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JOKERFISH: Once per turn as a free action, the Clown Prince of Crime can put a Jokerfish token (a SPECIAL token) in an unoccupied adjacent square if there are fewer than four Jokerfish tokens on the map. At the beginning of your turn, if an opposing character is in the same square as, or adjacent to, a Jokerfish token, you can deal 1 damage to each opposing character in the same square as, or adjacent to, that Jokerfish token and then remove that token from the game. Remove all Jokerfish tokens from the map if the Clown Prince of Crime is removed from the map via the He's Escaped Again! trait.
My question is are the Jokerfish tokens considered blocking, hindering terrian or niether.
JOKERFISH: Once per turn as a free action, the Clown Prince of Crime can put a Jokerfish token (a SPECIAL token) in an unoccupied adjacent square if there are fewer than four Jokerfish tokens on the map. At the beginning of your turn, if an opposing character is in the same square as, or adjacent to, a Jokerfish token, you can deal 1 damage to each opposing character in the same square as, or adjacent to, that Jokerfish token and then remove that token from the game. Remove all Jokerfish tokens from the map if the Clown Prince of Crime is removed from the map via the He's Escaped Again! trait.
My question is are the Jokerfish tokens considered blocking, hindering terrian or niether.
it is neither it says in the power that they are SPECIAL tokens. SPECIAL tokens or not blocking,hindering or any other terrains. It marks a square that something is in like with laz pit.
Not going to start a new thread, so hopefully necrocizing this would be okay:
Quote : Originally Posted by LAST LAUGH:
The Clown Prince of Crime can use Charge. Once per turn when the Clown Prince of Crime moves via a power action or move action, he can make a close combat attack against a target opposing character. After the attack resolves, he can continue his move, if any (he breaks away automatically), but he can't attack that target again that turn.
Blades/Claws/Fangs cannot be used in conjunction with the bolded part above, correct?
Quote : Originally Posted by KILLING JOKE:
The Clown Prince of Crime can use Outwit and Incapacitate. He can use Incapacitate normally (but only as part of a close combat action), or he can target all adjacent opposing characters; if he does, modify the defense value of the targets by +1 for each opposing character (beyond the first) adjacent to him.
1-8 are opposing figures, all with 16 DV
J is Joker
123
4J5
678
Assume I'm doing the "target all adjacent opposing characters," so the Defense Values of #1 would be at 16, #2 would be 17, #3 would be 18, and #4-#8 would be 19.
Correct? Thanks!
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Not going to start a new thread, so hopefully necrocizing this would be okay:
Blades/Claws/Fangs cannot be used in conjunction with the bolded part above, correct?
1-8 are opposing figures, all with 16 DV
J is Joker
123
4J5
678
Assume I'm doing the "target all adjacent opposing characters," so the Defense Values of #1 would be at 16, #2 would be 17, #3 would be 18, and #4-#8 would be 19.
Correct? Thanks!
Since it's characters adjacent to him, I think it'd be +3 to all their defenses, only because the rule of 3 doesn't allow it to be more. You've got 8 adjacent foes, so even if you don't count #2, that's still 7 adjacent characters adding +1 to the defense of #2 (not to exceed 3, totaling 19D). That's how I'm reading it, at least.
Not going to start a new thread, so hopefully necrocizing this would be okay:
Blades/Claws/Fangs cannot be used in conjunction with the bolded part above, correct?
1-8 are opposing figures, all with 16 DV
J is Joker
123
4J5
678
Assume I'm doing the "target all adjacent opposing characters," so the Defense Values of #1 would be at 16, #2 would be 17, #3 would be 18, and #4-#8 would be 19.
Correct? Thanks!
First question, you are correct, Blades can only be used during close combat actions, not attacks.
The second one, the poster below you is correct, they all get +3.