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When a player rolls doubles on the dice on a successful attack roll (except
for two 1s, which never succeed), the target is knocked back after any
damage taken from the attack is applied. Knock back represents a character being thrown backward by the force of an attack. Certain powers and team abilities might knock back a character or prevent a character from being knocked back. Check for those powers and team abilities before taking damage from the attack.
A knocked back character is moved back one square for each 1 damage
taken. Move the character in a straight line away from the attacking
character—called the knock back path—even if that path is on a
diagonal. If multiple characters take damage from a game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker.
If a game effect knocks back a target that is not along
a straight line from the attacker, the target is knocked back beginning
in the square occupied by the target in a straight vertical, horizontal, or
diagonal line chosen by the attacker away from the attacker (so that the
target ends up farther away from the attacker).
00X00
00000
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001Y2
00345
X is the attacker, Y is the target. X makes an attack (3 range) that deals knockback. What are the legal directions for the knockback.
1) closer on the horisontal line
2) further away on the horisontal line
3) closer on the horisontal line, but further away on the vertical line.
4) further on the vertical line
5) further on the horisontal and vertical line.
Logically speaking the knockback path would be either 4 or 5. But legally speaking, would 3 be a possibility as well, because while you move the target closer on the horisontal line, the vertical line changes as well? Previously X needed a 3 range to hit Y, but now he needs a 4 range. Wouldn't that make the target farther away? So can you choose the knockback path number 3, or do you need to use the "logical" paths?
Also, when making a multiple target ranged combat attack, can you choose another target if one of the targets becomes unavailable (due to Shape Change, etc). Green Arrow has 3 arrows, and is facing 4 targets. GA targets 1, 2 and 3, leaving 4 alone for now. One target successfully uses Shape Change. Can Green Arrow now choose number 4 as his third target, since one of his targets isn't available anymore? Or does he need to make the attack on the two remaining targets?
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
The best way to think of it is that the KB path must be one of the paths which, barring interference from figures or terrain, would end up furthest from the attacker. In HC, distance is measured in squares.
Another diagram:
A hits T, causing KB and T takes 2 damage
1 - 6 squares from the attacker
2 - 6 squares from the attacker
3 - 6 squares from the attacker
4 - 4 squares from the attacker
5 - 4 squares from the attacker
6 - 2 squares from the attacker
7 - 2 squares from the attacker
8 - 3 squares from the attacker
Since 1, 2, and 3 are all 6 squares from the attacker, all are valid. Anything else is not valid.
Also, when making a multiple target ranged combat attack, can you choose another target if one of the targets becomes unavailable (due to Shape Change, etc). Green Arrow has 3 arrows, and is facing 4 targets. GA targets 1, 2 and 3, leaving 4 alone for now. One target successfully uses Shape Change. Can Green Arrow now choose number 4 as his third target, since one of his targets isn't available anymore? Or does he need to make the attack on the two remaining targets?
No. The entire action needs to be rendered illegal before he can switch the action.
why would 2 not be an option? The character would still end up "farther away" from the attacker and thus satisfy the requirements of the text. Harpua states "farthest" but I don't see that word in the text, at least as it relates to determining how this type of knockback is determined.
why would 2 not be an option? The character would still end up "farther away" from the attacker and thus satisfy the requirements of the text. Harpua states "farthest" but I don't see that word in the text, at least as it relates to determining how this type of knockback is determined.
why would 2 not be an option? The character would still end up "farther away" from the attacker and thus satisfy the requirements of the text. Harpua states "farthest" but I don't see that word in the text, at least as it relates to determining how this type of knockback is determined.
From FF Rulebook p. 9
Quote
A knocked back character is moved back one square for each 1 damage taken. Move the character in a straight line away from the attacking character—called the knock back path—even if that path is on a diagonal. If multiple characters take damage from a game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker. If a game effect knocks back a target that is not along a straight line from the attacker, the target is knocked back beginning in the square occupied by the target in a straight vertical, horizontal, or diagonal line chosen by the attacker away from the attacker (so that the target ends up farther away from the attacker).
The lateral path is not farther away when the attacker starts out horizonatally farther away then he is vertically away from the target (plus the KB distance).
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
I guess my point was, TECHNICALLY, the KB'd character would be FARTHER away, he just wouldn't be "MORE SQUARES" away. I realize I'm nitpicking a bit, but I was just looking for clarification