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Okay, I had a couple questions that came up at my venue and I wanted to know if someone can clarify these powers for me.
1. Super Strength and quake, how exactly does this work?
I thought I had read that if you have an object, you get to use the object if you quake 1 target character, if you hit more than one the object is not used in the attack.
2. Does perplex'ing work in any of these ways?
A: To modify damage or attack when using pulsewave
B: Increase damage for a quake attack
C: Modify borrowed(Or the lender's) defense when they use defend or jsa/defender team abilities
3. Does Mind Control feedback round up? i.e I mind control a 124 pt character, that deals 2 damage, right? And if you mind control someone under 100 pts, do you take any feedback?
Okay, I had a couple questions that came up at my venue and I wanted to know if someone can clarify these powers for me.
1. Super Strength and quake, how exactly does this work?
I thought I had read that if you have an object, you get to use the object if you quake 1 target character, if you hit more than one the object is not used in the attack.
2. Does perplex'ing work in any of these ways?
A: To modify damage or attack when using pulsewave
B: Increase damage for a quake attack
C: Modify borrowed(Or the lender's) defense when they use defend or jsa/defender team abilities
3. Does Mind Control feedback round up? i.e I mind control a 124 pt character, that deals 2 damage, right? And if you mind control someone under 100 pts, do you take any feedback?
Thanks n' peace,
JJ
1. As far as I can remember SS and Quake don't work together. If you Quake, you don't use the object.
2. A. Perplex works fine when using Pulsewave as long as the Perplexer is outside of the Pulsewave range. Although on a multi-target Pulsewave, the damage is always going to be 1 (except on crit hits).
B. Because Quake says to replace the damage value to 2 (if your dmg value is higher), Perplexing up your damage to 3+ is useless. I'm not sure what happens if you Perplex up an 1 damage value though...
C. Because perplex is an action (albeit a free one), it is resolved before any attack can happen. JSA, Defenders, SynSin, Batenemy TA's all work when an attack is declared, and it is a replacement value. Thus you would always end up Perplexing, for example, a 16def to 17, an attack is declared, you use JSA, thus replacing the 17 def with the new defense value. So it won't be of any use.
3. MC feedback only happens when you MC a fig or group of figs that is a total of 100pts or more. Under 100pts, you take zero feedback. For every 100pts, or fraction thereof, after that, you would take 1 click of feedback. So at 100-199, you would take 1 dmg. At 200-299, you take dmg.
Using objects in close combat attacks. A character
holding an object and making a close combat attack must use the object in the attack, as shown in Figure 17, unless the character is using a power that will deal 0 or no damage or making a close combat attack that will target more than one character. If a character is using a light object in a close combat attack, modify the character’s damage value by +1 for the attack; if a heavy object, modify the character’s damage value by +2 for the attack.
if you have only one guy standing next to you and you quake unfortunately you have to use the weapon but you replace your damage total to 2.
A good defense will only last for so long, before you must crush your enemies outright!
::ME::
Using objects in close combat attacks. A character
holding an object and making a close combat attack must use the object in the attack, as shown in Figure 17, unless the character is using a power that will deal 0 or no damage or making a close combat attack that will target more than one character. If a character is using a light object in a close combat attack, modify the character’s damage value by +1 for the attack; if a heavy object, modify the character’s damage value by +2 for the attack.
if you have only one guy standing next to you and you quake unfortunately you have to use the weapon but you replace your damage total to 2.
I am curious about this situation, because I remember that Gorgon from M&M had a special power specifying that he did NOT need to use an object he was carrying when he would use Quake. So I assume that Rampaging Hulk would have to waste his object if he had one when quaking, even if he quaked several people at once. No?
I am curious about this situation, because I remember that Gorgon from M&M had a special power specifying that he did NOT need to use an object he was carrying when he would use Quake. So I assume that Rampaging Hulk would have to waste his object if he had one when quaking, even if he quaked several people at once. No?
If he can hold on to the object if attacking several people at once as it says in your quote, then why? kinda weird.
I have a beef with quake. Quake says that you compare results to all opposing adjacent figures. Why does it only hit opposing figures and not every adjacent kind of like pulse wave? Is this really how the power should work? I was actually blown away when someone pointed it out to me recently
Those who can make you believe absurdities can make you commit atrocities. -Voltaire
I have a beef with quake. Quake says that you compare results to all opposing adjacent figures. Why does it only hit opposing figures and not every adjacent kind of like pulse wave? Is this really how the power should work? I was actually blown away when someone pointed it out to me recently
Pulse wave also ignores all powers, feats and team abilities, lets you keep your natural damage value if attacking only one target *and* works at range (albeit a reduced one).
It's really not the same as quake at all, so I don't really see any reason to expect that the two powers should work the same way
And yes, that is how Quake works and has always worked. It only targets opposing characters.
Regards
Melkhor
From the ashes of Paragon City... it rises!
I am curious about this situation, because I remember that Gorgon from M&M had a special power specifying that he did NOT need to use an object he was carrying when he would use Quake. So I assume that Rampaging Hulk would have to waste his object if he had one when quaking, even if he quaked several people at once. No?
It's a redundant piece of wording that has confused some people unnecessarily. My guess is that Gorgon was the first figure esigned with the SS/Quake combo and the clause was added for clarity's sake. It is not important though: No figure can use an object when Quaking, but would keep the object to use in a later attack.
It's a redundant piece of wording that has confused some people unnecessarily. My guess is that Gorgon was the first figure esigned with the SS/Quake combo and the clause was added for clarity's sake. It is not important though: No figure can use an object when Quaking, but would keep the object to use in a later attack.