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Thank you normalview I need to prove this to a friend who has a panzee Cloberin time Dr. Doom team. Do you know where I could find this in a rule book.
Thank you normalview I need to prove this to a friend who has a panzee Cloberin time Dr. Doom team. Do you know where I could find this in a rule book.
Right on the Icons PAC:
ENERGY EXPLOSION (optional): Give this character a ranged combat action. This
character’s damage value becomes 1 until the attack has been resolved. For each target that was hit, compare the attack roll to the defense value of each character adjacent to the target to determine if the attack succeeds against them. Ignore any hindering terrain modifier resulting from character(s) adjacent to the target when determining if the attack succeeds against additional characters. If the attack succeeds against an adjacent character, they are hit as well. If more than one target was hit by the attack, characters adjacent to multiple targets may be hit more than once. Each character successfully hit is dealt damage equal to the number of times the character was hit by this attack. A critical hit with this attack automatically hits the target(s) and any characters adjacent to the target(s) and deals 1 additional click of damage, even if a character would be hit multiple times by the attack. Powers that allow a character to evade attacks are rolled once against all hits by this attack. If a character with a power that evades attacks is the target of this attack and evades it, it evades all hits by this attack. This power may not be used to target blocking terrain or objects.
The red highlighted line shows that, when EE is used, the damage is set to 1 until the attack is over. In otherwords, as long as this character is using EE, its damage is 1 and there is nothing it can do to change that.
The blue highlighted line shows that if mulitple EE effects overlap the damage is equal, not to 1, but to the number of overlapping effects. So, in the case of multiple targets, this part says the damage is clearly defined not by the damage value on the dial, but by the number of effects.
Either way you slice it, EE can't be modifed by Enhacement or SHIELD (or whatever). The only possible way to increase EE damage beyond the normal is with a critical hit.
Ya know, I never could figure out why the red highlighted part was left when the blue part was added, because the blue part (figs are dealt damage equal to the number of times they are hit) makes the red part (DV is 1) kinda moot, as the damage dealt never takes into account the attacker's Damage Value.....
I'm guessing it was just missed in the editing process. Hopefully it will be corrected in DR....
Ya know, I never could figure out why the red highlighted part was left when the blue part was added, because the blue part (figs are dealt damage equal to the number of times they are hit) makes the red part (DV is 1) kinda moot, as the damage dealt never takes into account the attacker's Damage Value.....
I'm guessing it was just missed in the editing process. Hopefully it will be corrected in DR....
Yes, it is rather redundant... and I am all for removing it in the Danger Room PAC; if nothing else, it'll make the EE entry a little smaller
I want the old EE rules back. It's barley used now. Before it could be huge, but your opponent only had to not keep his figs in a bunches to avoid it. So it was not overtly abuseable
EE was too powerful, but now single-target EE is almost always useless for characters with more than 1 damage. It needed nerfing, but not as much as it got.
I want a Wally, Jay, Bart, Tornado Twins, Jesse Quick, Max Mercury ALL-FLASH book!