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I had a judge tell me today during the ben grimm tourney that it was legal to "declare" your attack on a skrull unit with a HSS unit and make them roll their skrull TA, before any movement took place, even if you did not have a LOF/LOS, and that if they made it, thus preventing an attack upon them, you could "declare" another target and then make your HSS move.
Don't the Skrulls/Shape change rolls come right before the attack roll is made?
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for HSS/Charge units using objects:
One has to actually move adjacent in order to make an attack upon my skrull unit, I make a successful skrull roll prior to their attack roll, then he must either attack someone else FROM that square he ended his movement to make the attack roll upon me from, or ends his turn in that square,
unless he is a HSS unit in which case any object is lost/used and he can continue his HSS move without making another attack from another square.
for ranged units using running shot:
they declare running shot and move, then attack, I make a successful skrull roll prior to their attack roll and they must either choose another target from THAT square that they ended movement upon or their turn ends there, or a HSS unit can continue their move, but cannot make another attack from another square.
are these 2 examples correct?
Traders who ripped me off npolly - I hope you enjoy the free Parallax, loser. popinjay - another pathetic thief
Here's what the Player's guide says about Hypersonic Speed and how it relates to Skrulls and shapchange.
Players Guide
Quote
Hypersonic Speed
Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character can as a free action make one close combat or ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack. This character can continue to use the rest of its movement after making the attack.
Clarifications:
• All references to “Hypersonic Speed, Option 1” refer to the power Hypersonic Speed.
• If a character can pick up an object during the move portion of the action before they attack, they would be required to use it if they make a close combat attack. They would not be able to use an object for a ranged attack as doing so requires a ranged combat action (the power only provides a ranged combat attack).
• If the target character is eliminated by the attack, it is removed from the board immediately and the attacking character can occupy that square.
• A flying Hypersonic Speed character can carry another figure while performing this action, however the carried character is “off the board” for the entire movement, including the portion of the movement when the attack takes place. As such, powers and team abilities of the carried character (like Probability Control, Enhancement, etc.) cannot be used. • The Hypersonic Speed character commits to the square from which the attack will be made prior to making the attack. If the attack becomes illegal (e.g., Shape Change, Skrulls, etc.), the attack can be made against a different target, though a different square cannot be selected. Note that Stealth and wildcard selection would need to be declared with the declaration of HSS’s power action, not with the commitment of the attack square.
I had a judge tell me today during the ben grimm tourney that it was legal to "declare" your attack on a skrull unit with a HSS unit and make them roll their skrull TA, before any movement took place, even if you did not have a LOF/LOS, and that if they made it, thus preventing an attack upon them, you could "declare" another target and then make your HSS move.
Don't the Skrulls/Shape change rolls come right before the attack roll is made?
You are correct.
Quote
for HSS/Charge units using objects:
One has to actually move adjacent in order to make an attack upon my skrull unit, I make a successful skrull roll prior to their attack roll, then he must either attack someone else FROM that square he ended his movement to make the attack roll upon me from, or ends his turn in that square,
unless he is a HSS unit in which case any object is lost/used and he can continue his HSS move without making another attack from another square.
for ranged units using running shot:
they declare running shot and move, then attack, I make a successful skrull roll prior to their attack roll and they must either choose another target from THAT square that they ended movement upon or their turn ends there, or a HSS unit can continue their move, but cannot make another attack from another square.
are these 2 examples correct?
These need a little tweaking.
In all cases, once the SC/Skrull roll is made, the attack must be made, if possible, from the same square.
Charge...
You have moved next to a guy. He makes his roll. Your figure is where it is. It must now make a close combat action if at all possible. If that means that you need to destroy a wall or something, wasting that object you are holding, so be it. If it means that you must now attack that Mystic, oh well. You might have to destroy that wall between you and your opponent's Superman. You might even have to destroy that object Batman is using to hide. It doesn't matter, if some close combat action CAN be made, it MUST be made.
RS...
You have moved to make you ranged combat action. The target makes his roll. Your figure is where it is. It must now make a some ranged combat action, if at all possible. Again, if it means that you must now attack that Mystic, oh well. You might have to destroy that wall between you and your opponent's Superman. You might even have to destroy that object Batman is using to hide. It doesn't matter, if some ranged combat action CAN be made, it MUST be made. Heck, if you have a printed range of 4 and are holding an object, you may need to throw the object at a guy 6 squares away.
HSS...
As with Charge and RS, if you can make an attack of some sort, you must make the attack. The attack can only come from the same square in which the first attack was declared. Whether or not the attack does get made, if you still have HSS, you can continue moving.
In all cases, if no attack is able to be made, a held object remains unused and is therefore still held.
The reason behind all of this is because of this Player's Guide entry:
Quote
• The last sentence reads “If the action is becomes illegal, the attacker must choose another legal action to perform, if possible. The selected action must be free or non-free based on what action type was given to it that led to the attack.”
EDIT: I just saw a thread on WK which reminded me of another thing people usually forget. The above hold true for Flurry, too. I declare Flurry. I use the first free action to declare an attack. You make the SC roll. The action I am redoing is the free action inside the Flurry. You cannot take back the Flurry.