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Oh gosh, I used to have a bunch of suggestions for this...first off, for a challenge, give C toughness first dial, Invuln second and Imperv third. It's a lot, but his numbers are pretty darn low except for the third dial. I'd also give him Power Cosmic and allow him to take his own turns rather than have them dictated by the Cthulhu rules.
I half suggest making his first dial's defense power a combination of Toughness and ES/D just because his defense is so low, but I've never playtested it.