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Placing special objects. After choosing and looking at a standard object token drawn from the object pile during setup (see Step 4: Place Objects, p. 5)—but before placing it on the map—a player who has special objects in his or her collection can choose to replace the object token with a special object; if he or she does, remove the drawn object token from the game. A light or heavy standard object can be replaced only by a special object of the same type—or by an immobile special object, which can replace a standard object of any type.
Each player can place a maximum of three special objects per game; a particular special object can be chosen only once by each player per game. Each player can place one immobile special object for each full 300 points of the game’s build total. Regardless of which player places a special object, any player can use its abilities, and all players are affected by its effects. Special objects must be placed on the map five or more squares from all starting areas.
2. Blue ring objects are immobile :
"Immobile objects.
Immobile objects can’t be picked up or moved using any power or game effect. When an immobile object is destroyed, put a debris marker in the square it occupies and then remove the object from the game."
(from the rulebook)
Lol. Me an a friend were talking about this object the other day. I played it so I could use Namor's Regeneration and he attempted to destroy it using Blades/Claws//Fangs and didn't get the roll.
I laughed and commented that destroying a fire hydrant would only increase the water supply, so squares within 5 squares are now water terrain.
How much can you take, and keep moving forward?
The Green Lantern Corps is DC's version of the US Marine Corps.