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I love having these resources all in one place. I find it makes it much easier to create scenarios. Unfortunately, I couldn't find anywhere that lists all the Special Objects in one place. The Units section isn't bad, but it doesn't include 3D Objects. So here is one that does, listed alphabetically:
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
Black Lantern - Light, Continual, 3D Object (bab)
During your turn, whenever an opposing character within 4 squares of this object is KO'd you may heal 1 damage on a single friendly character within 4 squares of this object
Blue Lantern - Light, Continual, 3D Object (bab)
Point Value: 5
Characters within 4 squares of this object that can use Barrier or Telekinesis modify their range value by +2 and can use Telekinesis for 10 squares instead of 8 (for all limitations of Telekinesis).
Bookcase - Light, Continual, 3D Object (indoor adventure pack)
Continual: Increase the attacker's attack value by 1.
Broken Drone - Light, Continual, 3D Object (danger room starter)
While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Bucket of Water - Light, 3D Object (anS101)
When not carried, a square containing this object is not considered hindering terrain because of this object, it is considered water terrain instead.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Computer - Heavy, Continual, 3D Object (indoor adventure kit)
Continual: Increase the attacker's attack value by 1.
Crate - Light, Continual, 3D Object (outdoor adventure kit)
Continual: A character may throw this object +2 squares.
Crimson Gem of Cyttorak - Immobile, 3D Object (gsx101)
Point Value: 5
This object can't be destroyed.
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.
Dark Cauldron - Immobile (avS002)
Characters 4 or fewer squares from this object can not be healed
Dumpster - Heavy, Continual, 3D Object (outdoor adventure kit)
Continual: This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
Dynamostat - Heavy (crS004)
This object is considered blocking terrain.
Eleha'al Vine - Light (mus100)
Give a character occupying the same square as this object a power action. Roll a d6 and subtract 4 from the result, minimum result 1. Heal the character of damage equal to the result.
Force Field Generator - Immobile (avS001)
This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
Fuel Tank - Heavy, Continual (cdS006)
A character may throw this object up to 6 squares. If this object is used as part of a successful attack, also deal 1 damage to all figures adjacent to the target.
Generator - Heavy, Continual, 3D Object (danger room starter)
Continual: This object is not destroyed when used in an attack. After the Generator is used as part of an attack, the attacker places it in any square adjacent to the target after the attack resolves.
Green Lantern - Light, Continual, 3D Object (bab)
Point Value: 5
Characters within 4 squares of this object that can use Indomitable or Willpower modify their defense values by +3 when they are the target of an attack using Incapacitate or Mind Control.
Indigo Lantern - Light, Continual, 3D Object (bab)
Point Value: 5
Characters within 4 squares of this object that can use Support or Regeneration only subtract 1 from their die roll instead of 2 when using those powers.
Kinetic Absorber - Light, Continual (cdS002)
All clear and water terrain 2 or fewer squares from this object is hindering terrain for movement purposes.
Kinetic Accelerator - Immobile (crS100)
When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
Laser Turret - Heavy (cdS004)
(optional) Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (Attack 8, Damage 2, Range 4, Targets 1) against any opposing figure.
Light Post - Heavy, Continual, 3D Object (outdoor adventure pack)
Acts as a heavy object. A target with 0 or 1 action tokens that is successfully hit with this object also receives an action token, which can result in pushing damage.
Mailbox - Light, Continual, 3D Object (outdoor adventure pack)
Increase the attacker's damage dealt by 1.
Mass-Absorber - Light, Continual (crS002)
If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
Meteorite- Heavy, Continual (svS001)
When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.
Mjolnir - Immobile 3D Object (HaS101)
This Object can't be destroyed. Once per game per character, give a character occupying the same square as this object a power action and roll d6. This roll can't be rerolled or modified. On a result of 6, remove this object from the game and place it on that character's card. Modify that character's attack and damage by +2 and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO'd, place this object in the square that character last occupied.
Newsbot - Light, Continual, 3D Object (legion starter)
When you give a character an action to attack using this object, it does not count toward your available actions for the turn.
Office Desk - Light, Continual, 3D Object (indoor adventure pack)
May be used as a normal light object, or may increase the carrying character's defense value by 2. When either option is used, the object is destroyed when an attack roll is made.
Opened Hydrant - Immobile (crS003)
Clear grounded terrain 3 or fewer squares from this object is water terrain.
Orange Lantern - Light, Continual, 3D Object (bbs002)
Point Value: 5
When a character uses Poison within 4 squares of this object, that character is considered to be adjacent to opposing characters up to two squares away to which it has a clear line of fire.
Red Lantern - Light, Continual, 3D Object (bab)
Point Value: 5
Characters within 4 squares of this object that can use Battle Fury modify their damage values by +1.
Satellite - Light, Continual (svS002)
Give a character carrying this object a power action. Remove this object from the game and place debris tokens in the square occupied by the character and in any two adjacent, unoccupied squares.
Separation Field Generator - Immobile (cdS003)
A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
Shield Disruptor - Light (muS002)
Damage dealt to characters 4 or fewer squares from this object can't be reduced.
Soda Machine - Heavy, Continual, 3D Object (indoor adventure kit)
Increase the attacker's damage dealt by 1.
Statue - Light, Continual (snS002)
This object deals 3 damage when thrown as part of an attack targeting terrain or a wall.
Stepladder - Light (snS001)
When this object occupies a square of grounded terrain adjacent to a square of elevated terrain, the squares are connected by a ladder. This object is not hindering terrain for movement purposes.
Structural Integrity Field - Heavy (jlS002)
Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
Telephone Booth - Light (jlS001)
Once per turn a character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
Teleport Pad - Immobile (cdS001)
(optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring characters and terrain features for movement purposes.
Tombstone - Heavy, Continual (muS001)
The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
Trapped Dumpster - Heavy, Continual (crS001)
When this object is picked up, roll a d6. On a result of 1, deal the character that picked up this object 1 damage immediately after the action resolves (even if the character no longer holds the object).
Violet Lantern - Light, Continual, 3D Object (bab)
Point Value: 5
Characters within 4 squares of this object that can use Mind Control modify their range value for that attack by +2 (figures w/ a range of 0 replace their range w/ 6 instead of 4 for that attack), and if that attack is successful, each character successfully hit modifies its damage value by +1 until its free action granted by Mind Control is resolved.
White Lantern - Immobile Object, 3D Object (anS102)
Point Value: 5
Characters within 4 squares of this object that can use Support or Regeneration can't have those powers, or special powers that allow their use, countered.
Yellow Lantern - Light, Continual, 3D Object (bab)
Point Value: 5
Characters within 4 squares of this object that can use Exploit Weakness or Penetrating/Psychic Blast modify their attack values by +1.
Let me know if you spot anything missing. It's also worth noting here that Special Objects can only be placed 5 or more squares away from starting areas. Objects with the word 'Continual' provide their effect even when being carried.
Last edited by WakandaMan; 05/19/2011 at 20:16..
Christ did not come to condemn the world, but to save it.
Can the Black Lantern 3-D Object be use by both players or only the person who has it on there force, cause the sentence"Your Turn & Opposing Players", make me think only the owner can use it, especially seeing how the other Lantern cards do not have that opening sentence and ect
Can the Black Lantern 3-D Object be use by both players or only the person who has it on there force, cause the sentence"Your Turn & Opposing Players", make me think only the owner can use it, especially seeing how the other Lantern cards do not have that opening sentence and ect
Once an object, any object, is on the map, any player can use it.