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Just wondering if anyone can think of good figures to use instead of the actual (sub-par) Lobo we got in Justice League.
I've got Green Scar on the brain, but he doesn't seem to have quite enough Regeneration. Other than that, He seems pretty solid for the role with a number of powers that match up with Lobo's current dial and card.
Just wondering if anyone can think of good figures to use instead of the actual (sub-par) Lobo we got in Justice League.
I've got Green Scar on the brain, but he doesn't seem to have quite enough Regeneration. Other than that, He seems pretty solid for the role with a number of powers that match up with Lobo's current dial and card.
Ideas?
For what purpose? i mean you could put down any piece and say "Yeah ... you are Lobo." What do you want Lobo to be? Just the thrashing mashing type brawler?
What do you feel is wrong with the current Lobo? While not a guaranteed win, it is playable, and fairly representative. Say what you want to change, and maybe I can make some suggestions.
Last edited by Superclone; 05/03/2010 at 15:23..
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Supernova Vet Drax is pretty good for a straight up brawler. Not sure who has the kind of regeneration you are looking for. Maybe the current Deathstroke. If you wanted to go for the Lobo from Lobo's Back maybe the Ultimate Hulk with the 6 damage.
Or look at your sig and why not use Omni-Man for straight up awesomeness.
Last edited by hanzoslash; 05/03/2010 at 15:42..
Reason: on second thought...
If only I could satisfy my hunger by rubbing my belly - Diogenes
I think the best by far is U General from Unleashed. Check it out:
un086 U The General
Team: Injustice League
Range: 8
Points: 176
Keywords: Injustice Gang, Monster, Soldier
8
12
15
3
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11
14
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5
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KO
KO
KO
KO
I think range is important and The General has it. I love the high start and massive damage capability. The copious amounts of Regeneration coupled with his fairly high attack value makes him a threat and at 176 you can fit him on any team you like.
Visible Dials and Pushing Damage need to be optional. This is the way.
Yeah, the General is a good fit, for Lobo off of his hog.
Really though, I just use Lobo. But I'm not playing in any big regional events anytime soon...
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
What's wrong with Lobo? He's got a 12 attack against his quarry.. that's a TEN with the move and attack penalty. 18 Def with invuln.. a pant load of regen towards the end.. if you're playing with Feats.. he could be just brutal..
jl051 U Lobo
Team: No Affiliation
Range: 6
Points: 207
Keywords: Brute, L.E.G.I.O.N., Monster, Warrior
8
10
18
3
8
10
17
3
8
9
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KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Nobody Rides This Hog but the Main Man: Lobo can't carry characters. This power cannot be canceled.
My God carries a Hammer! - Nick Fury
That's Dr. Smart-@$$, thank you, I didn't spend eight years in insult college to be called Mister.
What's wrong with Lobo? He's got a 12 attack against his quarry.. that's a TEN with the move and attack penalty. 18 Def with invuln.. a pant load of regen towards the end.. if you're playing with Feats.. he could be just brutal..
jl051 U Lobo
Team: No Affiliation
Range: 6
Points: 207
Keywords: Brute, L.E.G.I.O.N., Monster, Warrior
8
10
18
3
8
10
17
3
8
9
17
3
8
8
17
3
7
8
17
3
7
8
16
2
6
9
15
2
6
9
14
2
6
10
14
2
6
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Nobody Rides This Hog but the Main Man: Lobo can't carry characters. This power cannot be canceled.
I thought so, too and tried my best to make him work.
What happens?
first off choosing a Quarry is crucial. As soon as you pick something it will move far away from you. At which you will only face figures with your 10 attack.
His Move and Attack means a 207 point figures is attacking with an 8 - for 8 movement.
Lobo is built for Close-Combat so he wants to base - and 3 clicks of damage in he goes to an 8 attack. I can choose to try and breakaway with my Earthbound clicks but every figure and hindering terrain stops Lobo from hunting down his quarry.
He does have a lot of Regen but with a 14 defense who wouldn't push to knock him out. And if you do get to regen you get to heal him back to his 8 attack Earthbound clicks? Yay.
Theoretically I can see how he can wreck someone. Realistically, because his Quarry is named so early, that target avoids him rendering Lobo a very average figure with above average cost.
If his SP was +2 for Close-combat attacks then he would be worth 207 (well, maybe not with all that earthbound), but as he stands now, gimme The General every time.
Visible Dials and Pushing Damage need to be optional. This is the way.
I would have suggested The General if tyroclix hadn't beat me to it. Lunge and Automatic Regeneration make him dangerous even with those low defence values.
Quote : Originally Posted by llyrghmnghyll
Heck Lobo isn't really that bad.
Last time I played against Lobo, I KOd him with Masked Manhunter (Alpha) and E Punisher (Ultimates), and lost neither figure. I think that's a fair indication that he's just not very good.
I find that his attack values are too low, and his "Hog" just seems to get in the way. I want to like the JL dial, but his Attack is far too low, and the Bounty Hunter power never seems to work.
In other news, I don't have one.
Just looking for a Lobo that could go head to head with Superman-Level brawlers, kinda like Lobo should.