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There have been a number of things that were open questions with WK. I recently was able to document a number of answers. The following has been posted on the official WK forums (at this link)
Quote
Big Things
Ignoring Characters for Lines of Fire
This is clarified to explain that when a character can “ignore characters when drawing a line of fire” it refers to the fact that the character bases do not interfere with the line of fire like they normally would. Other powers, abilities, and effects would all interact with the line of fire normally (unless the power indicates that any of those are excepted also).
Some examples:
A Sharpshooter ignores characters for line of fire purposes, but does not ignore terrain. It would not be able to draw a line of fire to a Stealthed character.
Ahab, on the other hand, has a power that lets him ignore characters and hindering terrain – so that stealth character would be a target for him.
Dr. Strange ignores characters for line of fire purposes, but Susan Richards has a power that prevents anyone within 7 squares of her from being able to draw a line of fire. Dr. Strange does not ignore her power, so would be unable to draw a line of fire to her if he is only 6 away.
Special Powers
Dum Dum Dugan’s S.W.O.R.D.Fall is clarified to read that it creates clear grounded terrain and that the clear terrain created by SWORDFall can become other things through other game effects like objects, barrier, etc. This is pretty much how people understsood it should work - it just wasn't worded clearly enough for that.
Dr. Strange’s Wand of Watoomb is clarified that if Brilliant Tactician is used, the roll must be made for each target character. This is something that probably can/should become a more generalized rule and it might change to that before publication.
Skrull Emperor’s Scheme clarifies exactly how it works with named and special powers. Named powers are countered along with their standard counterparts. Special powers are countered by their name, even if two characters have the same name for their special power with different effects. For example, I can use Scheme to counter Smash on Green Scar, Rampaging Hulk and Spider-Slayer, even though all 3 powers do different things and are in 3 different combat slots.
The Thing’s Yer Ever-Lovin’ Pal is clarified to indicate that the characters you remove the token from must be adjacent to The Thing. This means you can’t remove tokens across the board AND you can’t remove tokens from The Thing. So he goes from so-powerful to ok-pretty-good.
Johnny Storm’s Pour It On is clarified that the damage dealt from his using Energy Explosion is equal to the number of times a character is hit times two.
Penetrating and unavoidable damage are clarified to read that it cannot be reduced by powers or traits.
Team Abilities
All DC and Indy team abilities are clarified to change “team member” to “a character using this team ability”. Note that certain team abilities that use “team member” on the PAC have already been clarified to read like their Marvel counterparts – those that have a game mechanic change (JSA, Batman Enemy and Titans). This really affects everything else, making the language consistent to how the FF Rulebook reads.
Feats
Alias – the user of Alias is clarified that one must roll for Shape Change in order for Alias to be considered “used”. This deals with the issue for when a Skrull had Alias - the active player got to choose the order of effects, so the defender needed to choose to use Alias or not, but might not get to roll for it if the attacker selected Skrulls to be rolled first.
Disassemble - is clarified that you can only remove one object and it must be done at the end of the action (so any effects of the object if it is a special object are in effect for the action).
Improvise – a roll of double ones is clarified to not be a critical miss, so there’s no longer any question as to what happens when two ones show up.
Infiltrate - is clarified that a break away roll is not needed by a character using the feat.
Outsmart - is clarified that when multiple characters would be outwitted, each character gets a roll off against the outwitter
Special Objects
Kinetic Accelerator - is clarified that if the character using it is also using Charge/Running shot, then both affects occur simultaneously and the active player can choose the order. This is how things have been ruled, it's just going to get put into print.
Little Things
Capture – an object landing in the same square as an object would be removed. Also, losing the capture ability would result in any carried captives being released.
Smoke Cloud – clarifies that being moved by TK is movement, so characters like Toro and Mass Master, who can be TK’d and then move and then use Smoke Cloud in squares they moved through that turn, would be allowed to put smoke cloud in the squares they were TK’d through.
TK – clarifies that option 1 can only target a single character. Also, when using Option 3, it clarifies that knock back comes from the target object, not the TKer. (Captain Boomerang and Sue Storm both have similar clarifications)
Special powers – updated to include all traits and the icons of the powers.
Iron Man’s Invincible is clarified to be clear that it is a damage reducer, in a similar way as Toughness and Invulnerability. It would therefore not activate if hit with penetrating damage. (Note this is not a change from any previous ruling – it is just something that clearly needed to be publicized)
Harbinger’s clarification that You Are Needed can only be used for another single based character returns. Its omission was inadvertent.
Ms. Marvel (008b) has her copy/paste error regarding her team abilities corrected.
Goliath’s Throw special power is clarified that it is the final damage dealt – after reducers and such – that is used to determine the amount of knock back. (also not a change, just clearly needed to be publicized)
Nick Fury’s LMD is clarified that the damage dealt to him does not need to only be from an attack in order for it to activate. Also, knock back timing is clearly laid out.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Dr. Strange ignores characters for line of fire purposes, but Susan Richards has a power that prevents anyone within 7 squares of her from being able to draw a line of fire. Dr. Strange does not ignore her power, so would be unable to draw a line of fire to her if he is only 6 away.
Me thinks that Susan's power prevents anyone outside of the 6 range from not being able to draw a line of fire to her, not within the 6 range?
Like this: Dr. Strange ignores characters for line of fire purposes, but Susan Richards has a power that prevents anyone from being able to draw a line of fire to her 7 or more squares away. Dr. Strange does not ignore her power, so would be unable to draw a line of fire to her if he is 7 or more squares away from her.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
Combat symbols cannot be countered but the abilities they grant can be. From what you listed, the Indomitable, Sharpshooter, and Move And Attack abilities can all be countered. There are only 2 abilities that cannot be countered as the rulebook specifically says they can't be - Colossal Size and Giant Size.
Combat symbols cannot be countered but the abilities they grant can be. From what you listed, the Indomitable, Sharpshooter, and Move And Attack abilities can all be countered. There are only 2 abilities that cannot be countered as the rulebook specifically says they can't be - Colossal Size and Giant Size.
O-O! I need to glimpse the rulebook again. I thought Sharp, Indo and Trans were "same" as Traits
O-O! I need to glimpse the rulebook again. I thought Sharp, Indo and Trans were "same" as Traits
The symbols cannot be countered. The abilities (Sharpshooter, Indomitable and Move and Attack) can be countered. Abilities are not Traits although some Traits do grant the use of abilities.