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Another charmingly straight-forward figure in an overcomplicated set; if not that effective. She brings cheap HT team for wildcarding, but not the cheapest. Hypertime is kind of moot due to Forerunner's heavy close combat emphasis (only a 4 range, no range-oriented attacks, Exploit weakness super strength, Blades, 3 clicks of BF). Still, it's better having the chance of keeping any figs away from basing her until she's ready to do the basing.
For maximum effectiveness, she needs somebody to TK her while holding an object so she can wail on somebody for 5 penetrating damage top click. L/C will help her get into position on her own but then she'll need to push to follow up next turn or just cross her fingers for super senses to keep her safe till she's cleared. Depending on the size of the game and who her target is, pushing is probably worth it.
She's got great AV values, the starting 10, the 11BCF later and the 10 with 2 damage flurry, but her DV is a bit of a problem; though, as she's only 73 points, not TOO much of one. She's a fairly capable figure on her own that doesn't REQUIRE any feats to function though I'd highly recommend nanoarmor.
Late dial misplaced willpower is intriguing; almost enough so to offset how disappointing that one click of flurry with 1 damage is. Still, that 1 damage is with EW; so if flurry for 1 isn't going to help much she can get 2 turns of penetrating damage in a row that could prove helpful.
Overall she's a capable, though not spectacular figure that I think could gain some edge of being underestimated and ignored.
On the sculpt... yuck. I don't know the character, so looking at the picture I thought the character was a man. Even looking at the sculpt at first when I had it in hand I thought it was a man. Noting the character on the box, I could instantly tell it was a woman there, but to have the sculpt, it's not so obvious. In this age of highly sexualized characters, that is a big issue (except for with Anime).
It's funny - I have the feeling that if she were 63 points, I'd be giving this piece five stars.
But at 73 she seems a little too expensive for what you get. A team ability that says "keep away", but powers that say "c'mere you!" - she's best in close combat, so what's the TA really for? Letting her get close to other KC figures?
I like the solid AVs, but feels like her defense could have used some SS+Toughness or CR+Toughness special power goodness.
I certainly don't feel like she's so amazing she needed Battle Fury to tone her down a bit.
“You are forerunner, inheritor of all they left behind...but this ring...is mine!” /halo3reference
Now, unfortunately this piece is below average in today's game.