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We all seem to have a problem with the duo attack, and hopefully that will be changed with Brave and he Bold. But I've always had an idea about both Duos and Giants. I've never really felt like giants were actually sculpted large enough to make them seem like giants on the battlefield. So I'd like to see all giants sculpted larger and always on a double base(for the room to make the sculpts larger). For Duo's it's the same idea, always put them on double bases, but make them 2 dials! Seems like if there's 2 figs on one base(even a double base) that they should have more of a life span than a single character.
I like being able to move friendly giants with Telekinesis. A double-base stops that.
The point of Duos is to have two characters that work so well together that they work as a single character. Two dials tosses the purposes out the window.
And again, making all Duos on a double-base makes it so they can't be carried and they can't be moved by Telekinesis. I don't like that.
For Duo's it's the same idea, always put them on double bases, but make them 2 dials! Seems like if there's 2 figs on one base(even a double base) that they should have more of a life span than a single character.
That's the idea. Thoughts?
i dont think thats a good idea, cause if one dies then the duo will be carrying a dead body... bucky can't carry cap!
Quote : Originally Posted by Harpua
The Enterprise can totally slap on the Infinity Gauntlet and hop in for a Batmobile joyride.
Not a dial for each character, a longer dial. like how Galactus has 3 dials, but it's all Galactus, Just sayin Duo's need more clicks of life.
Though I guess I did forget about tk'ing giants...but then again, i never really see that happen in comics. LOL
or more likely they tried with a 2/3 damage figure...
Eh, no different really than using Flurry or multiple s with a low damage character: either pick soft targets or invest in some AP, Perplex, Enhancement, etc.
Really, if that is all holding them back from using Duos, these guys really need to step up their meta-game
It always comes down to having the duo attack and having to chose that or only 1 use of a power on the dial. I gotta say, when I played the Mighty Chariot for the 1st time this past weekend, I chose some of his sp's over the duo attack. It was good for flavor, but really, next game I play it's all duo attacks with him. Why even have powers if you only get 1 use of them, compared to being able to deal so much more damage?
It is basically Flurry-lite that can be used the entire dial AND at range if you need it to do so. What is wrong with that?
It's boring, can't use powers, their damage can be perplexed down, doesn't capture the true essense of the individual characters. Other than that, I guess it's ok...
It's boring, can't use powers, their damage can be perplexed down, doesn't capture the true essense of the individual characters. Other than that, I guess it's ok...
Pretty much everything you said goes for Flurry or, heck, even HSS.
So does everyone keep saying that hopefully duo rules will be changed in B&tB? Its not a starter/action pack. There will be NO rulebook. There is an outside possibility that there could be a rules insert in the packs, but in the past that has only happened, iirc, when a new mechanic was introduced. All other rules changes has come from either FAQ/Player's guides or rulebooks, haven't they? I'm not saying that duo rules will/won't be changed, nor am I trying to imply what I think about the rules. Just that I don't believe that any rules changes will be included with B&tB. Darkest Night is a whole different story though....
In any case, I'm all for the double base for all giants. It would give back the quasi-lane control ability that 2 square adjacency gave to giants. They couldn't be TK'ed when they had that adjacency rule, so, to me, that's not a huge loss anyways.
In the past, I've felt that duos just didn't work well, or well enough, in terms of representing a pair of characters. With the introduction of special powers though, its become a lot easier to make these dial representations. But really, I don't think that the no-tk thing is all that bad. I don't think that the duo attack mechanic is all that bad. What I do believe is at the core of the issue is that duo figs have never been efficient. They become so loaded with powers from each figure, that they end up paying for 2 powers on a lot of slots and only end up using one a majority of the time. I'm not sure if I'm making my point clear though. Its like paying for 2 characters on a single dial, but only getting one figure in the end.
This is not a discussion about Flurry or HSS. Flurry is compatible with some powers at least. It's my opinion. I'm entitled to it.
So I bring up a counter example, and then it's cool to just ignore it. Okay... sure. Opinions are well and good, but if you're going to make sweeping generalizations about something, you might want to have something to back it up.
For what it is worth, Duo Attack is compatible with certain powers, too. Super Strength and Steal Energy, for standard powers, plus some SPs on characters like Lead and Tin. And with new SPs being constantly introduced, it would not surprise me if a set so heavy on Duos had a couple new ones, too.