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Web Special Terrain Marker: A character occupying this square must break away for movement purposes. Immediately after the character occupying this square no longer occupies it, remove this marker from the map.
So here are my questions (along with my guesses as to the answer):
Can a character occupying WST be carried without making a breakaway roll? (I'm guessing yes).
Can a character occupying WST be TKed without making a breakaway roll? (Guessing no, as breakaways still apply for TK ordinarily).
Can WST be destroyed with an attack dealing 3 damage? (Guessing no, as it's not blocking nor wall terrain).
PS: If spider-man attacks an object, he places a web token in that square. So if robin stops at the lemonade stand for some stealth he'll get a mouthful of webbing.
Same for blocking, which is funny seeing he can't normally destroy it.
I'm curious on how WK/N will rule concerning the power of the "Web Special Terrain Marker" on how it will will work against characters with "Phasing/Teleport, Leap/Climb, Flying Hypersonic" on there dial since all characters with those powers ignore all terrain for movement purposes. Even "Grounded Hypersonic" characters should be able to ignore it for moving, just have there speed cut in half.
I'm also curious about how it will affect the OOTS Batman's SWP. If he's on it, will he be required to break away or will he be able to ignore it since neither terrain or figures can stop him from moving. At first though I would think he has to break away, but then your countering his SWP that allows him to move without breaking away in the first place.
I can see this issue coming up in the first tourney after those Web objects are given out as prizes. I hope they rule on it soon.
You don't move OOTS Batman with that power. You simply "place" him. The webbing simply requires the character to break away when moving. So, anything that automatically breaks away, would automatically break away from the webbing.
Did the RD's and norm ever decide if this was considered hindering?
I was getting ready to go into this long discussion about the distinction between special terrain markers and hindering/elevated/blocking terrain (the types of terrain that L/C and P/T ignore), and then I re-read the provisions of those powers that state the character possessing L/C or P/T "breaks away automatically." Accordingly, I would say L/C and P/T characters do not have to make a breakaway roll against the Web Special Terrain Markers (WSTM).
Just to be clear, Nightwing-fan's statement that "all characters with [L/C and P/T] ignore all terrain for movement purposes" is incorrect. Characters using L/C and P/T ignore hindering terrain, elevated terrain, and blocking terrain (or only outdoor blocking terrain for L/C) for movement purposes. If L/C and P/T did not have the provision that allowed characters using these powers to breakaway automatically, these characters would have to make a breakaway roll when they attempted to move out of a square containing a WSTM. Further, WSTM are not hindering terrain. Therefore, a grounded character moving out of a square containing a WSTM that is otherwise clear terrain does not halve its movement.
4th Place - 2008 World Championship
1st Place - 2010 Midwest Regional Championship
I was getting ready to go into this long discussion about the distinction between special terrain markers and hindering/elevated/blocking terrain (the types of terrain that L/C and P/T ignore), and then I re-read the provisions of those powers that state the character possessing L/C or P/T "breaks away automatically." Accordingly, I would say L/C and P/T characters do not have to make a breakaway roll against the Web Special Terrain Markers (WSTM).
Just to be clear, Nightwing-fan's statement that "all characters with [L/C and P/T] ignore all terrain for movement purposes" is incorrect. Characters using L/C and P/T ignore hindering terrain, elevated terrain, and blocking terrain (or only outdoor blocking terrain for L/C) for movement purposes. If L/C and P/T did not have the provision that allowed characters using these powers to breakaway automatically, these characters would have to make a breakaway roll when they attempted to move out of a square containing a WSTM. Further, WSTM are not hindering terrain. Therefore, a grounded character moving out of a square containing a WSTM that is otherwise clear terrain does not halve its movement.
yes but they may go with the ruling on Constructs. Which states even if you breakaway automatically you still need to breakaway.
yes but they may go with the ruling on Constructs. Which states even if you breakaway automatically you still need to breakaway.
Maybe, but Construct states: "Any opposing character adjacent to a barrier marker placed by the character that attempts to move (or would be moved by a power, ability, or effect possessed by another character) must attempt to break away. The effect of this feat ignores powers, abilities, and effects that allow a character to break away automatically." (emphasis added). Because WSTM doesn't have a provision similar to the last sentence of Construct, I don't think Construct is applicable.
4th Place - 2008 World Championship
1st Place - 2010 Midwest Regional Championship
So here are my questions (along with my guesses as to the answer):
...
Can a character occupying WST be TKed without making a breakaway roll? (Guessing no, as breakaways still apply for TK ordinarily).
Quote : Originally Posted by Quebbster
I agree with your analysis.
Just to follow up: Would an opposing character being moved by TK Option 1 need to roll a breakaway? I would presume so because the rules do not say that such characters breakaway automatically. But, there is also a super secret hidden rule that such characters do not have to roll for breakaway if they are adjacent to your characters. So....
Quote : Originally Posted by UniqueLoginNamor
PS: If spider-man attacks an object, he places a web token in that square. So if robin stops at the lemonade stand for some stealth he'll get a mouthful of webbing.
Same for blocking, which is funny seeing he can't normally destroy it.
I like that. He can go around webbing things and leaving the webbing behind.
Regarding the question about how this affects HSS character, Leap/Climbers, and other characters that automatically break away, the answer is - it doesn't. The Web Special Terrain object has no additional break away requirements to the webbed character than being adjacent to an opposing character would be.
Web Special Terrain Marker: A character occupying this square must break away for movement purposes. Immediately after the character occupying this square no longer occupies it, remove this marker from the map.
My question does it stick those with Leap Climb or Phasing?
There are two other questions floating around on this topic:
1) If a multi-base character is hit by First Webs, do you put a marker in each square occupied by the multi-base character or just the square hit?
2) Are the Web Special Terrain Markers "orange" special terrain or just special terrain? In other words, would all squares of a multi-base character need to occupy the markers in order for the markers to have an effect?