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As teh title says, I want some opinions about which of this 4 teams would work better for week 10 (tomorrow night for my venue). I have in good authority that there will be plenty of Darkseid teams and at least one KC Supes paired with KC Flash and/or an Antimonitor. I'm not bothered in winning the LE, but I have been suffering of a dry spell victory wise. So at least I'm aiming to get a shot for the LE. Here are the ideas:
Team 1: JLA
Cr Green Arrow + Trick Shot + Armor Piercing
Cr Green Lantern
OoTS Batman
LE Carter Hall
JL Black Canary
CJ The Atom
Exp Elongated Man
Team 2: Titans Together (almost)
Red Arrow
JL Flash with Manuever
Donnay Troy
Nightwing
Emo Robin
V Starfire
R Raven
Team 3: LOSH, Kryptonian edition
Cr Supergirl with Fortitude
Young Superman
Shrinking Violet
Dream Girl
Dawnstar
Cosmic Boy
Lightning Lad
Team 4: The usual mix we see in each Crisis
Young Superman
Dawnstar x2
Tomar Re
Cr Green Arrow + Trick Shot + Armor Piercing
OoTS Batman
U Sandman
The only reason that is keeping me from going ahead with Team 4 is that from the list of DC BFC's, pretty much all of them hurt the team, and with only one OD I will be in serious troubles.
Main Game Record:
UK Nationals 2007: 2nd Place
Conqueror of Starro
Battle of the Venues UK 2007: 1st Place Winner Team Member
Local HC Road to the European Championship: 2nd Place
I like team 4. Also for the first team (unless this messes up a possible theme) I would switch out LE carter for R hawkman origins. Give him opportunist (he can use it for the whole dial save for 1 click) and he was AWESOME on my team!! You can switch AP for opportunist. (which could also help all supporting characters)
What BfCs are you worried about? Bright Lights is a given as people will probably expect stealth teams....so yeah relying on the Bat TA for one game may not be good. If you're fighting KC flash remember he probably won't push (as there are no nanobots) so you can plan a nasty attack this way. Another way to avoid the Flash is to stick "damage sheild " on one of your more threatening characters. It may stop him hitting that character.
The R Hawkman does messes the theme (keyword: Justice League of America). If I could I wold get a better hitter. Besides he will bicker with Ollie the whole night, there is so much I can take from both.
The BFC thing: well Bright Lights stops my stealth, Deep shadows affects the range and that team depends on the range to avoid the Omega beams. High Gravity hurts Tomar Re for carrying the groundes characters. Poor teamwork does the same (at least no damage taken with this one).
I know it might end not being a problem, but knowing my luck... :P
The others are not big deal (Debris is a problem only with KC Supes and his SP power).
Main Game Record:
UK Nationals 2007: 2nd Place
Conqueror of Starro
Battle of the Venues UK 2007: 1st Place Winner Team Member
Local HC Road to the European Championship: 2nd Place
I like your last army the best, Im not sure about Green Arrow, you could fit two Merlin from JL and they are better IMO....anyways they all are great armies!