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Hi guys!
When playing the event dial Civil War, me and my brother had the following questions:
- when the pro-register characters capture an opposing character, where does the captured figure go? The LOSH rulebook says that it leaves the battlefield, but they can’t be released in the starter area, per the event dial rules. They just leave the battlefield, or stay adjacent to the captor?
- And when Breakout enters in effect, where do I place the released figures? Next to the original captors? In the middle of the battlefield? The event dial stats nothing about this.
Thanks!
PS: please disconsider errors you might find, because English is not my first language.
Hi guys!
When playing the event dial Civil War, me and my brother had the following questions:
- when the pro-register characters capture an opposing character, where does the captured figure go? The LOSH rulebook says that it leaves the battlefield, but they can’t be released in the starter area, per the event dial rules. They just leave the battlefield, or stay adjacent to the captor?
- And when Breakout enters in effect, where do I place the released figures? Next to the original captors? In the middle of the battlefield? The event dial stats nothing about this.
Thanks!
PS: please disconsider errors you might find, because English is not my first language.
Capturing is just like Sentinels - The figures leave play (they are being carried by the figure that captured them)
When they return to play they are placed next to the figure that captured them
Hi guys!
When playing the event dial Civil War, me and my brother had the following questions:
- when the pro-register characters capture an opposing character, where does the captured figure go? The LOSH rulebook says that it leaves the battlefield, but they can’t be released in the starter area, per the event dial rules. They just leave the battlefield, or stay adjacent to the captor?
- And when Breakout enters in effect, where do I place the released figures? Next to the original captors? In the middle of the battlefield? The event dial stats nothing about this.
Thanks!
PS: please disconsider errors you might find, because English is not my first language.
The answer to the first question can be found in the description of the Capture ability:
Quote : Originally Posted by LoSH rulebook, page 44
Capt ure (optional): Give this character a power action and make a close combat attack against a single target opposing standard character; targets with Phasing or Plasticity modify their defense values by +2 for the attack. If the attack succeeds, it deals no damage. The target character is captured instead, and is called a captive.
Remove all action tokens from a captive. Remove a captive from the battlefield until it is rescued (see below).
While removed from the battlefield, a captive can’t be dealt or take damage, and it can’t be given actions.
If this character has two captives, it can’t capture another character until at least one of the captives is rescued or released (see below), and it can’t make close combat attacks.
If this character has any captives when it is knocked out, before removing this character from the game, the player who knocked out this character (including the player controlling this character if it was knocked out due to pushing damage or a similar effect) places each captive in an unoccupied square adjacent to this character’s base and gives each an action token.
Releasing captives.
When it occupies its starting area, this character can be given a power action to release one of its captives into an adjacent unoccupied square also in the starting area. A released captive is immediately knocked out, and this character’s player receives double victory points for the released captive. If the released captive is an archenemy of this character, this character’s player receives triple victory points for the released captive. If the game ends and this character has captives, no player receives victory points for the captives. If this character captures the last opposing character, the game ends after that action resolves.
Rescuing captives.
Characters friendly to a captive can attempt to rescue that captive. To do so, give a character a power action; it makes a close combat or ranged combat attack against the target character that captured the captive. The target modifies its defense value by –1 for the attack for each of its captives. If the attack succeeds, the attack deals no damage; instead, the attacker chooses a friendly captive. The captive is rescued and placed in an unoccupied square adjacent to the target of the attack. Give the rescued character an action token; it can be given an action in the same turn it is rescued, but it is pushed normally.
So yes, they are removed from the battlefield and return if the Capture figure is KOed or when released.
As for the second question, I assume it would be treated the same way as if the Capture fig was KOed or a successful rescue attempt was made - in other words, the captive is placed in a square adjacent to the Capturer.