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Okay, we haven't used this feat much, but stuff came up today and I'd like to get learned response.
Cloak & Dagger duo tried to use Sidestep while starting in hindering terrain and locked up with somebody. After the breakaway roll, is that 4 movement granted by the card halved because of coming out of hindering terrain? Can they carry someone while making that move? If so, do they still get the -2 to their movement, and thus making only a 2 square movement allowed? What if they do both? Is it halved then minus 2, making it impossible to move, or is the 4 square movement granted by the card in between duo attacks unaffected by all these modifiers?
Quote : Originally Posted by Restricted Player's guide, page 26
SIDESTEP
• The 4 squares of movement is a limitation, not a
requirement or an ability to move more than what the
character might normally be able to move.
Basically the character can move as far as its speed value lets it, but at most 4 squares. So when starting in hindering terrain, you halve the Speed value as normal - if it is less than 4 then that is the most you can move.
Quote : Originally Posted by FF Rulebook, page 17
CARRY When moving as a result of being given an action, this character can carry one friendly character. If this character carries a character during an action, modify this character’s speed value by –2 until the end of the action.
The underlined section makes me think you cannot use the Carry ability when using Sidestep, as the Sidestep movement is the result of using a feat, not being given an action. I could be wrong though.
If it would be legal to Carry and use Sidestep simultaneously you would first halve movement (due to hindering terrain), then apply the -2 modifier for Carrying, and then check for the 4 square limitation. On their top click Cloak and Dagger would be able to Sidestep 3 squares (10/2 - 2 = 3), for instance.
Okay. We weren't sure, and we were having the 4 max movement, and then -2 for Carrying means C&D couldn't move at all. Although I was thinking they could still carry because the Sidestep move would still be the result of being given an action (i.e. not being knocked back or something). But I'm not sure, either.
Would C&D need to roll breakaway as they have Phasing/Teleport?
Quote : Originally Posted by Sidestep
Choose a character. When using the Duo Attack's special ability, before making the second attack the character can attempt to move up to 4 squares (it must still successfully break away, if necessary). If it moves, it must be able to attempt the second attack after the move.
P/T requires a power action to activate it, so C&D can't use it with Sidestep.
Similarly, Leap/Climb only activates during a move action, so those with L/C could not use that with Sidestep either.
P/T requires a power action to activate it, so C&D can't use it with Sidestep.
Similarly, Leap/Climb only activates during a move action, so those with L/C could not use that with Sidestep either.
Duh. Apparently my brain is stuck in neutral. Thanks.
I didn't go to Harvard or Yale but I can kick a man in the crotch as well as any other.
OK how about Slapping Shakeoff and Sidestep on Devil Dino?
Also if you fail to break away can you still make 2nd attack?
SHAKE OFF†
Cost: 10
Prerequisite: Transporter or giant character
Choose a character. When the character successfully breaks
away, it deals 1 damage to all adjacent opposing characters.
SIDESTEP
Cost: 10
Prerequisite:
Choose a character. When using the Duo Attack special
ability, before making the second attack the character can
attempt to move up to 4 squares (it must still break away, if
necessary). If it moves, it must be able to attempt the second
attack after the move.
Used this with a Thor & Loki duo to win a tourney.
But my question: Does this feat allow you to make your first attack a CCA, and if the opposing fig is KOed, then move 4 squares, and make your second attack a RCA?
Used this with a Thor & Loki duo to win a tourney.
But my question: Does this feat allow you to make your first attack a CCA, and if the opposing fig is KOed, then move 4 squares, and make your second attack a RCA?
I think that it was ruled at the time that you declare that you are using Duo Attack that you must declare both targets and they both must be leagal targets at the time. So if you were based the only person that you could attack it the adjacent figure.
not sure where this can be found at though.(or i may be getting it crossed up with Hitman's SP but was pretty sure it was ruled the same for both.)
Used this with a Thor & Loki duo to win a tourney.
But my question: Does this feat allow you to make your first attack a CCA, and if the opposing fig is KOed, then move 4 squares, and make your second attack a RCA?
Yes indeed. This is reliant upon the duo rules, not the sidestep feat itself. It's actually made easier by the duo rules though... maybe you didn't actually KO the figure, maybe they picked up Combat Reflexes, and you'd rather make your 2nd attack a ranged combat attack. Sounds like a plan to me.
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Even when in the middle of an already-performed action like the duo attack? There was a question about this in a game last night; we ruled that the 2nd duo attack could continue as normal since, unlike the usual breakaway roll that's needed before a declared move action or moving power action, this action was already in progress.
Quote
I think that it was ruled at the time that you declare that you are using Duo Attack that you must declare both targets and they both must be leagal targets at the time. So if you were based the only person that you could attack it the adjacent figure.
I don't think that ruling is correct:
Quote : Originally Posted by Duo Attack text
DUO ATTACK Give this character a power action to make a duo
attack. It makes two separate attacks against opposing characters as
free actions (making two separate attack rolls). These attacks can
be close combat attacks or ranged combat attacks (ranged combat
attacks can have only a single target). Resolve the first attack before
making the second; this character’s damage value is modified by –1
for the second attack, to a minimum damage value of 1. If this
character is defeated as a result of the first attack in a duo attack,
the second attack is not made.
Because the attacks are separate and the first is completely resolved before the second, making the second as a ranged attack should be legal if the duo character is no longer based.
Last edited by Rurouni KJS; 12/12/2009 at 09:18..
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
Even when in the middle of an already-performed action like the duo attack? There was a question about this in a game last night; we ruled that the 2nd duo attack could continue as normal since, unlike the usual breakaway roll that's needed before a declared move action or moving power action, this action was already in progress.
Any failed break away roll immediately ends the action of that character. Fly-By is another example where there can be a break away roll mid action and, if it fails, that's the end of it.
Any failed break away roll immediately ends the action of that character. Fly-By is another example where there can be a break away roll mid action and, if it fails, that's the end of it.
Huh. The difference is that Fly-By's breakaway roll occurs at a point after the free action's already been taken, so the roll is comparatively a non-issue. (Looks like I owed csi's Ragnarok Surtur one more round of life...!)
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.