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She’s dead. She’s alive. She’s Kryptonian. She’s not. She’s Kara Zor-El. She’s Linda Lee. She’s Linda Danvers. She’s a Lex Luthor creation. She’s Cir-El. She’s Superman’s cousin. No, wait, she isn’t. She’s…oh, to heck with it. I give up. The only things I know for sure about Supergirl are that Helen Slater looked fabulous as the Girl of Steel on the big screen, and she’s an absolute brute in the small screen’s swanky “Justice League Unlimited”. That and she’s the focus of our inquiring minds today. And fear not, any and all discussion of her origin(s) that have be retconned beyond any semblance of logic, rhyme or reason stop right here. So come on. Who knows what pleasures await within!
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Now in most situations, LEs possess the real name of the character to who they pertain. However, in this instance Supergirl’s bio must have been so convoluted, so disorienting, so bizarre, that Seth had no choice but to call her Supergirl so that his head wouldn’t explode. Either that or when she runs around in the black dress she still goes by Supergirl. To heck with Occam’s razor, I’m sticking with that first theory.
Here is the long and brain-busting bio of Supergirl for those who want to embark on that odyssey. Abandon all hope ye who click HERE. I’ll call your mom and tell her that you loved her.
In stark contrast to that, here are the easy to understand dials for Supergirl and Supergirl.
LE Supergirl’s Gains vs. Experienced Supergirl
For just two more points than Superblue, Gothgirl changes her TA to Superman Enemy to go along with her change in wardrobe. Her powers also undergo some sort of alteration as Flurry appears on five clicks and Psychic Blast shows up for two as well. Another power making its debut on Gothgirl’s dial is Exploit Weakness which surfaces on clicks one, four, and five. The only other real improvement seen, other than that spectacular dress, is two more clicks of Invulnerable defense.
LE Supergirl’s Losses vs. Experienced Supergirl
Gothgirl’s attire cost a pretty penny, evidently, as the sacrifices she has to make for it are gargantuan. Some of the biggest losses are the departure of the Superman Ally TA, the 10 range that shrinks all the way down to six (6), and the forfeiture of one click of life. But wait, there’re more. That black dress of hers must be very difficult to get around in because evil Supergirl drops a boat load of mobility – two clicks of Running Shot, Charge and Hypersonic Speed. Apparently there’s a great deal to be said for wearing correct mini-skirt when superheroing. Evil Cheeks also sheds a pair of Force Blast clicks, but that’s not the end of the world. Other reductions include the loss of two clicks of Super Strength, three of Energy Explosion and two 10 attacks. Defensively the pain keeps on coming as she drops a click of Impervious, one of Super Senses and one 18 defense. All of her other defensive values are generally worse than E Supergirl’s, bottoming out at a must be seen to be believed 12. Medic! And the grim news keeps on rolling in. The nifty four (4) damage that the good Supergirl has does not make the transition to evil Supergirl’s dial, and four clicks of three (3) damage get lost along the way as well. Even more sinister is the fact that Ranged Combat Expert and Close Combat Expert also never appear on Evil Cheeks’ dial. If any other bits of misery were omitted, don’t worry about it. There is very little that could make things worse than they already are.
Neutral Dial Tinkering
Evil Supergirl keeps all of her Super Strength in a group, while good Supergirl likes to mix in Energy Explosion every now and again for sport and amusement. Good Supergirl has a relatively normal progression of damage reducers, but the LE sticks her Toughness in between her Invulnerable. I’ll bet she slurps her soup, too.
Cards That Work
One of the disasters waiting to happen on EC’s dial is the fact that she doesn’t do much damage. Almost 200 points and not a four (4) to be seen on that damage track. Unbelievable. At any rate, to help mitigate this, Disintegrate could help keep her from getting her bell rung overmuch by removing objects from those who would intend to do her harm. It’s a clever way to derive some more value from her Exploit Weakness clicks. Continuing with that train of thought, Communication Breakdown is also a potential equalizer as it can be used to prohibit damage values from being modified thereby preventing her from getting crushed by RCE and/or CCE. Admittedly, these are mere Band-Aids on an arterial wound, but in theory every little bit helps. Old reliables like Nanobots and Armor Piercing can help as well; Nanobots to heal her up when she’s on one of her many two (2) damage clicks and Armor Piercing to put some teeth in her Flurry. Other feats may make sense as well, but it kind of feels like putting lipstick on a pig. Keep them to a minimum.
If ol_Dut had to Choose
LE Supergirl vs. Experienced Supergirl? Remember all of those times where the race was too close to call? This ain’t one of ‘em. Forced to pick between the two it’ll be Experienced Supergirl every single time. The short answer is because she’s better on every single click. The long answer is that she has better mobility, better attack values, better defensive powers and numbers, better damage, better range, more life and so on.
Evil Supergirl is really only playable for the those who are either thoroughly and completely masochistic to a personally apocalyptic level, or those who are so inflexibly theme driven that only Evil Cheeks will fit the bill on certain teams.
My advice for playing evil Supergirl is simple. Take the LE’s sculpt with the sassy black dress and stick it on top of the Veteran Supergirl’s dial. Presto! An evil Supergirl worth playing who can still leverage the Superman Enemy TA since she’s a wildcard. Done and done.
Quick and Dirty Price Tag
She’s a marquee LE. She’s in a different dress. She’s Supergirl. Translating that into greenbacks means you’ll be paying between $20 and $30 to get her and that black dress into your house. But what I want to know is if the black Kryptonite gets us a Supergirl in a black dress, why couldn’t Lex Luthor have scoured the universe a little harder and found a chunk of clear Kryptonite? Some genius he is.
That’s all for this week. Next week? Somebody call William Shatner because we’ve got everyone’s favorite green woman – She-Hulk! Thanks for reading!
I just wanted to comment that her origin and background isn't all that confusing. It's just multiple characters with the same 'codename'. It's certainly no more confusing than having Kyle, John, Hal, Guy, and Alan as 'Green Lantern'.
And, the reason that she's called 'Supergirl' in her LE version is because she's not Kara. She's the 'dark' version of Supergirl that appeared when Lex exposed her to black Kryptonite. She's the evil, 'emo' side of Kara, and she didn't have a name of her own.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
But what I want to know is if the black Kryptonite gets us a Supergirl in a black dress, why couldn’t Lex Luthor have scoured the universe a little harder and found a chunk of clear Kryptonite? Some genius he is.
Priceless line...but you do know at that point she was underage right? Just wanted to point that out.
I do agree though about E Supergirl. She's a BRUTE at the right points.
Contrary to popular belief, I do know what I'm doing
I want to like LE Supergirl.... but I don't. You were dead on about using the V to wildcard the TA...
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But what I want to know is if the black Kryptonite gets us a Supergirl in a black dress, why couldn’t Lex Luthor have scoured the universe a little harder and found a chunk of clear Kryptonite? Some genius he is.
Lex didn't want to go to prison for kiddie porn. Dude has SOME standards. (Since, according to Hal's thought bubbles, she IS only 17...)
Last edited by malakim2099; 03/29/2007 at 15:17..
Reason: Curses, scooped by TheFreaky Dragon Smoocher!
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."
I just wanted to comment that her origin and background isn't all that confusing. It's just multiple characters with the same 'codename'. It's certainly no more confusing than having Kyle, John, Hal, Guy, and Alan as 'Green Lantern'.
Be that as it may, what makes it challenging for me is that the Supergilrs all look just about identical - blonde & busty and almost all of their suits look similar. And in referring to the character, people say, "Supergirl". You say "Supergirl", my first reaction is to ask - "Who are you talking about?" And if nothing else, the pre-Crisis/post-Crisis stuff can get a little funky. With the GLs, Hal, Guy, Alan, Kyle, etc., they all look physically different. Their costumes are very different. People usually don't say Green Lantern, they call them by name - Hal, Kyle, Guy, etc. The opportunity for confusion does not exist here.
Be that as it may, what makes it challenging for me is that the Supergilrs all look just about identical - blonde & busty and almost all of their suits look similar. And in referring to the character, people say, "Supergirl". You say "Supergirl", my first reaction is to ask - "Who are you talking about?" And if nothing else, the pre-Crisis/post-Crisis stuff can get a little funky. With the GLs, Hal, Guy, Alan, Kyle, etc., they all look physically different. Their costumes are very different. People usually don't say Green Lantern, they call them by name - Hal, Kyle, Guy, etc. The opportunity for confusion does not exist here.
Could be worse... you could be trying to explain the history of Hawkman.
I NEED TO HAVE THIS PIECE AND EVEN THOUGH SHE'S TERRIBLE NO ONE WILL TRADE HER TO ME!!!!!!!!!!1!
Excellent review, as always. I'm hoping for a retooling of the Superman Enemy TA with the release of LoSH. At best, it's overcosted. At worst, it ruins pieces that would otherwise be fun to play...(like this one.)