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HCFL Minors Postseason 1: Seven Soldiers @ Metal Men
Superclone's Metal Men host fastcat99's Seven Soldiers of Victory. Games End Sunday, August 16th @ 11:59 PM, Pacific Time
Metal Men (home)
1) E Mercury (5/5) 25 pts
2) E Gold (6/6) 60 pts
3) E Iron* (6/6) 70 pts
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts
**Camouflage 8 pts, Outsmart 10 pts
281 pts
VS
Seven Soldiers (visitor)
1) V Mento* (7/7) 87 pts
*Camouflage 8 pts
2) R Klarion (7/7) 76 pts
3) R Bulleteer (6/6) 69 pts
4) R Vigilante* (6/6) 45 pts
*Contingency Plan 12 pts
Characters get +1 to their attack values whenever they make a close or ranged combat attacks against opposing characters with which they share the same team symbol.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
8 Points
jl033 R Vigilante
Team: Justice Society
Range: 6
Points: 45
Keywords: Celebrity, Seven Soldiers
9
9
16
2
9
8
15
2
8
8
15
2
8
7
15
2
8
7
14
1
7
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
jl010 R Bulleteer
Team: No Affiliation
Range: 0
Points: 69
Keywords: Seven Soldiers
8
9
17
2
8
8
17
2
8
8
16
2
7
8
15
2
7
7
17
2
6
7
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr011 R Klarion
Team: Mystics
Range: 4
Points: 76
Keywords: Mystical, Seven Soldiers, Teen
7
9
16
2
7
9
16
2
7
9
15
2
6
8
15
2
6
8
15
1
8
9
17
1
10
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Klarion and Teekl: Klarion can use the Duo Attack ability, but do not modify Klarion's damage by -1 for the second attack.
The Metal Men:
cr014 E Batgirl
Team: Batman Ally
Range: 6
Points: 70
Keywords: Gotham City, Justice League Elite, League of Assassins, Martial Artist, Teen
9
11
17
2
9
10
16
2
9
9
16
2
8
12
15
2
8
9
15
2
8
8
15
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Trained from Birth: Batgirl can use Flurry and Leap/Climb.
(Defense) Cain's Daughter: Batgirl can use Combat Reflexes and Willpower.
jl004 E Firehawk
Team: No Affiliation
Range: 6
Points: 63
Keywords: Politician
10
9
17
3
9
9
16
3
9
8
15
2
8
8
16
2
8
7
16
2
8
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr008 E Mercury
Team: No Affiliation
Range: 0
Points: 25
Keywords: Metal Men, Robot
8
9
16
2
8
9
16
2
8
8
15
1
7
8
15
1
7
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr009 E Gold
Team: No Affiliation
Range: 8
Points: 60
Keywords: Metal Men, Robot
8
10
17
3
7
9
16
2
7
9
16
2
6
9
15
2
6
9
14
2
6
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Golden Lasso: Gold can use Incapacitate, but only as part of a ranged combat action (as if he had a range of 6).
(Defense) I can be hammered into a sheet four millionths of an inch thick: When Gold is dealt damage by a close combat attack, he can use Invulnerability. When Gold can't use Invulnerability, he can use Toughness.
cr049 E Will Magnus and Platinum
Team: No Affiliation
Range: 6
Points: 75
Keywords: Metal Men, Robot, Scientist
7
10
17
2
7
10
16
2
6
9
16
2
6
9
17
2
6
8
18
1
5
8
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Unstable: (Non-Optional) Will Magnus and Platinum can't be given a non-free action when they are marked with one or more tokens.
(Defense) Particularly Resistant: Will Magnus and Platinum can use Defend and Toughness. Their defense can't be modified to a lower value.
(Damage) Roboticist: Will Magnus and Platinum can use Perplex. When they use Perplex, they can use it normally or modify by +1 or -1 the same combat value (except damage value) of all friendly characters with which they share at least two keywords (all other rules for Perplex apply normally).
Last edited by fastcat99; 08/06/2009 at 10:21..
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
I'm just back online from traveling from a week yesterday and havent caught up. Two of my players were injured last game and don't qualify. I need to know if that affect playoffs or not.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
There was a question to you in private messaging regarding my team.
Basically, I was travelling without internet access. I'm asking for the opportunity to submit a team that doesn't have two injured members.
You have two options:
1) Decline my request
2) Approve my request and draw a new team (which could theoretically be the same team) with me to avoid any advantage in me seeing your team already.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
oh! Sorry, I replied to Curblugeon, but I guess he didn't pass it on.
I have no problem with whatever you would like to do. I'll keep my team the same, so I'll be at your mercy to not build a kill-me-in-1-turn team. hahahahah
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
oh! Sorry, I replied to Curblugeon, but I guess he didn't pass it on.
I have no problem with whatever you would like to do. I'll keep my team the same, so I'll be at your mercy to not build a kill-me-in-1-turn team. hahahahah
LOL ... have you seen the figs I can choose from? That ain't going to happen.
Team is going to be:
Firehawk
Batgirl
Will Magnus and Platinum
Mercury
Gold
Total: 293
You get first set up I think.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Metal Men (home)
1) Firehawk (6/6) 63 pts B10
2) CR E Batgirl (7/7) 70 pts B11
3) Will Magnus and Platinum (6/6) 75 pts B12
4) E Mercury (5/5) 25 pts
5) E Gold (6/6) 60 pts
281 pts
VS
Seven Soldiers (visitor)
1) V Mento* (7/7) 87 pts
*Camouflage 8 pts
2) R Klarion (7/7) 76 pts
3) R Bulleteer (6/6) 69 pts
4) R Vigilante* (6/6) 45 pts
*Contingency Plan 12 pts
Characters get +1 to their attack values whenever they make a close or ranged combat attacks against opposing characters with which they share the same team symbol.[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Metal Men (home)
1) Firehawk (6/6) 63 pts B10
2) CR E Batgirl (7/7) 70 pts B11
3) Will Magnus and Platinum (6/6) 75 pts B12
4) E Mercury (5/5) 25 pts
5) E Gold (6/6) 60 pts
281 pts
VS
Seven Soldiers (visitor)
1) V Mento* (7/7) 87 pts W-9
*Camouflage 8 pts
2) R Klarion (7/7) 76 pts W-11
3) R Bulleteer (6/6) 69 pts W-8
4) R Vigilante* (6/6) 45 pts W-10/X-9
*Contingency Plan 12 pts
Characters get +1 to their attack values whenever they make a close or ranged combat attacks against opposing characters with which they share the same team symbol.[/quote]
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
Sorry I was travelling for 24 hours, i have just woken up. I'm now stationary for the rest of the play time (and the rest of August) and have regular internet access. Sorry for the delays on this one, it won't happen again.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Magnus and Tina hoof their way up to G14.
Free: Magnus tosses an eye back and perplexes movement of Firehawk up by one.
2) Firehawk picks up Batgirl and flies to K10, dropping Cassie at L10.
3) Mercury moves up to K14.
Metal Men (home)
1) Firehawk (6/6) 63 pts B K10
2) CR E Batgirl (7/7) 70 pts L10
3) Will Magnus and Platinum (6/6) 75 pts G14
4) E Mercury (5/5) 25 pts K14
5) E Gold (6/6) 60 pts B14
293 pts
VS
Seven Soldiers (visitor)
1) V Mento* (7/7) 87 pts W-9
*Camouflage 8 pts
2) R Klarion (7/7) 76 pts W-11
3) R Bulleteer (6/6) 69 pts W-8
4) R Vigilante* (6/6) 45 pts W-10/X-9
*Contingency Plan 12 pts
Characters get +1 to their attack values whenever they make a close or ranged combat attacks against opposing characters with which they share the same team symbol.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
free) Vigilante rolls leadership, gets a 2. 3 actions.
free) Mento Outsiders Vigilante.
1) Mento TK's Bulleteer to O-10
free) Klarion perplexes up Bulleteer's attack to a 10.
2) Bulleteer picks up the HO @ P-9 and charges to M-9 on Batgirl. 10 on a 17 for 5, gets a 7. Batgirl's SS roll is a 3. Batgirl falls to click 2/7. 1 SA to Bulleteer.
3) Vigilante moves to P-15/Q-16, carries Klarion and drops him on the LO at O-14.
Metal Men (home)
1) Firehawk (6/6) 63 pts B K10
2) CR E Batgirl (2/7) 70 pts L10
3) Will Magnus and Platinum (6/6) 75 pts G14
4) E Mercury (5/5) 25 pts K14
5) E Gold (6/6) 60 pts B14
293 pts
VS
Seven Soldiers (visitor)
1) V Mento* (7/7) 87 pts W-9
*Camouflage 8 pts
2) R Klarion (7/7) 76 pts O-14 (stealthed)
3) R Bulleteer (6/6) 69 pts M-9 ( 1 SA)
4) R Vigilante* (6/6) 45 pts P-15/Q-16
*Contingency Plan 12 pts
297 pts
LO: K14, Q10, O13
HO: F16, G14
BFC: Internal Strife
Characters get +1 to their attack values whenever they make a close or ranged combat attacks against opposing characters with which they share the same team symbol.