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R Cosmic Boy 45 pts (5/5)
E Wildfire 123 pts (8/8)
+ Protected 8 pts
E Karate Kid 63 pts (6/6)
+ Maneuver 10 pts
U Batman 44 pts (7/7)
+ Loner 5 pts
Total: 298
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Signing in for the second round of the Lusitanian battle!
Since we're both players that use HCOnline to play, I'm going to number my figures as well, so any of us can update the map link, if we have the time. This is for all our viewers pleasure and for those who'll come here to cheer for the bad guys (hey, I know I always do!).
Oh, and Maneuver is 8 pts, not 10. My mistake when I sent the team. I corrected it.
1) R Cosmic Boy 45 pts (5/5)
2) E Wildfire 123 pts (8/8)
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6)
+ Maneuver 8 pts
4) U Batman 44 pts (7/7)
+ Loner 5 pts
Total: 296
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
cr006 E Shimmer
Team: Calculator
Range: 0
Points: 49
Keywords: Fearsome Five
8
9
16
3
7
8
16
2
7
7
15
2
7
9
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Inseparable: Modify Shimmer's defense value by +2 if she has a clear line of fire to Mammoth.
cr031 E Mammoth + Siphon Power 20
Team: Calculator
Range: 0
Points: 118
Keywords: Brute, Fearsome Five
8
9
18
2
6
8
17
2
6
8
17
2
6
7
16
2
6
7
17
3
5
8
16
3
5
9
15
3
5
10
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Get Away from My Sister!: All targets of successful close combat attacks made by Mammoth are knocked back.
Siphon Power 20 pts
Prerequisites: Wild card team ability
Choose a character.
This character has the following team ability instead of any team ability for team symbols printed on its base:
Once at the beginning of each player's turn, this character may choose and use on that turn any team ability that any figure on the battle map possesses. This team ability follows all other rules for the wild card team ability.
cd066 V Dr. Light + Trick Shot 20
Team: Calculator
Range: 10
Points: 84
Archenemy: Elongated Man (Blue)
Keywords: Injustice Gang
8
10
17
3
8
9
17
2
8
8
16
2
7
8
15
3
7
7
15
2
7
7
14
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trick Shot 20 pts
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
---vs---
Legion of Superheroes
cj043 R Cosmic Boy
Team: Legion of Superheroes
Range: 0
Points: 45
Keywords: Future, Legion of Super Heroes, Teen
8
8
15
1
8
7
14
1
7
7
14
1
7
6
13
.
6
6
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg044 E Wildfire + Protected 8
Team: Legion of Superheroes
Range: 8
Points: 123
Keywords: Armor, Future, Legion of Super Heroes, Teen
10
10
16
4
10
9
16
4
9
9
15
3
9
8
14
3
8
8
13
3
8
7
12
2
7
7
12
2
6
.
10
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Protected 8 pts
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
cr024 E Karate Kid + Maneuver 8
Team: Legion of Superheroes
Range: 0
Points: 63
Keywords: Future, Legion of Super Heroes, Martial Artist, Teen
10
10
17
2
9
11
16
2
8
12
16
3
8
11
16
2
8
10
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Maneuver 8 pts
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
or095 U Batman + Loner 5
Team: Batman Ally
Range: 4
Points: 44
Keywords: Detective, Gotham City, Justice Society
8
9
16
2
7
9
16
2
7
9
16
1
7
9
15
1
6
8
15
1
6
8
15
2
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Loner 5 pts
Prerequisites: Point value 100 points or less.
Choose a character.
If no other friendly character shares any of the character's keywords (or this character has no keywords), modify this character's defense value by +1 when this character has a clear line of fire to an opposing character 6 or fewer squares away.
Only one character on a force can be assigned this feat.
1) R Cosmic Boy 45 pts (5/5)
2) E Wildfire 123 pts (8/8)
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6)
+ Maneuver 8 pts
4) U Batman 44 pts (7/7)
+ Loner 5 pts
Total: 296
HO: E20, E22,
LO: D16, ,
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) E2
2) E Wildfire 123 pts (8/8) D2
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) F2
+ Maneuver 8 pts
4) U Batman 44 pts (7/7) G2
+ Loner 5 pts
Total: 296
HO: E20, E22, C9
LO: D16, G9, D18
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) F8 @
2) E Wildfire 123 pts (8/8) D2
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) E8 @
+ Maneuver 8 pts
4) U Batman 44 pts (7/7) D8 @
+ Loner 5 pts
Total: 296
HO: E20, E22, C9
LO: D16, G9, D18
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) F8 @
2) E Wildfire 123 pts (8/8) D2
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) E8 @
+ Maneuver 8 pts
4) U Batman 44 pts (7/7) D8 @
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) F8
2) E Wildfire 123 pts (8/8) J12 @
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) E8
+ Maneuver 8 pts
4) U Batman 44 pts (6/7) D8 @@
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) F8
2) E Wildfire 123 pts (8/8) J12 @
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) E8
+ Maneuver 8 pts
4) U Batman 44 pts (6/7) D8 @@
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) H9 @
2) E Wildfire 123 pts (8/8) J12
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) E8
+ Maneuver 8 pts
4) U Batman 44 pts (6/7) D8
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Sorry about the edits. I had to go back to correct the barrier - the description said one thing, the barrier markers said a different one. Also, I had to re-edit to correct the turn. From 3a to 3b.
And then, I had to edit again because I forgot to put the token on the hcutils map on Shimmer. Now it's correct.
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
* If the situation arises, Mammoth will not use the stealth provided by Batman Allies during an action in which Shimmer needs line of fire to him, to use her Inseparable special power. This is not the same as cancelling a power, therefore Mammoth's stealth is not cancelled until the end of that turn. He just chooses not to use it for that particular action.
1) R Cosmic Boy 45 pts (5/5) H9
2) E Wildfire 123 pts (8/8) J12
+ Protected 8 pts
3) E Karate Kid 63 pts (6/6) G8 @
+ Maneuver 8 pts
4) U Batman 44 pts (6/7) G9 (stealth w/ Bat Ally)
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) Wildfire Running Shots to F17 and shoots Shimmer, 10 vs 17 (hindering), damage perplexed. 1, 6 = 7 for the KO
1 SA, 1 KO to Wildfire
1 AST to Batman
2) Cosmic TK's Wildfire back to J12
1 DFD to Cosmic Boy
1) R Cosmic Boy 45 pts (5/5) H9 @
1 DFD
2) E Wildfire 123 pts (8/8) J12 @
+ Protected 8 pts
1 SA, 1 KO
3) E Karate Kid 63 pts (6/6) G8
+ Maneuver 8 pts
4) U Batman 44 pts (6/7) G9 (stealth w/ Bat Ally)
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.