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Hey, so if my figure is on his last click, and I push and happen to KO him, who gets the victory points? Nobody? My opponent? Who gets them in multiplayer games? This has been a source of confusion for my friends and I for quite a while. My little brother will intentionally push a near-death figure to KO him and not allow us to get the points. Is this legal?
i'm not completely positive on this ruling. but i think that any time a figure is KO'ed it's points and the points of any feat cards attached to it are rewarded to your opponent. so if you KO your own figure all you're doing is not giving you opponent the satisfaction of dealing the last blow, but he still gets the points. in cases of multiplayer games i think the points go to the last opponent to damage the character. if, say your piece is a pog (1 click) and you push it to death, in a multiplayer game, you should either a) split the points between your oponents or b)subtract the points from your total. like i said though, i'm not 100% sure.
From the Danger Room rule book (page 52, under "Victory!"):
Eliminated characters. Points for characters who were defeated, but not by an opposing character (such as those characters whose actions led to pushing damage that caused KO symbols to appear in their stat slot), are awarded to the opposing player whose character most recently damaged that character. If no opposing player damaged the character, split the victory points evenly among all opponents.
If you push to KO your opponents last figure, then die, your figure never takes the pushing damage though. The game ends befor the action does. Same goes for Mystics damage and the like, or am i wrong.
If you push to KO your opponents last figure, then die, your figure never takes the pushing damage though. The game ends befor the action does. Same goes for Mystics damage and the like, or am i wrong.
You know I had this exact conversation with Norm at Wizard World LA and he told me that under those circumstances you still have to deal the pushing damage... and suffer the KO.
I asked what that meant for victory if both players have their last piece on the board and Player 1 pushes to death to KO player 2. He said that both pieces are KO'd and the victory would then go to whichever team had the most points.... ie the team with the lowest build total. If both teams have the same number of points then its a tie and winner is decided by a roll off.
I told him that I thought this was possibly the worst ruling I'd heard of in heroclix... that the character that pushes to KO the last opponent should be rewarded with the win... basically that the game should end as soon as the KO happens and the action should not have to resolve. The Rules Arbitrator says it doesn't work that way.... so apparently it doesn't.
You know I had this exact conversation with Norm at Wizard World LA and he told me that under those circumstances you still have to deal the pushing damage... and suffer the KO.
I asked what that meant for victory if both players have their last piece on the board and Player 1 pushes to death to KO player 2. He said that both pieces are KO'd and the victory would then go to whichever team had the most points.... ie the team with the lowest build total. If both teams have the same number of points then its a tie and winner is decided by a roll off.
I told him that I thought this was possibly the worst ruling I'd heard of in heroclix... that the character that pushes to KO the last opponent should be rewarded with the win... basically that the game should end as soon as the KO happens and the action should not have to resolve. The Rules Arbitrator says it doesn't work that way.... so apparently it doesn't.
really? despite the danger room rulebook clearly stating what happens in that exact situation? that's... terrible, lol
really? despite the danger room rulebook clearly stating what happens in that exact situation? that's... terrible, lol
Actually, in that specific instance (total wipe out on both sides) the team that had started with the lowest build total would indeed have the most victory points and the win.
For example: I build to 300 exactly and you only build to 297. Now barring things like AE points, if both teams are completely wiped out you will get 300 victory points and I will get 297. While it did sound a little odd the way Panther Cult desribed it, the lowest build total will get the win in this situation... but not due to some arbitrary line in the rules (like the "no KO" victory conditions).
If you push to KO your opponents last figure, then die, your figure never takes the pushing damage though. The game ends befor the action does. Same goes for Mystics damage and the like, or am i wrong.
Nothing in the rules state that the game ends before taking pushing or Mystics. In fact, seeing as how most everything else in the game is keyed off of completion or resolution of actions, there is plenty of indirect evidence that says otherwise.
You know I had this exact conversation with Norm at Wizard World LA and he told me that under those circumstances you still have to deal the pushing damage... and suffer the KO.
I asked what that meant for victory if both players have their last piece on the board and Player 1 pushes to death to KO player 2. He said that both pieces are KO'd and the victory would then go to whichever team had the most points.... ie the team with the lowest build total. If both teams have the same number of points then its a tie and winner is decided by a roll off.
I told him that I thought this was possibly the worst ruling I'd heard of in heroclix... that the character that pushes to KO the last opponent should be rewarded with the win... basically that the game should end as soon as the KO happens and the action should not have to resolve. The Rules Arbitrator says it doesn't work that way.... so apparently it doesn't.
I'm pretty sure it has ALWAYS been this way. This isn't a new ruling and not nearly one of the worst. It makes perfect sense to me given the whole timing and completion of actions. I mean if you're in the middle of an attack and time is called, do you just stop? No you get to finish the action and any consequences of it (critical misses, hits, mystics damage, etc) before the game is truly over.
It may just be a holdover from magic for me, but as soon as ive defeatedmy opponent the game should be over. Why would the action complete. And what if both players have the same number of points, then who wins. It seems to me the person who KO'd the other players team first should.
It may just be a holdover from magic for me, but as soon as ive defeatedmy opponent the game should be over. Why would the action complete. And what if both players have the same number of points, then who wins. It seems to me the person who KO'd the other players team first should.
As far as I know, if both teams are KO'ed and both are the same number of points, you go to everyone's favorite tie-breaker... rolling dice. As far as why would the action complete... why wouldn't it? If I push to KO your first figure, do I take pushing damage... yes. This is no different. It's treated just like every other attack. I can understand why some people would see it differently but it would just set a bad precedence for stopping things in the middle of an action.
It may just be a holdover from magic for me, but as soon as ive defeatedmy opponent the game should be over. Why would the action complete.
Because of things like pushing. If you really want to push your character to death to take a out my last fig, go right ahead... but there will be consequences.
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And what if both players have the same number of points, then who wins. It seems to me the person who KO'd the other players team first should.
This is specifically addressed in the rules (page 51):
If there is a tie in the victory point totals of two or more players or if no characters were defeated, the winner is the player who built his or her force with the fewest number of points. If playing a scenario, use the victory conditions of the scenario to determine the winner. After the game, all players retrieve their characters and cards.
Because of things like pushing. If you really want to push your character to death to take a out my last fig, go right ahead... but there will be consequences.
Well, I guess I understand the logic of the ruling... but I think the spirit of a super hero battle would be better captured by awarding the victory to the guy who knowingly pushes himself to unconsciousness to ensure the enemy is defeated.
And my "worst ruling in Heroclix" was obviously Hyperbole.
But I still think the guy with the guts to push himself to death to ensure the enemy leaves the field is the guy that should get the win.
I can understand why some people would see it differently but it would just set a bad precedence for stopping things in the middle of an action.
I'm not sure I see how this is true really. If the "End of Game" condition was "The game ends as soon as all opposing figures are KO'd" then it provides an extremely limited and highly specific exception. I don't think it would create a 'slippery slope' or lead to all sorts of other questions regarding things happening mid-action.