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(As far as phases, they will be split into Morning-Day-Night-Late Night)
Day 1 – Morning
Chaplain Eve, Mr. Allbright, Scrubber, and James sit in a circle around a table with a radio and a flashlight on it. It is an extremely grim day when you know you will die soon, and Allbright has called the men together to try and come up with solutions – while dividing up the very few rations they have left. Allbright opens up a pack of cigarettes, takes one, and passes the pack. He then opens up a rations box to find a lone Twinkie. Obviously disappointed, he breaks in into fifths and passes around the the sorry last supper, saving one for the Nurse, who was taking a nap in her secluded Vault room. They were sure her door was lined with traps, as she had been quite protective of herself since she had become the last female resident left in Vault 207. They all look at the huge Vault door in the room, frightened of what they know they must do: Leave or die here.
Allbright: If it wasn't for that damned freak killing Frank, Sarah, and Mary, we would still be fine! Don't know why we ever let 'em in here....
Scrubber: They shoulda stuck 'em in a chamber like I was for a couple hundred years....
Chaplain Eve: God is still with us even with the unfortunate events of this past year. My father used to tell me what it was like out there – in that Wasteland – the horrors....would you all like to hear a prayer to calm your souls?
James: --silence--
Allbright: Father? More like creator – and shut up with the prayer $#!% already....No food, no power, no women, well, besides Haviland....I don't think God's on our side....(looks at James, who is silently reading something to himself under the dim light of the flashlight) What the heck are you reading about anyways? It better be a way to open that door!
James: (turns around, facing his back to everyone) –silence--
Scrubber: Hey, he's talkin' to ya, boy!
Allbright and Scrubber erupt into a shouting match aimed at James, who refuses to say anything....Chaplain Eve ignores Allbright and goes into prayer....chaos ensues until the loudest crash that any of these poor souls have ever heard in their life knocks them off their feet. Surely the crash awakes the slumbering Nurse Haviland in her room close by.
At first the bright light is dizzying – as none of them have ever seen true sunlight before, but slowly their eyes adjust. Chaplain is thrilled by thinking that his prayer has opened the door and stands to his feet to praise God....a bullet tears through his leg and he falls back to the ground. Wild screams echo the room and three figures dash into the room with equally wild hair, feral markings on their bodies and fearsome spikes lining their shoulders. Still dizzied from the blast – none of our Vault friends have time to react.
The raiders circle the room ready to slit throats and grab loot when a fourth, shadowy figure enters the hole in the wall. The man, covered in blood, runs and lunges at the first wild man and rips his right arm from his body, leaving the man to scream and bleed out. The other two charge him with knives but the creature dodges with skillful agility. He headbutts one, knocking him unconscious and stealing the other's knife with his free hand, cuts the throat of the downed raider while kicking the newly disarmed one in the kneecap. Fearing his life, he runs as fast as he can away from the creature out into the blazing sun. By this time, Chaplain Eve has drawn a gun, and has pointed it at the creature.
Scrubber: It's Stone!
Allbright: Scrubber! Check on Antonia!
Covered in blood once again, there is a stand-off between Stone and the group. He is standing in the doorway, about to run after the last Raider, but he pauses and stares at Allbright. Chaplain has a shot lined up. Scrubber is speechless, and runs to check on Nurse Haviland. James tries to shake off the dizziness and is bleeding from the back of his head after falling. Allbright thinks of the situation...being saved by the one that had doomed them....
Stone: I may have killed those people....but I wasn't the one who cut your power....
You may all post about the situation at hand in an orderly manner. I will end discussion after the story progresses a little bit.
Game info:
Also, you can move faster than 1 square a day. When moving out in the wild, you can move 1, 2, or 4 squares a phase. 4 is running, and will tire you out. 2 is brisk, and will tire you out only slightly. 1 is walking slowly.
Oh and the fives levels of exhaustion/hunger:
Hunger: Starving/Very Hungry/Hungry/Full/Well-fed
Exhaustion: Extremely Tired/Very Tired/Tired/Fine/Well-Rested
Abilities will go up Oblivion style, with things raising the more you use them.
Combat: For every 10 points in a weapon skill, it increases damage done when using that type of weapon by +1. Having 17 in Guns, for example, will give you +1 damage when using them.
Effects of crippled limbs:
Head: -4 Perception, +25% chance your attacks miss
Arm: -2 Strength, chance to drop things you are holding, -1 combat action point
Body: -2 Endurance
Leg: Slower speed, -2 Agility
Called shots: If your enemy is within close range of you, you can call shots instead of just shooting at different modifiers to hit than normal, or you can just take generic shots and hope for the best
Called shot Head: -25% hit chance
Called shot Arm/Leg: -10% hit chance
Called shot Body: +5% hit chance
If a body part is already crippled, calling a shot on it and hitting will give you a +25% critical hit chance
If you are hidden/sneaking and they don't see you, the first hit you make on them is a critical hit
Three critical hits in a row is an automatic kill
During Combat:
You may take a number of combat actions equal to half your agility. If your agility is 8, you can pop off 4 shots with your pistol. Different guns may change this, such as the hunting rifle will take 4 combat action points or other big guns may also take more than 1. Reloading small guns takes 3 combat action points, except for guns with elaborate reloading processes, which may take more.
Last edited by hellskingpin; 01/22/2009 at 21:55..
Before you can reach the Nurse, she meets you in a corridor. The crash triggered her explosive trap lining her door, blowing the door clear off. You meet up with her, and go back to the main Vault Door room, where the stand off is still taking place.
I'll check the bodies as well, hopfully finding something to repair my leg. After scrounging through the raiders possessions, I too will join in on checking the nurse.
"The lord will watch over us, this flesh wound is just a test of my faith."
I'm new to the whole rpg games too. I guess I'll check on the nurse to see if she can heal up my leg. After that I will chase the runner, peacemaker in hand ready to fire if necessary.
Anti, you can chase after him, but you will be considered as having a crippled head. It's your choice. You can take it back. He might not wait around until after you guys are healed though. I would like to hear from Allbright and the Nurse, especially if Stone is drawing a weapon. (After this initial chaos unfolds, things will be more structured.)