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Thor's Mighty Chariot can use Force Blast. When it does, the target is dealt knockback damage equal to the number of squares it is knocked back in addition to any other knockback damage.
So at first I thought this power was a bit of a dud.. I got to force blast and skipped to the next power..
Then I went back and read it...
Knock back your opponent... Deal KO damage equal to the knock back.. So Force Blast doesn't require an attack roll... So you can just deal damage without an attack roll.. Actually.. It's like B/C/F without an attack roll, and tossing your opponent back...
That's a pretty sweet deal..
Force blast someone who's near a wall, if luck is on your side you nail them for 6 as well as give them a click of KO damage for hitting the wall? Ouch!
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Yeah, Demon, this SP is actually WONDERFUL. Guaranteed damage with a potential of doing 6 knockback damage! Incredible power. And since it is not an attack, I believe that Super Senses characters (SI Spider-Man, SI Spider-Girl, etc) don't get a chance to evade, right?
Now you bet that all of the charge characters that can ignore knockback are going to come out and play against this piece.
But...Nightcrawler really has been my favorite character for years.
Yeah, except it is totally useless against characters that ignore knockback (Giants, Double Bases, figs with Charge, etc) and deals no damage to characters with Combat Reflexes (though it still knocks them away). Plus, you might end up rolling only a 1.
Very useful, sure, but it isn't going to completely break the piece. Given the dial, more often than not I think people will probably opt for straight damage (TMC deals 4 or 3 damage on all Butting Heads clicks) unless the figure in question either has a rediculous defense (19 or 20 DV, 18 with Super Senses, and such) or if you really want to bust up a formation.
...it is totally useless against characters that ignore knockback (Giants, Double Bases, figs with Charge, etc) and deals no damage to characters with Combat Reflexes (though it still knocks them away).
That's what the Duo Attack is for!
Quote : Originally Posted by wintremute
I really, really, really wish there was a real-life situation where I could tell a large group of people, "YOU ARE NO LONGER ALLOWED TO SPEAK THE WORDS TO LIONEL RICHIE'S SONG, HELLO, AS YOU ARE INTIMIDATING PEOPLE."
Of course, drop the Whirlwind Feat on this guy and suddenly he becomes a damage-distributing menace.
Whirlwind:
Prerequisites: Force Blast
Choose a character.
When the character uses Force Blast, the result of the six-sided die roll can be split among multiple target adjacent opposing characters. The targets are otherwise affected normally by Force Blast.
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Not to mention when he's used on the SPACE map. Yikes!
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Yeah, except it is totally useless against characters that ignore knockback (Giants, Double Bases, figs with Charge, etc) and deals no damage to characters with Combat Reflexes (though it still knocks them away). Plus, you might end up rolling only a 1.
Very useful, sure, but it isn't going to completely break the piece. Given the dial, more often than not I think people will probably opt for straight damage (TMC deals 4 or 3 damage on all Butting Heads clicks) unless the figure in question either has a rediculous defense (19 or 20 DV, 18 with Super Senses, and such) or if you really want to bust up a formation.
Well... Often times Giants and Double Based figures end up being relatively easy to take out with the straight up damage, so it's not a big loss there.. Against someone with combat reflexes and charge, it'll be a problem, but then you STILL have that nice 4/3 damage to back it up..
But yeah.. It's going to be a killer against Big defense pieces.. Suddenly those mighty 20+ defense people have to worry as there's an attack equivalent to b/c/f that has no chance of missing.
Sure you risk running a gamble "rolling" for "b/c/f " with such high damage values, but it still offers a pretty scary potential 6 damage, that can keep certain figures from even retaliating..
Depending on what kinds of rules "vehicles" could potentially get who knows what kind of damage this could do.
And then for all those "other" problems, you've still got the duo attack to deal two nice heaping loads of 4 damage..
Overall it's a pretty impressive power that makes Forceblast an interesting choice..
Are you going to use it against that 16 defense X-man? No... Probably not
Are you going to use it against those 20 defense characters?? Probably..
Are you going to use it against those characters with fairly high defense and something like super senses but no REAL damage reducer??
Seems like it's worth a gamble to me.
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