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Like the title says, here is where your team should discuss strategy for this mission. You will have until Friday morning to discuss your first move and then make it. If a team member does not contribute during that time, you may decide as a team how to best use their character. From then on in, after I have posted your opponents moves, you will have 1 day from the time (not including weekends) I post to post your move. Good luck.
I think we need to buy some time to search the warehouse. I think we need a diversion.
I say Daybreak, Conglomerate, and Revenant launch a frontal assault on one side to distract the goons, Sleeper stealths in around the confusion to pick off any sentries that may be moving into the stacks, while Johnny Marvel and Phantom phase through the walls in the bottom of the building, carrying Prodigy, to start searching boxes. Prodigy and Phantom are going to be our aces in the hole for this mission (we don't want Luthor masterminding damage, especially to Lois, so we'll need their TK or MC to move him away from her), we'll need them relatively protected. Once I get to my Invulnerable click, none of the goons can hurt me without Luthor, or Hope/Mercy in Close Combat.
Let me know what you guys think.
Imagine it with flames...
Vengeance of the Midnight Sons Clan
Manager of Two-Face's Dark Victory in the Ultimate Fantasy Heroclix League
There's also the risk that Luthor might have some back-up plan in his sleeve if we take too long to get to him after our presence is revealed. Not that I think it's going to happen, but it would be a bit of a rude awakening for Daybreak if he kicks down the door, only to find Luthor decked out in full Apokoliptian power-armour
If Marvel and Conglomerate put up a dual forcefield/wall of stone barrier cutting off Mercy (or Hope) everyone else,and I get a little perplex from Sleeper and Prodigy, I could drop her with a single punch in the first turn, before anyone even knows what happened.
This shock-blitz approach does off course mean that we'd most likely have to forfeit most of the goodies in the crates, but it should ensure us against any unpleasant suprises (at least I hope so).
Just a suggestion for a possible alternative approach. Daybreak is of course more than ready to cause a diversion and slug it out with some goons who'll need more than their fair share of luck to actually tag him with their guns
Regards
Melkhor
From the ashes of Paragon City... it rises!
Here's my idea:
STARTING POSITIONS:
Phantom: P22
Sleeper: P23
Daybreak: K20
Johnny Marvel: H20
Prodigy: Q23
Revenent: M23
Conglomerate: J20
FIRST TURN (Assuming we get to go first )
1) Johnny Marvel Phases to H18
2) Prodigy perplexes Sleeper's Dmg
3) Phantom TKs Sleeper to H17
4) Sleeper perplexes his own Dmg - attacks F18
5) Daybreak charges to N19 & attacks M18
6) Revenent attacks M18
7) Conglomerate throws a barrier from K20 to N20
Assuming we make all of our rolls, we should KO 2 guards, including the one on the East door.
Thoughts?
Also, I think we'd search the boxes after all guards are taken out - once we ransack the place, we do the bum rush manuver on LL
"The man who insists on seeing with perfect clearness before he decides, never decides."
Henri-Frédéric Amiel - Heroclix prophet about slow players?
OK GL -
1) Do we go first, or will that be determined by a dice roll?
2) How are dice rolls determined?
3) How many objects are there to be found?
4) Are there any damaging objects?
5) Since the doors are locked & closed, will Luthor be able to hear any ruckus in the garage?
"The man who insists on seeing with perfect clearness before he decides, never decides."
Henri-Frédéric Amiel - Heroclix prophet about slow players?
Anything in Italics is in character of your benefactor. All mission based questions will be answered by him. Any questions on mechanics of the game I will answer.
1) Do we go first, or will that be determined by a dice roll? - The heroes go first
2) How are dice rolls determined? dice rolls should be sent to me at the E-mail address I gave in the other thread. Each character can roll their won dice or one person can roll for the whole team, its up to you.
3) How many objects are there to be found? My scanners reveal two objects of use within the boxes however exact locations cannot be determined.
4) Are there any damaging objects? There does not seem to be anything that will cause you harm within the boxes.
5) Since the doors are locked & closed, will Luthor be able to hear any ruckus in the garage? My records show that Luthor is rather resourceful in all things and prepares himself well. I am reading some sort of energy eminating from the walls in and around the building, and there seem to be heart monitors on all of the guards.
Just want to point out that I am trying to pay attention, and I'll be able to post a more complete thought when I get home from work.
That said, I sort of figured I'd sneak around opening boxes until the sentries got too close, then you guys would rush in from either side, and I'd cap the weakened ones in the noggin as they ran past.
Endure Fort
"endure with strength"
-Clan Lindsay motto
Not a bad plan, but I'm afraid something bad is going to happen if we take our sweet time rummaging through all the crates, leaving Luthor and Lois to their own devices for too long.
To flesh out the Blitz option I mentioned earlier, it would look something like this:
Prodigy perplexes Daybreak's damage and runs to G3 for an airlift next turn
Sleeper perplexes Daybreak's damage and sneaks into P9, cracking open a crate
Marvel puts up a diagonal forcefield from E 11 to H 8 (placing initial marker in F10)
Phantom shoots the guard in J7 (enhancement from Marvel + RCE for the KO)
Conglomerate puts up a wall of rock in I8, J8, K7, L6
Daybreak charges from E6 to E9 smacking the #### out of Mercy (or Hope whoever it is standing there, 3 damage +2 from perplex for the KO)
Revenant sneaks into R18, opening a crate and setting up for an ambush
If everything goes as planned, Mercy and one guard will be down, we'll have the key and two boxes cracked, and the guards won't know what just hit them, or have anything to shoot back at besides forcefields and rocks
Regards
Melkhor
From the ashes of Paragon City... it rises!