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So this is an idea that I thought of a little while ago, but never did post here:
You can go to time on any given game in which you have Leeroy Jenkins. Simply pay his cost an infinite number of times. You actually have to use his ability to give him ferocity, so, unlike with other infinite resources where you can simply say "I'm paying 832,000 blue mana to activate this ability 832,000 times", You actually have to say Leeroy Jenkins 832,000 times.
Along the same lines, it wouldn't make sense the a judge would limit your Leeroy Jenkins usage. That's like the judge actively telling you that you can't use your card's ability. And I'm not referring to a banned card, I mean a judge would be telling you that you can't use your legal card's ability.
Using these basic rules, you can do your best to win game 1 with a Rush Deck (or at least get ahead), and then use Leeroy Jenkins an infinite amount of times until time is called, at which point and time you'd promptly stop and win 2 seconds after time is called.
Does UDE currently have a rule prohibiting this? (Like I said, since you have to pay the cost by saying Leeroy Jenkins, you can't work in the unreal like with infinite mana or life or endurance floating around, you'd actually have to pay the cost for each use.)
UDE has a rule prohibiting it. Essentially, if an infinite chain is declared, each player chooses a finite number. The 2 numbers are added together, and whatever is happening happens that many times. After that it is not allowed to be placed on the chain again.
Proud wielder of the [ITEM]Mace of N00bsmashing[/ITEM]
I remember way back when Magic had the Dream Halls dilemma (I think that was the one...) where there was a deck that spent all of the time in the round shuffling it's deck and playing free spells and then would win when time was called.
I wanted to make sure that wouldn't happen for this game.
Out of curiosity, though, how do they get around you actually paying the cost for using the ability 832,000 times? Do you just get free Leeroy Jenkins uses?
I thought this ruling came up in VS as well. From that whole Dr. Light + Devil's Due fiasco.
The notable difference is that the cost of this card is speaking. The cost of Dr. Light + Devil's Due can be mentioned and then basically ignored, since you can just do it.
However, for Leeroy Jenkins, in order to pay the cost, you have to actually say "LEEEEEEEROOOOOY JENKINS!" This takes time. In fact, a lot of time, if you put enough copies on the chain.
I don't see why verbal costs couldn't be redcuced to a declared number of iterations if non-verbal costs can be ... and certainly no one actually placed Rama Tut in the KO pile thousands of times, as in the given example.
UDE has a rule prohibiting it. Essentially, if an infinite chain is declared, each player chooses a finite number. The 2 numbers are added together, and whatever is happening happens that many times. After that it is not allowed to be placed on the chain again.
Both players choose a finite number?
So, the player with the infi combo picks 1,000,000 then the opposing player picks
-10,000,000. Hmmm?
Does that mean I get to yell -9,000,000 times? How do I do that?
That's why the prof came up with it, because he is a jackass.
Like I jackassed your mom last night.
(Actually, I was planning on proposing that our next OCTGN game be timed...and then I'd go off with infinite Leeroy Jenkins activations! MUAHAHAHAHAHA!)
UDE has a rule prohibiting it. Essentially, if an infinite chain is declared, each player chooses a finite number. The 2 numbers are added together, and whatever is happening happens that many times. After that it is not allowed to be placed on the chain again.
That only applies when both players try to do something an infinite number of times (for example Mephisto vs Mephisto). If you are the only player doing the infinite combo you would have to demonstrate how that the combo could be repeated infinitely and then announce how many times you were performing the combo.
In this case you would show that you could repeat Leeroys ability till the cows come home and then announce that you are performing the loop say 10,000 times. You would not have to go through each step each time so no you couldn't time out with infinite 'Leeroys'.
703.1 Sometimes players can achieve a game state in which a certain set of actions could be repeated indefinitely. This section deals with getting past such “loops.”
703.1a If a game state occurs such that there exists a loop of repeated actions with one or more optional actions involved, the loop first must be demonstrated. Then, the player that performed the first action in the demonstrated loop must choose a number of times he or she desires to repeat that loop. Then, starting with the next player clockwise from him or her, any player that performed an action in the demonstrated loop may choose a smaller number. The smallest number chosen is the number of times the loop repeats. The player who chose the smallest number gets priority after the loop is done repeating. The next action taken can’t be the action that would continue the loop.
703.1b A player may interrupt the loop after some iteration, or partway through one, with an action that would stop the loop from being able to continue in the demonstrated form. If this occurs, the loop stops at that point (without continuing for the full chosen number of iterations), and play proceeds from there.
703.2 Players may not choose “infinite” for any numeric values in the game.
703.3 If a succession of game states occurs in which mandatory actions form a loop that no player is willing and able to break, the game is a draw.
as a judge....I'd have to say that if you did decide to create some kind of infinite loop unnecessarily with Lerroy I'd tag you for unsportsmanlike conduct
as a judge....I'd have to say that if you did decide to create some kind of infinite loop unnecessarily with Lerroy I'd tag you for unsportsmanlike conduct
as a judge....I'd have to say that if you did decide to create some kind of infinite loop unnecessarily with Lerroy I'd tag you for unsportsmanlike conduct
That would be my solution to your question
I was thinking "disruptive behavior", but okay, sure...
Ask me why Tauren babes are always smiling...
"What they're basically saying is 'Playing with my 40 mates for Five hours is too much. I hate those guys.'" -An acquintance on cheating through raids.