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So we played a six-man battle royale last night where every player had to build from BB set and use at least one DUO. It was a lot of fun, but some questions definitely popped up.
One player fielded Kal-L.
His special trait (and MarMan's too) mixed with Indomnitable is awesome to say the least but we definitely needed clarification on the timing of things in regards to this trait.
We realize that the wording of the trait is scribed primarily for one-on-one play, but we wanted to get an idea of how to deal with this in the future (we play A LOT of multi-player)...
Item #1: Does Kal-L & Manhunter (using PLR) heal during the death of any figure on any other players turn, if within range, even if the Black Lanterns team is not responsible for the KO? I know the power reads "Whenever...", but that would be a heck of an advantage in any multi-player conditions.
Item #2: Say you've outwitted Indom on Kal-L or Manhunter. They push to KO a grunt figure. Would they take the click of healing before pushing damage or after?
Thanks in advance...
Dream BIG, but keep the small dreams around just in case...
#2) Pushing is always at the end of ANY action, but I can see what you mean here. They both cancel each other out, you push then you heal or you heal, then you push.
Same end result here, IMHO.
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#2) Pushing is always at the end of ANY action, but I can see what you mean here. They both cancel each other out, you push then you heal or you heal, then you push.
Same end result here, IMHO.
It seems like it would be, but it really isn't. If you apply the pushing first while the fig is on its last click, he ends up getting KO'd before he has a chance to heal. Without looking at the power, I would think it would work like Steal Energy, where you heal and then apply pushing damage.
It seems like it would be, but it really isn't. If you apply the pushing first while the fig is on its last click, he ends up getting KO'd before he has a chance to heal. Without looking at the power, I would think it would work like Steal Energy, where you heal and then apply pushing damage.
Good point.
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