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TK and moving an object a character is standing on
Can TK be used (ranged) to move an object a character is standing on? I would assume this turns on whether clear line of fire can be drawn to the square the object is in. Would a character using Stealth in the same square block line of fire to the object?
I've been wondering the same...albeit oppositely. Can I TK an object underneath an opposing figure? My problem is that the object is considered to be a character when moved...so would the object then take TWO TK's to be moved underneath an opposing character?
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Can TK be used (ranged) to move an object a character is standing on? I would assume this turns on whether clear line of fire can be drawn to the square the object is in. Would a character using Stealth in the same square block line of fire to the object?
Yes, you can move the object under a stealthed character! Great sneaky little tactic.
Further point, you can actually TK the object under a stealth character, and then hit him with it, since he is no longer in hindering! Awsome when the stealth guy gets hit in the head with the dumpster he was behind.
At least thats how it was ruled at my venue. Might not be the actual ruling.
Sigh... I wish I had something clever or witty to put here...
I'm just trying to get a handle on the "power tricks" you can do with TK vs characters using Stealth while standing on an object.
I would think you could move the object the Stealth character is standing on, since lines of fire to that character are blocked as per Stealth, not that square, leaving clear line of fire to the object. If so, TK can be used to "yoink" objects out leaving the Stealth character open to ranged attacks.
This seems to be supported by TK option (2) Move an Object or a Friendly Character: This character targets an object or a friendly character (that is not a multi-base figure) and moves it to the destination square. Characters that have been moved with this power cannot use this power until the beginning of your next turn. [Blackest Night PAC]
Further point, you can actually TK the object under a stealth character, and then hit him with it, since he is no longer in hindering! Awsome when the stealth guy gets hit in the head with the dumpster he was behind.
At least thats how it was ruled at my venue. Might not be the actual ruling.
I don't think that works under the Blackest Night PAC:
Attack with an Object: This character targets an object and must also have a clear line of fire to a single opposing character occupying the destination square as if this character occupied the target square. This character makes an attack roll against the opposing character. The target of a successful attack using a light object is dealt 2 damage; a heavy object, 3 damage.
You have to have clear line of fire to both the object and the target character when the action is declared.
I don't think that works under the Blackest Night PAC:
Attack with an Object: This character targets an object and must also have a clear line of fire to a single opposing character occupying the destination square as if this character occupied the target square. This character makes an attack roll against the opposing character. The target of a successful attack using a light object is dealt 2 damage; a heavy object, 3 damage.
You have to have clear line of fire to both the object and the target character when the action is declared.
You very well may be right. Like I said my venue's judge ruled it that way. The reasoning was if the object that the guy is hiding behind isn't there, how can he hid from it? So prolly more a venue thing then an actual rule. I actually looked up the power after I posted and thats when I started thinking I was wrong. Silly judge, changing things up... :>
Sigh... I wish I had something clever or witty to put here...
Don't forget that the target object doesn't block LOF to the destination square (that's why Stealthed figures on object get screwed), and that a character doesn't block LOF to the square he's occupying. So when you draw a LOF between the object and the character, the LOF between the two is not hindered at all.
To sum up...
- Moving an object to end under a figure = a-ok
- Moving an object out from under a figure = a-ok
- Attacking a figure with the object on which it stands = a-ok
My problem is that the object is considered to be a character when moved...so would the object then take TWO TK's to be moved underneath an opposing character?
And this last part...how does an object moved via TK Option 2 move? Does it need to stop when it moves adjacent to an opposing character? Does it need to stop when it moves adjacent to a friendly character? Does hindering terrain affect it? Does elevated terrain affect it? Does blocking terrain terrain (indoor/outdoor) affect it? Do walls affect it? (The TK rules discuss characters a bunch, but are silent when it comes to how an object moves.)
Compare it to Arcade's power, where the TKed object actually does move like a character.
Now for TK, there is no such distinction, so it simply moves.
Hindering terrain will not affect it because it is not a character.
Page 11: "Movement: Hindering terrain impedes movement. A character that crosses from terrain that is not hindering for movement into a square that is hindering must stop moving. Any character that begins its movement in hindering terrain halves its speed value before moving."
Since this speaks of characters, it does not apply to other things, like objects.
Compare it to Arcade's power, where the TKed object actually does move like a character.
Now for TK, there is no such distinction, so it simply moves.
You've ruled out characters (opposing and friendly) so I assume it can move through squares containing both. You've also indicated it can move through hindering terrain without stopping (and I assume the same applies to water terrain.)
How about elevated terrain, blocking terrain terrain (indoor/outdoor), and walls?
You've ruled out characters (opposing and friendly) so I assume it can move through squares containing both. You've also indicated it can move through hindering terrain without stopping (and I assume the same applies to water terrain.)
How about elevated terrain, blocking terrain terrain (indoor/outdoor), and walls?
I may have spoken misleadingly earlier.
TK itself spells out how the object behaves with terrain.
"For options 1 and 2, a target character ignores the effects of elevated and hindering terrain on movement."
There is no mention of blocking, so nothing special applies.
"Movement: Blocking terrain prevents movement. Characters can’t move into or through blocking terrain."
The second sentence gives an example of the first, but is not all inclusive.
TK itself spells out how the object behaves with terrain.
"For options 1 and 2, a target character ignores the effects of elevated and hindering terrain on movement."
There is no mention of blocking, so nothing special applies.
I'm fine with the rulings, but I don't think the TK rules spell out how objects behave. That quote above spells out how characters (not objects) behave. (If it wanted to refer to objects it needed to leave the word "character" out. Then it would apply to objects and characters.) I would advance that the TK rules are silent on objects. Which is why I'm asking questions.
Quote : Originally Posted by Harpua
"Movement: Blocking terrain prevents movement. Characters can’t move into or through blocking terrain."
The second sentence gives an example of the first, but is not all inclusive.
OK. So...objects can move through squares adjacent to and occupied by opposing and friendly characters. They can move through hindering terrain and water. The can move over elevated terrain. The cannot move through blocking terrain (indoor/outdoor) or walls. Correct?