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When using Incapacitate, if it gives a second token, does it cause pushing damage?
Yes, unless the character has Willpower. It does not matter where the second token comes, it will always cause pushing damage. (There are some exceptions to this too, of course.)
Quote : Originally Posted by VikingRS
Can my characters see through/past each other?
No. Characters block line of fire.
Quote : Originally Posted by VikingRS
Can they see Batman if he is hidden by stealth?
No, stealth blocks line of fire.
Quote : Originally Posted by VikingRS
Can I print out items? If so, should I glue them to old items?
You can print out feats, battlefield conditions, alternative team abilities, items and bystanders. So, all cardboard elements can be printed out. You can't use printed dials for your characters.
Quote : Originally Posted by VikingRS
If using the BFC Exhaustion and the Feat Passenger, does the Feat do 1 or 2 pushing damage?
It's always good to quote the text of the items in question:
Quote
Exhaustion
Modify all pushing damage by +1.
Quote
Passenger
Prerequisites: Leap/Climb or Phasing/Teleport
Choose a character.
When this character uses Leap/Climb or Phasing/Teleport, it may carry a single character. After this character resolves an action using Passenger, it takes 1 pushing damage that ignores Willpower and team abilities.
I would think that Exhaustion makes the 1 pushing damage from Passenger into 2 pushing damage.
Yes, unless the character has Willpower. It does not matter where the second token comes, it will always cause pushing damage. (There are some exceptions to this too, of course.)
No. Characters block line of fire.
No, stealth blocks line of fire.
You can print out feats, battlefield conditions, alternative team abilities, items and bystanders. So, all cardboard elements can be printed out. You can't use printed dials for your characters.
It's always good to quote the text of the items in question:
I would think that Exhaustion makes the 1 pushing damage from Passenger into 2 pushing damage.
VanisherPunisher is spot on. One thing worth pointing out though is that he is quoting the old wording of Passenger. The current wording is:
Quote
Choose a character. When this character uses Leap/Climb or Phasing/Teleport, it may use the Carry ability. After this character resolves an action using Passenger, it takes 1 pushing damage that ignores Willpower and team abilities.
If a Feat says "after this Feat is used remove it from the game". Does that mean it goes to my opponent and they get the points, or is it just "gone"?
Quote : Originally Posted by Quebbster
Opponent gets the points.
While it's long been the rule as Quebbster described that your opponent gets the points, the current rules (and possibly older rules sets) only tell you what happens if the character using the feat card has been damaged by an opposing player.
From p. 19 of the Blackest Night Rules:
Quote
Feats removed from surviving characters. If a feat is removed from the game and all the assigned characters are on the map, award victory points to the opposing player whose character most recently damaged the character to which the feat was assigned.
In the case where the character using the feat has not been damaged by an opposing player, the current rules are silent on how points are to be assigned. (Hopefully this will be addressed in an upcoming Player's Guide.)
In the case where the character using the feat has not been damaged by an opposing player, the current rules are silent on how points are to be assigned. (Hopefully this will be addressed in an upcoming Player's Guide.)
Probably not. At best, there might be a clarification that:
VPs = [Points you started with on your force] - [Points remaining on your force at the end of the game]
The rulebook goes to some lengths to try to define this stuff so that a multi-player game knows who to award points to.
Probably not. At best, there might be a clarification that:
VPs = [Points you started with on your force] - [Points remaining on your force at the end of the game]
The rulebook goes to some lengths to try to define this stuff so that a multi-player game knows who to award points to.
That would be nice. It would also take care of the pushing problem. (Currently the rulebook doesn't award the opposing player victory points if you push your own character to KO.) On the downside (or maybe this is how you want it), but it would award your opponent points if they use Possession on one of your characters and then you KO that character.
This all said...the old rules use to cover things like this pretty well.
From the FF Rulebook:
Quote
Points for characters that were defeated, but not by an opposing character (such as those characters whose actions led to pushing damage that caused them to be defeated), are awarded to the opposing player whose character most recently damaged that character. If no opposing player damaged the character, split the victory points evenly among all opponents.
And while the heading was bad...
Quote
If no opposing player damaged the character to which the feat was assigned, split the victory points for the feat evenly among all opponents.
I think I will just use this thread for random questions I may have (that are appropriate to this section of the forum)!
Here's one:
Under the print and play rules, can I print out the card and make a representation (picture on pog for example) of a 3-D object? Say, for example, one of the Lantern Objects?
Under the print and play rules, can I print out the card and make a representation (picture on pog for example) of a 3-D object? Say, for example, one of the Lantern Objects?
Not officially.
From the Player's Guide:
Quote
Print and Play: For WizKids events, players can print any legitimate copy of a cardboard element from Heroclix. The printed version must not be different from a legal WizKids-released version of the element. This policy does not apply to 3D elements, though it does apply to the card that accompanies it.
Every time I try to puzzle it out, the only thing that comes to mind is Action Express and then that seen from the movie "Lock, Stock, and Two Smoking Barrels"
AE use to mean Arch Enemy which was a mechanic involving colored bases. (For example see Dr. Strange and Nightmare in Infinity Challenge.) This mechanic has since been removed from the game.
Now AE means Alter Ego. For example Bruce Wayne from Brave and the Bold who can use the Alter Ego special power to be replaced by Batman.