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OMG! I know many will disagree with me but this is possibly the best heroclix piece! I mean he so tough! I thought about it and with the exception of exploit weakness and psychic blast, the only decent strategy i had to take him down was to use incapacitate! ...of course even that isn't going to be cake walk as he still has super senses... with prob! I don't think psychic blast will do any good as I know I will be putting repulsor shield on him in any game 400 pts and up and then in higher point matches i'll probably splurge and put on alias or protected. If anyone has any thoughts on bringing this guy down please tell me!
This figure is quite literally this most sick figure in Heroclix history!! With his special ability, he has Probability Control, Super Senses, and modified Imperve so if I roll a 3-6 he takes 0 damage and he can't be Outwited! I feel sorry for ANYONE having to play against him! Wow!
Last edited by MacGyver2506; 06/21/2010 at 01:39..
How much can you take, and keep moving forward?
The Green Lantern Corps is DC's version of the US Marine Corps.
Um, yeah. With a 10 attack vs his first click 42% chance to hit, but have to do it twice (17.5% success) only 2/3 chance he won't super sense (11.6% success) 2/3 chance he misses impervious (7.75% success = 92.25% chance at failing) then reduces damagfe by 2. So 5 knocks him onto click 4.
On click 4 vs 10 attack:
58% chance to hit, but must do so twice (34%)
Super Senses (22.7%)
Chances he's taking it minus 2 damage (7.56%) Also the chance that heal have to back to starting area .
Chances nothing happens to him = 84.9%
Chances he just gets sent away= 7.5
Total chance of ot getting damaged= 92.4%
Chances of him being damaged twice in a row against 10 attack 0.59%
It is built into his trait rather than using the indomitable :d-indomitable: symbol. Mostly accurate as compared to other HeroClix figures. They didn't want to make him more powerful than Superman, which he should be, IMHO. He should have went to 11 clicks of life OR be on a quad base. But, I can live with this version. No Move and Attack is totally accurate. A first defense click of 19 would have been better.
In 400-500 point games, this figure is going to be a nightmare to KO. With all those chances to make you miss, or do no Damage to him, he's going to be very hard to take out. Impossible? No. If you don't know he's coming, and unless you've built a team to specifically take him out, he's pain personified for your team. Love it. Though I understand the reason why they gave him TK, I've never understood (in a general sense) why they give such high point figures TK? It always seems like a waste to me, as I'll use them to attack 99% of the time. Oh, and no he doesn't have Indomitable, nor does his Trait function anything like Indomitable, more like 'Power Cosmic (or Fortitude) Lite'. Also, if this is what they've made the 'regular' version of him into, what are the colossal figures going to be like? :shock:
Trade to Canada. We're friendly, and we love Beavers..........
very powerful, but very susceptible to the likes of exploit weakness and psychic blast... damage from those attacks are penetrating and cannot be reduced. So sure, he may be able to go right back to his starting area... away from the fight... to let his underlings succumb to an unstoppable force.
I just pre-ordered my set; i feel like i just bought legacy ares 88 or crisis superman 105, this guy is unreal, to beat him i would field metron, with a brick who can p/c.
Seems pretty playable at any level of game. I like that he has Telekinesis for backup support in high point games. Damage output is low and he'll be out-actioned very easily, but he is a fairly tough nut to crack.
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
I'm glad this figure exists. I'll be buying the watchmen set for this figure if nothing else. And finally, the next time one of my friends says that Thor & Loki is the best figure in heroclix (that isn't a colossal) I'll hold this up and say 'Prob, try again". Which will give me lots of practice for when I say it in game.
I remember back in the day me and my friends used to speculate about what this guy's dial would be like. We decided that it could never be fully accurate since he couldn't be killed. For so long we were told we'd never get Watchmen clix, and now this comes along seven or eight years in and just... wow. I fully believe that if this were introduced back when my friends and I had that conversation (right before critical mass I believe) then he would have been almost unkillable with anything but a specifically designed team. Awesome work, Wizkids.
Absolutely love this dial, can't wait to tear it out of that spiffy package and destroy everything with it. Pulse Wave and Mystics will be the biggest threats to him, I wouldn't worry too much about Psy Blast or EW, you still get Super Senses and Prob to mess those up. Poison and Trigon's Doppleganger with AP might slow you down by forcing you to reposition, but you've got all day to make the Doc win so take your time. He will win in the end. "In the end? Nothing ever really ends."