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ok heres another one for you guys so here goes.
nanobots states that the character that it is played on has to have an damage of 2 or less correct? does this mean that once the character has 2 or less it may use it?
the reason i ask this is because you can use trick shot on a character that has RCE or Plasticity even when the character doesnt have it on the starting click it just has to meet the prereq at some point. just thought i would ask this one. thanks once again!!
ok heres another one for you guys so here goes.
nanobots states that the character that it is played on has to have an damage of 2 or less correct? does this mean that once the character has 2 or less it may use it?
the reason i ask this is because you can Equip trick shot on a character that has RCE or Plasticity even when the character doesnt have it on the starting click it just has to meet the prereq at some point. just thought i would ask this one. thanks once again!!
From the Icon's rulebook.
In order to be assigned a feat, a character’s combat dial must be able to turn so that all prerequisites for the feat are visible through the stat slot at the same time, though a prerequisite power or combat value does not need to be visible on a character’s starting click.
In other word yes you may equip nanobot if your character has 2 damage somewhere on it's dial. But remember...
From Icon's Rulebook...
Combat values cannot be modified to meet the prerequisites to use a feat. A character that already meets the prerequisites to use a feat may have its combat values modified as long as the modified combat values still meet the prerequisites to use the feat.
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