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X-men #11 Written by WakandaMan
Edited by WakandaMan
The Starjammers quickly filled the X-men in on the situation. "Our intel suggests that the Shi'ar Imperium recently became aware of an object of great power that is supposedly located here. On Earth." Major Summers' eyes glazed over for a moment as he said the name of the planet, as if it brought ancient memories back to him.
Chod jumped in. "The booty is called the M'kraan Crystal. It's supposed to have the power to re-order reality or some such. So naturally, we decided it would be better for all of us if we got to it first. Hence, our smooth landing in your backyard."
Storm was not impressed. "So you're saying that turning our world into the universe's trash heap was all merely a cover for these 'Shi'ar' to retrieve this item?"
"You got it babe." Corsair replied, giving her a wink. It did not improve Storm's mood in the slightest.
Beast glanced at the sky and noted it darkening. "Hrrm. Do we have any idea where this precious gem may be located?"
Sikorsky spoke up through his electronic translator. <Negative. We were hoping you could aid us in locating it>
Quicksilver was agitated. "This is foolishness! The Crystal could be anywhere and the Shi'ar are already on their way here. We'd be far better off to just find the Shi'ar and drive them off."
Corsair considered it for a moment. "You know what, he makes a decent point. From what we know it's only Gladiator and a couple of his lackey's heading here. We wouldn't have had a shot against him by ourselves, but you X-men sure know how to handle yourselves. We may just have a shot at that."
"It's a shame we don't have a working ship anymore. We know their trajectory and would be much better off heading them off at the asteroid belt."
"Actually," Beast interjected, "we happen to have acquired a space ship not so long ago ourselves."
“us to leave our injured and one other member here.”
Cap finished.
The Avengers looked around to find themselves in a
large room and standing in a giant circle. Outside the
circle a greenish humanoid female with hair that
seemed almost vine-like stood waiting.
“Welcome to my ship!” Eros said as he darted over to
the woman, dropped her into his arms, and gave her a
passionate kiss. “Allow me to introduce Mantis, one of
the most exquisite beauties in the galaxy.”
“This one is pleased to make your acquaintance.” The
green woman said demurely.
Captain America’s brow furrowed slightly as he said
“We appreciate the welcome but it would have been
better if you had let me finish talking. I said that
we should leave our injured behind.”
“Do not worry; my ship is equipped with medical
facilities greater than any of your Terran hospitals.”
Eros said distractedly as he continued to look at
Mantis.
“Oh but of course!” The red haired Titan answered.
“Right this way!” He kissed Mantis again and raced off
to another part of the ship, forcing the Avengers to
hustle to keep up. Mantis smiled bemusedly as she let
the last of the Avengers pass, eyeing She-Hulk
curiously as she followed.
Several days passed and the Avengers learned their way
around the ship. The medical facilities proved
adequate and all the injured had been tended to. Most
of them were up and moving around, with the exception
of the Falcon who had sustained severe injuries and
was comatose, but healing. Monica was still very weak
from having used a lot of energy and was resting in
bed a lot. The Black Panther and Wasp had suffered a
few broken bones and lots of bruising but thanks to
the ship’s technology were on the mend and now only
quite sore. For some reason, perhaps due to the
intense Gamma radiation in her skin, the Titanian
technology was unable to do much for the battered
She-Hulk. Hercules himself refused treatment, saying
he would be fine. The uninjured Avengers spent their
time discussing what they would say to the Galactic
Council and marveling at the fact that they were on a
spaceship.
Several days in the Avengers were gathered on the
bridge, discussing how best to present their case when
a small alarm went off.
“What is that noise?” Jack of Hearts asked.
“This one is receiving a distress signal from a nearby
ship.” Mantis said as she looked at the console. “They
are under attack it seems.”
“Well we have a planet to save; they’ll just have to
wait.” Jack said.
“Under attack by whom?” Cap asked as he focused on the
matter.
“This one does not know. It is a smaller ship.
Scanners indicate it forcibly boarded a much
larger ship nearby.” Mantis replied. “We are receiving
an incoming transmission from the ship. This one will
play it now.”
“Skrrt** is Cyclops of the plan **shhr* Earth. We have been ambushed by *sskrrt*. Repeat. We are under attack
*Skkrrt* and requesting aid. We” The transmission
ended abruptly.
“Cyclops?” Jack of Hearts asked. “Isn’t he one of
those X-Men? From Earth?”
“Yes.” Cap answered. “Mantis, can we reply?”
“No. The larger ship appears to be jamming all
communications to and from the smaller ship now.”
“Can we get there to help them?”
“The transporter should still be able to get through.”
Mantis answered.
“Good. Thor, Jack, you’re with me. I can’t risk the
rest of you getting further injured. Also if something
happens to us the rest of you will have to continue on
and talk to the Galactic Council.” Cap ordered.
“I cannot let you go in with so few in numbers,
powerful though you all may be.” said Hercules. “My
injuries are but a few scratches, I will come with
you.”
“This one will come as well. It has been too long
since she has engaged in true battle.” Mantis said.
“I think I better sit this one out Cap.” She-Hulk said
reluctantly. “I’m still pretty battered. And while you
better come back soon if something does happen, they
might need my strength here.”
“Understood. You, Jan, and T’Challa will need to focus
on the diplomatic mission. We’ll be back as fast as we
can. If we’re not back in 2 hours, continue on without
us.” Cap said grimly.
Eros flew to Mantis and gave her another kiss. “Good
luck my warrior.”
“This one will be fine. It is her enemies you should
worry about.”
With that, Cap, Thor, Jack, Hercules and Mantis rushed
off to the transport chamber and were quickly
teleported on to the other ship.
[0] 48 AW R Banshee* (5/5)
*10 With Nova Blast
[0] 35 Rookie Domino (6/6)
[0] 26 Xp R Iceman (4/4)
[0] 50 DR Jean Grey (6/6)
[0] 86 Ultimate Phoenix (7/7)
[0] 40 DR Storm (5/5)
[8] 80 Exp White Queen (6/6)
plus
The Starjammers
[ ] Ch’od {V Xp Abomination} 100p (9/9)
[ ] Cree’ee {B Lockheed} 8p (1/1)
[ ] V Hepzibah 27p (5/5)
[ ] LE Major Christopher Summers* 39p (6/6)
*w/Trick Shot 20 + Armor Piercing 10
[ ] V Raza** 74p (7/7)
**w/Auto-Regen 12
[ ] Sikorsky {V Dr. Mid-Nite}*** 58p (6/6)
***Flashbang 5
Total X-men + Starjammers: 718
The Avengers
E Captain America* (ULT) 89p
E Hercules (IC) 67p (one click down)
U Jack of Hearts (SN) 105p
R Mantis (SN) 35p
V Thor (CT) 187p
Objects:
HO I17, I18, I19, w/Ch'od, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the elimated character from the game.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that is destroyed, your team recieves 5 IAP and 5 TAP.
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
Last edited by WakandaMan; 12/02/2007 at 01:31..
Christ did not come to condemn the world, but to save it.
I think that the side with col 23/24 has most advantage….with plenty of blocking walls. The position I choose do not favor any side that much.
The elevated area gives good guys some advantage.
The X-men
[0] 50 DR Jean Grey (6/6) B20
[0] 40 DR Storm (5/5) B21
[0] 48 AW R Banshee* (5/5) A20
*10 With Nova Blast
[0] 26 Xp R Iceman (4/4) B19
[0] 80 Exp White Queen (6/6) A15
[0] 86 Ultimate Phoenix (7/7) B22
[0] 35 Rookie Domino (6/6) B18
plus
The Starjammers
LE Major Christopher Summers* 39p (6/6) A19
*w/Trick Shot 20 + Armor Piercing 10
V Hepzibah 27p (5/5) B17
V Raza** 74p (7/7) A21
**w/Auto-Regen 12
Ch’od {V Xp Abomination} 100p (9/9) B16
Sikorsky {V Dr. Mid-Nite}*** 58p (6/6) A16
***Flashbang 5
Cree’ee {B Lockheed} 8p (1/1) A22
Total X-men + Starjammers: 718
The Avengers
E Captain America* (ULT) 89
V Thor (CT) 187
E Hercules (IC) 67 (one click down)
U Jack of Hearts (SN) 105
R Mantis (SN) 35
* Armor Piercing 10
Total Avengers: 493
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the elimated character from the game.
Map: Axis Chemicals
Objects: The Shi'ar and X-men get 7 objects each to place (either 4H & 3L or 3H & 4L, depending who gets the high roll). The Avengers do not get to place any objects.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that is destroyed, your team recieves 5 IAP and 5 TAP.
I'll figure the hitpoints as i go. this'll be some kinda headache
The X-men
[0] 50 DR Jean Grey (6/6) B20
[0] 40 DR Storm (5/5) B21
[0] 48 AW R Banshee* (5/5) A20
*10 With Nova Blast
[0] 26 Xp R Iceman (4/4) B19
[0] 80 Exp White Queen (6/6) A15
[0] 86 Ultimate Phoenix (7/7) B22
[0] 35 Rookie Domino (6/6) B18
plus
The Starjammers
LE Major Christopher Summers* 39p (6/6) A19
*w/Trick Shot 20 + Armor Piercing 10
V Hepzibah 27p (5/5) B17
V Raza** 74p (7/7) A21
**w/Auto-Regen 12
Ch’od {V Xp Abomination} 100p (9/9) B16
Sikorsky {V Dr. Mid-Nite}*** 58p (6/6) A16
***Flashbang 5
Cree’ee {B Lockheed} 8p (1/1) A22
Total X-men + Starjammers: 718
The Avengers
E Captain America* (ULT) 89
V Thor (CT) 187
E Hercules (IC) 67 (one click down)
U Jack of Hearts (SN) 105
R Mantis (SN) 35
* Armor Piercing 10
Total Avengers: 493
HO I17, I18, I19 ,H20, N9,N10,N11
LO F21, F23, F24, K9,K10, K11, L7
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the elimated character from the game.
Map: Axis Chemicals
Objects: The Shi'ar and X-men get 7 objects each to place (either 4H & 3L or 3H & 4L, depending who gets the high roll). The Avengers do not get to place any objects.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that is destroyed, your team recieves 5 IAP and 5 TAP.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
I was only referrring to the defensive TA's that can be used on your opponent's turn. You need to choose which one will be used at which time.
I'd probably just say: "If an attack will KO a fig and there is a friendly figure that has taken damage next to it, then use the Suicide Squad TA. Otherwise, always use Danger Girl TA when being attacked."
On your turn you have SinSyn, X-men and Avengers TAs you can use.
Christ did not come to condemn the world, but to save it.
Wow, we are so badly outnumberes....in points and 13 actions....
Can X-men survive until help comes..... How much of my team will be left intact...... ?
X-men Charge.
Free) Leadership roll 1
1) Storm vs navigational thrusters Q14 Damage =4 destroy
2) Pheonix vs navigational thrusters Q15 Damage = 3 destroyed.
3) Ice barrier created E16, F 16, G16, H17
4) Banshees to G17, Taxi Jean to F17
5) Sikorsky {V Dr. Mid-Nite} to A 18.
Free) Domino to E17 (free move)
6) White to F18
The X-men
[0] 50 DR Jean Grey (6/6) F17
[0] 40 DR Storm (5/5) B21
[0] 48 AW R Banshee* (5/5) G17 @
*10 With Nova Blast
[0] 26 Xp R Iceman (4/4) B19 @
[0] 80 Exp White Queen (6/6) F18@
[0] 86 Ultimate Phoenix (7/7) B22 @
[0] 35 Rookie Domino (6/6) E17 @
navigational thrusters destroyed Q14/Q15 by storm/pheonix
plus
The Starjammers
[ ] LE Major Christopher Summers* 39p (6/6) A19
*w/Trick Shot 20 + Armor Piercing 10
[ ] V Hepzibah 27p (5/5) B17
[ ] V Raza** 74p (7/7) A21
**w/Auto-Regen 12
[ ] Ch’od {V Xp Abomination} 100p (9/9) B16
[ ] Sikorsky {V Dr. Mid-Nite}*** 58p (6/6) A18 @
***Flashbang 5
[ ] Cree’ee {B Lockheed} 8p (1/1) A22
Total X-men + Starjammers: 718
The Avengers
E Captain America* (ULT) 89
V Thor (CT) 187
E Hercules (IC) 67 (one click down)
U Jack of Hearts (SN) 105
R Mantis (SN) 35
* Armor Piercing 10
Total Avengers: 493
I'm pretty sure that you need to have base 3 damage to destroy objects. i.e. Storms RCE wouldn't normally work, but It may, due to scenario rules, but you might wanna re-do that move.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Well the official rules say that you have to have base damage, but in the writeup I said you just need to deal 3 damage to the square, so I'll allow it.
Likewise, you can use BCF to destroy them if you roll a 3 or better.
Christ did not come to condemn the world, but to save it.