It will give you a token for your trouble so be careful when you use it so that you don't push.
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I do not subscribe to your thoughts on Heroclix play. I'm a firm believer in the Church of TChipley. Our primary belief is that "there is no cheese".
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There is no Cheese in Heroclix, only Whine.
Wine is only good with cheese, not Heroclix.