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Pre-Season Game; Defenders Vs. Justice Society of America
Pre-Season Game; Defenders Vs. Justice Society of America. The hometown heroes DarkCorsair’s Defenders (home) vs the visiting Superclone’s Justice Society of America (visitor) (Games End Sunday, February 21 @ 11:59 PM, Pacific Time)
Defenders (home)
1) V Valkyrie 71 pts (9/9)
2) R Ghost Rider 68 pts (6/6)
3) U Binary 128 pts (8/8)
4) E Moon Knight* 27 pts (5/5)
* Unstoppable 5 pts
5) Howard the Duck 35 pts (5/5)
6) E Daredevil (SIN) 66 pts (7/7)
Total – 400 pts
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (7/7)
2) R Green Lantern (OR)* 85 pts (7/7)
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5)
** Stunning Blow 10 pts
4) E Power Girl 105 pts (8/8)
5) E Liberty Belle 84 pts (7/7)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Well, at least my Comm Breakdown pick is a pretty easy one. I'll choose Attack Values as the value that can't be modified. I'll get setup this evening after work, and we'll be good to go!
Okay! I'm at BusyStargazer at yahoo dot com for all your dice rolling needs!
Defenders will take first turn after set-up is complete!
Defenders Set-up!
Defenders (home)
1) V Valkyrie 71 pts (9/9) I1
2) R Ghost Rider 68 pts (6/6) H1/I2
3) U Binary 128 pts (8/8) J2
4) E Moon Knight* 27 pts (5/5) H2
* Unstoppable 5 pts
5) Howard the Duck 35 pts (5/5) K2
6) E Daredevil (SIN) 66 pts (7/7) J1
Total – 400 pts
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (7/7)
2) R Green Lantern (OR)* 85 pts (7/7)
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5)
** Stunning Blow 10 pts
4) E Power Girl 105 pts (8/8)
5) E Liberty Belle 84 pts (7/7)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
ff022 R Ghost Rider
Team: No Affiliation
Range: 6
Points: 68
Keywords: Mystical
10
9
16
3
10
9
15
2
9
8
15
2
9
8
14
2
8
7
14
2
8
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cm026 E Moon Knight
Team: Avengers
Range: 4
Points: 27
Keywords: Mystical, West Coast Avengers
10
9
15
2
9
8
14
2
8
7
14
2
7
7
13
1
6
6
13
1
6
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn074 E Daredevil
Team: Spider-Man
Range: 4
Points: 66
Archenemy: Bullseye (Yellow)
Keywords: Martial Artist
8
10
17
2
7
9
16
3
7
8
17
2
7
8
16
1
6
7
15
2
6
7
14
2
6
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Justice Society
or013 R Wildcat
Team: Justice Society
Range: 0
Points: 54
Keywords: All Star Squadron, Justice Society
8
10
15
3
8
10
15
3
7
9
14
3
7
9
14
2
6
8
13
1
8
10
15
3
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or076 R Green Lantern
Team: Justice Society
Range: 8
Points: 85
Archenemy: Sentinel (Green)
Keywords: All Star Squadron, Justice Society, Mystical
10
10
17
3
8
9
17
3
9
9
16
2
9
8
15
2
8
7
15
3
8
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Stunning blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker's damage value any way you choose among the successfully hit targets.
lg020 E Star-Spangled Kid
Team: Justice Society
Range: 4
Points: 49
Keywords: Justice Society, Teen
8
9
15
3
8
8
15
2
7
7
14
2
7
7
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Stunning blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker's damage value any way you choose among the successfully hit targets.
lg026 E Power Girl
Team: Justice League
Range: 0
Points: 105
Keywords: Birds of Prey, Justice League Europe, Suicide Squad
10
9
17
3
10
9
16
3
8
8
16
4
8
8
15
4
7
8
15
3
7
7
14
3
6
7
14
2
6
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr010 E Liberty Belle
Team: Justice Society
Range: 0
Points: 84
Keywords: Justice Society, Teen Titans
10
10
18
3
9
9
18
3
10
9
17
3
9
9
17
3
9
8
17
2
8
8
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ring the Bell: Liberty Belle can use Pulse Wave as if she had a range value of 8.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Green Lantern picks up Wildcat and flies to F15, putting wildcat at F14.
2) Power Girl picks up SSK and heads to N16 and puts SSK down at M16.
3) Liberty Belle heads to N17
Courtney borrows Jesse's DV.
Ted borrows Alan's DV.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M9
2) R Ghost Rider 68 pts (6/6) K8/L9 @
3) U Binary 128 pts (8/8) M10 @
4) E Moon Knight* 27 pts (5/5) M11 @ (stealth)
* Unstoppable 5 pts
5) Howard the Duck 35 pts (5/5) I7 @
6) E Daredevil (SIN) 66 pts (7/7) L10
Total – 400 pts
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (7/7) F14
2) R Green Lantern (OR)* 85 pts (7/7) F15 @
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5) M16
** Stunning Blow 10 pts
4) E Power Girl 105 pts (8/8) N16 @
5) E Liberty Belle 84 pts (7/7) N17 @
Total – 397 pts
HO: E10, L10, G19
LO: I8, E18, L14
Map: Ruined School
[urlhttp://www.ianparmenter.com/hcutils/map.jsp?map=DFP&H1=x-505y186&H2=x-319y184&H3=x-502y462&L1=x-377y89&L2=x-315y275&L3=x-566y401&f1p1=x-257y-88&f2p1=x-323y-87&f3p1=x-325y-62&f4p1=x-360y-30&f5p1=x-513y-147&f6p1=x-455y-61&f1p2=x-468y23&f2p2=x-503y-7&f3p2=x-289y53&f4p2=x-354y54&f5p2=x-355y85&t1=x-232y-143&t2=x-289y-209&t3=x-261y-190&t4=x-431y-295&u1=x-207y-18&u2=x-470y-48&u3=x-224y1&z1=x-3y-13&w1=x-483y-296[/url]
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Power Girl charges up to L12 and destroys the wall. Takes a push.
2) Liberty Belle charges, picking up the LO on the way, to N12 and attacks Moon knight. AV 10 on DV 15. (6,6) - where is that roll over in my playoff game! - for 4 damage.
3) Star-Spangled Kid charges to M12 and stunning blows on Moon knight. AV 9 on DV 13. (5,5) for an addition 3 and the KO.
4) Green Lantern running shot to F10 on Howard the Duck, Stunning Blow in effect. AV 10 on DV 15+1. (3,3) for a hit and 3 damage and a token to Howard - who already has two tokens. Nevermind.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M9
2) R Ghost Rider 68 pts (6/6) K8/L9 (Def+1)
3) U Binary 128 pts (8/8) M10
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (1/5) G7 @@
6) E Daredevil (SIN) 66 pts (7/7) L10 (Stealth)
Total – 400 pts
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (7/7) F14
2) R Green Lantern (OR)* 85 pts (6/7) F10 @@
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5) M12 @
** Stunning Blow 10 pts
4) E Power Girl 105 pts (7/8) L12 @@
5) E Liberty Belle 84 pts (6/7) N12 @@
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Power Girl charges up to L12 and destroys the wall. Takes a push.
2) Liberty Belle charges, picking up the LO on the way, to N12 and attacks Moon knight. AV 10 on DV 15. (6,6) - where is that roll over in my playoff game! - for 4 damage.
3) Star-Spangled Kid charges to M12 and stunning blows on Moon knight. AV 9 on DV 13. (5,5) for an addition 3 and the KO.
JSA members will always copy the highest defense they can.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M9
2) R Ghost Rider 68 pts (6/6) K8/L9 (Def+1)
3) U Binary 128 pts (8/8) M10
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (1/5) G7 @@
6) E Daredevil (SIN) 66 pts (7/7) L10 (Stealth)
Total – 400 pts
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (7/7) F14
2) R Green Lantern (OR)* 85 pts (7/7) F15
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5) M12 @
** Stunning Blow 10 pts
4) E Power Girl 105 pts (7/8) L12 @@
5) E Liberty Belle 84 pts (6/7) N12 @@
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
Last edited by Superclone; 02/06/2010 at 04:02..
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.