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Victory Points Given for Battlefield Promoted Pieces?
If the white Checkmate pawn gets battlefield promoted to the white Checkmate knight, how many points are earned by KO'ing this clix after the promotion? The 19 for the Pawn or the 29 for the Knight?
If the latter, then in a 300 point build game, if you KO'ed a Pawn that became a Knight, would you then have the ability to score 310 points against your opponent assuming you wiped out the other player?
Team Mobilehorror were the proud purveyors of Print & Play from pre-NECA 2008 to 2015. A good ride while it lasted. Keep rollin' 8s .
Your opponent scoring extra victory points on you is part of the risk you take using that mechanic.
Also, it isn't like scoring extra points is anything new: capture ability, the old Arch Enemy rules, Vendetta feat, Alpha Strike BFC, and some Event Dials all give extra points.
Your opponent scoring extra victory points on you is part of the risk you take using that mechanic.
Also, it isn't like scoring extra points is anything new: capture ability, the old Arch Enemy rules, Vendetta feat, Alpha Strike BFC, and some Event Dials all give extra points.
Thanks for the quick clarrification and congrats on the New Avatar!
Team Mobilehorror were the proud purveyors of Print & Play from pre-NECA 2008 to 2015. A good ride while it lasted. Keep rollin' 8s .
So if your venue uses the sheets to keep track of people build totals how would these figures be listed? Would it be checkmate pawn/checkmate knight? Same kinda thing for point value? Maybe our judge might have his own opinions on it. I'm just curious what the official say is.
So if your venue uses the sheets to keep track of people build totals how would these figures be listed? Would it be checkmate pawn/checkmate knight? Same kinda thing for point value? Maybe our judge might have his own opinions on it. I'm just curious what the official say is.
I don't see anything which would require you to list them.
You may not own a Checkmate Knight, but I might, so when I MC your pawn and KO one of your guys I can replace him for you. How on Earth could you possibly have seen that coming to put it on your sheet?
It's no different, really, than scoring with Vendetta or something.
Your force build list should indicate the figures that make up your starting force. In the case of a Pawn, you would just list the pawn. You would not need to list the Knight. The Knight comes into the game through a game mechanic, so although it's something that happens to your pieces in the game, it doesn't alter your declared force.
For example, maybe you plan to play the Pawns and never upgrade them to their Knight counter part. For whatever reason, your opponent sees an advantage if they were to be facing the Knight instead of the Pawn. If they Mind Control them, and attack with them, and pull off the required roll (KO, crit hit, etc.) then the Mind Control player can choose to replace the Pawn with a Knight. The Pawn's normal controller cannot say "but I don't want to do that" - it's the character's power and the effect can be performed.
Now, having said that, if there is no Knight available to be used (i.e., no player has one) then it obviously cannot be done. While the Pawn's controller can certainly say "here you go" and provide the figure, he is under no obligation to do so (though again, the scenario in which the opponent wants to upgrade the piece and the owner does not is a little beyond me). But if the Mind Controller has the piece available, he can certainly place it on the map (and, at this point, would lose control of the piece in the game as it is now on his opponent's force - to be returned at the end of the match, naturally).
You may not own a Checkmate Knight, but I might, so when I MC your pawn and KO one of your guys I can replace him for you. How on Earth could you possibly have seen that coming to put it on your sheet?
I don't see anything which would require you to list them.
You may not own a Checkmate Knight, but I might, so when I MC your pawn and KO one of your guys I can replace him for you. How on Earth could you possibly have seen that coming to put it on your sheet?
It's no different, really, than scoring with Vendetta or something.
Quote : Originally Posted by nbperp
Your force build list should indicate the figures that make up your starting force. In the case of a Pawn, you would just list the pawn. You would not need to list the Knight. The Knight comes into the game through a game mechanic, so although it's something that happens to your pieces in the game, it doesn't alter your declared force.
For example, maybe you plan to play the Pawns and never upgrade them to their Knight counter part. For whatever reason, your opponent sees an advantage if they were to be facing the Knight instead of the Pawn. If they Mind Control them, and attack with them, and pull off the required roll (KO, crit hit, etc.) then the Mind Control player can choose to replace the Pawn with a Knight. The Pawn's normal controller cannot say "but I don't want to do that" - it's the character's power and the effect can be performed.
Now, having said that, if there is no Knight available to be used (i.e., no player has one) then it obviously cannot be done. While the Pawn's controller can certainly say "here you go" and provide the figure, he is under no obligation to do so (though again, the scenario in which the opponent wants to upgrade the piece and the owner does not is a little beyond me). But if the Mind Controller has the piece available, he can certainly place it on the map (and, at this point, would lose control of the piece in the game as it is now on his opponent's force - to be returned at the end of the match, naturally).
That makes sense as far as the sheet goes. Thanks!
I'm not real sure how I feel about that MC business. I could be just going with the knights for my builds I think. One mechanic I can try and avoid.
...While the Pawn's controller can certainly say "here you go" and provide the figure, he is under no obligation to do so (though again, the scenario in which the opponent wants to upgrade the piece and the owner does not is a little beyond me). ...
Well, If I have Saturn Queen take control of your healthy Pawn (white), have him ko one of your wounded Pawns, replace the MC'ed one with a Knight and then have my Cosmic King RS the Knight for 3 damage and ko'ing him, why wouldn't I? Assuming I was going to attack the upgraded Pawn anyways that turn and that I didn't have any other action I wanted to take using the action to MC, I just changed my max ko pt total to 310 vs 300.
Now, my question is about what happens to feats that were on the Pawn when it was upgraded. Do they transfer to the Knight like the action tokens do? Or do they just get lost in translation and neither player scores pts for it? If they are lost, it could be a good way to off-set the pt difference that your opponent could get with the upgrade. So in the scenario I posted above, if my opponent had AP on the Pawn, then it was really worth 29pts and when it is switched out to the Knight, its still 29pts.
Now, my question is about what happens to feats that were on the Pawn when it was upgraded. Do they transfer to the Knight like the action tokens do? Or do they just get lost in translation and neither player scores pts for it? If they are lost, it could be a good way to off-set the pt difference that your opponent could get with the upgrade. So in the scenario I posted above, if my opponent had AP on the Pawn, then it was really worth 29pts and when it is switched out to the Knight, its still 29pts.
This is a good question.
At the moment, I am assuming it works like feats on the Alter Egos: meaning, they transfer from one to the other and if the new character can't use the feat then it kind of just hangs out (not being used, but not lost, either, unless the promoted character is KO'd).
I am interested in seeing if this is the way GD decides to go.
This might end up being a mechanic that has to have a house ruling due to making the game more confusing than it should be. I like the mechanic though in theory.
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At the moment, I am assuming it works like feats on the Alter Egos: meaning, they transfer from one to the other and if the new character can't use the feat then it kind of just hangs out (not being used, but not lost, either, unless the promoted character is KO'd).