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it may have been asked,
but can someone tell me exactly hom doppleganger tokens are to be used.
if an opposing character is adjacent to one of these tokens and can they have to attempt to break away right?
or can they op to destroy the token?
or if adjacent to trigon and the token can they attack trigon?
No, you don't HAVE to attempt break away unless you want to move away.
If you do want to move, you will have attempt break away and will take the Doppleganger damage since you have to give a non-free action whether you make the break away roll or not.
They could destroy the token, but if are still adjacent to another doppleganger they will have to take the damage for taking a non-free action.
Yes, they could attack Trigon. They would take the doppleganger damage for the non-free action of the attack and then also take Mystics damage if they damage Trigon.
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No, you don't HAVE to attempt break away unless you want to move away.
true
Quote : Originally Posted by j-pop
If you do want to move, you will have attempt break away and will take the Doppleganger damage since you have to give a non-free action whether you make the break away roll or not.
The only time you will take damage from the token is when you give a non-free action AND are adjacent to the token. If you succeed in the breakaway and are no longer adjacent to the token, no damage is taken.
Quote : Originally Posted by j-pop
They could destroy the token, but if are still adjacent to another doppleganger they will have to take the damage for taking a non-free action.
Again, if you destroy the doppelganger and are not adjacent to another, no damage.
Quote : Originally Posted by j-pop
Yes, they could attack Trigon. They would take the doppleganger damage for the non-free action of the attack and then also take Mystics damage if they damage Trigon.
Agreed, Mystics damage would come first then the Doppelganger damage.
Monday, November 10, 2008. The Day Wizkids died.
Former WizKids ID # 113905
DOPPELGANGER give trigon a power action. put up to three SPECIAL markers in unoccupied squqres to which trigon has a line of fire adjacent to opposing characters 8 or fewer squares from him. these are doppelganger tokens. doppelganger tokens are not characters or terrain, but can be destroyed as if they are blocking terrain. characters opposing to trigon MUST break away from doppelganger tokens. when a character opposing to trigon occupies a square adjacent to a doppelganger token or tokens and is given a non- free action, deal the character 1 penetrating damage if the character is adjacent to a doppelganger token after the action is resolved. no more than three doppelganger tokens can be on the map at a time. at the end of any non - free action given to trigon, he can remove any number of doppelganger tokens from the map.
the card says characters opposing to trigon MUST break away from doppelganger tokens. this says to me that the character must attempt a break away.
when a character opposing to trigon occupies a square adjacent to a doppelganger token or tokens and is given a non- free action, deal the character 1 penetrating damage if the character is adjacent to a doppelganger token after the action is resolved.
this says to me that you can be surrounded an only tak one damage.
"Must" is not necessarily an absolute, you-have-to-do-this-this-time deal. They should have just said that characters have to break away from the tokens if they wish to move. That would clear up any confusion there.
EDIT: And it's hard to break away from a token if you've got 2 action tokens
I would also say that based on the wording of the power, you still only take 1 penetrating damage for each token you're adjacent to at the end of an action (non-free of course). If they intended it to be 1 per token, it would read "...deal the character 1 penetrating damage for each doppleganger token the character is adjacent to after the action is resolved."
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
I would also say that based on the wording of the power, you still only take 1 penetrating damage for each token you're adjacent to at the end of an action (non-free of course). If they intended it to be 1 per token, it would read "...deal the character 1 penetrating damage for each doppleganger token the character is adjacent to after the action is resolved."
True, IF that is what GD meant it to say. But, we have a precedent for bad wording and what it "should" say.
Fly-By comes to mind, the power says one thing but has been ruled another.
I'll continue w/ my interpretation until the RA says otherwise.
Monday, November 10, 2008. The Day Wizkids died.
Former WizKids ID # 113905
True, IF that is what GD meant it to say. But, we have a precedent for bad wording and what it "should" say.
Fly-By comes to mind, the power says one thing but has been ruled another.
I'll continue w/ my interpretation until the RA says otherwise.
I will hold firm in my belief that if they intended Fly-By to not require a breakaway roll after the initial Charge, they would have said, "Falcon (or Archangel) can use Hypersonic Speed Option 1, but can only move half their speed value and can only make close combat attacks."
I admit I'm not a fan of the ruling, but based on the way wording has come out, that's exactly what they would have done if it were intended to not require breakaway.
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
DOPPELGANGER characters opposing to trigon MUST break away from doppelganger tokens. when a character opposing to trigon occupies a square adjacent to a doppelganger token or tokens and is given a non- free action, deal the character 1 penetrating damage if the character is adjacent to a doppelganger token after the action is resolved.
#1the card says characters opposing to trigon MUST break away from doppelganger tokens. this says to me that the character must attempt a break away.
#2when a character opposing to trigon occupies a square adjacent to a doppelganger token or tokens and is given a non- free action, deal the character 1 penetrating damage if the character is adjacent to a doppelganger token after the action is resolved.
this says to me that you can be surrounded an only tak one damage.
#1 What this statement means is that in order for an opposing figure to move away from a Doppleganger token, you must roll a D6 to break away. You may not Phase/Teleport away, you may not Leap/Climb Away, you may not be carried away, you may not be Harbingered away, and whatever other way there is to move a character that I have not listed.
#2 No matter how many tokens you are adjacent to, you do not take more than 1 damage per non-free action.
Hope this helps! I totally kicked butt with Trigon this weekend! He's great in sealed!!!
Chad "Space Ghost" Wilson
Go Forward.
Complaining never brought a smile to anyone's face.
#1 What this statement means is that in order for an opposing figure to move away from a Doppleganger token, you must roll a D6 to break away. You may not Phase/Teleport away, you may not Leap/Climb Away, you may not be carried away, you may not be Harbingered away, and whatever other way there is to move a character that I have not listed.
I disagree. If you had to roll breakaway regardless of the powers/effects available, it would have the same clause Kyle Rayner and the Construct feat have on them... they specifically state that no power/effect that allows automatic breakaway can be used. Doppleganger does not say that; it just says that you have to break away. I can indeed break away with L/C, P/T, or any other effect that would allow me to do so automatically.
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
I disagree. If you had to roll breakaway regardless of the powers/effects available, it would have the same clause Kyle Rayner and the Construct feat have on them... they specifically state that no power/effect that allows automatic breakaway can be used. Doppleganger does not say that; it just says that you have to break away. I can indeed break away with L/C, P/T, or any other effect that would allow me to do so automatically.
If that is your interpretation of the power, why did you ask how it worked?
Chad "Space Ghost" Wilson
Go Forward.
Complaining never brought a smile to anyone's face.
When I first started playing heroclix, the rules said something along the lines that if you were based you "must" break away. My brother and I read the rules the same way you did, that even if you could do something else, you had to break away as your action. We were confused, but it said "must". I completely understand your confusion.
I would say that because it doesn't even say "you must roll to break away" that any powers or abilities that get you away can do so.
I also want it to be ruled that it is one damage for each. It says take 1 damage if you are adjacent to a token, not 1 damage if you are adjacent to tokens. But it will most likely be ruled the other way.