You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Tomorrow, we are going to have a saloon fight. This is an extremely simple and unstructured game that probably won't actually make a lot of sense, but it should be fun.
You can sign up to take part by posting that you are using one of these three starting options:
1) At poker table--convinced that everyone else is cheating.
2) At the bar, getting plastered and proving to be an angry drunk.
3) Hitting on Miss Kitty and jealous of anyone else who does the same.
Everybody gets 100 fight points (FP) and 100 hit points (HP)
When you hit someone with your fist, you use up 1 FP and does 1 HP damage to victim
Hitting someone with a bottle: 2 FP and 2 HP damage to victim.
Hitting someone with a chair: 5 FP & 5 HP damage to victim.
Sliding someone down the bar: 5 FP & the victim loses a turn.
Throwing someone through a window: 10 FP, victim takes 3HP damage and loses a turn.
Jumping on bar/table and kicking someone in the face: 5 FP & does 5 HP damage.
Most damage is cumulative (if you're slugged by more than one person, you take the damage multiple times.) But you only take 1 attack worth of damage from being slid down the bar or thrown through the window regardless of how many people do that to you in one turn.
All attacks are simultaneous, regardless of whether this actually seems to make sense or not.
You are always able to attack any other player, even if they were just thrown through a window.
When you run out of HP, you're knocked out and out of the game.
When you run out of FP, you must forgo attacking for at least one turn (though you can still be attacked.) Each turn you skip regenerates 20 FP.
Everyone can make one attack per day. After I resolve the attacks, you can post your next attack.
Please sign up for the fight by posting your starting option. (The starting options, by the way, don't effect game play at all. They're just there to add some color to the game.)