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si033 V Dr. Strange
Team: Spider-Man
Range: 10
Points: 149
Keywords: Avengers, Defenders, Illuminati, Midnight Sons, Mystical
11
11
18
3
10
11
17
3
10
10
17
3
9
10
16
3
9
9
16
3
8
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16
3
8
8
15
2
7
8
15
2
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(Special) Eye of Agamatto: Dr. Strange ignores the effects of characters and hindering terrain (including team abilities that give hindering terrain bonuses) when determining line of fire.
(Speed) Winds of Watoomb: Dr. Strange can use Phasing/Teleport and Quake.
(Damage) Wand of Watoomb: Dr. Strange can use Perplex. When Dr. Strange uses Perplex, you can roll a d6; on a result of 5 or 6, you can modify the target's chosen combat value by +2 or -2.
ha038 V Venom*
Team: No Affiliation
Range: 4
Points: 73
Keywords: Celebrity, Thunderbolts
9
9
17
2
9
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17
2
9
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16
3
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8
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(Special) Special: Venom can use Leap/Climb
*t-bolts (8 pts) to Skrulls for added annoyance
av047 R Wiccan
Team: Avengers
Range: 8
Points: 54
Keywords: Mystical, Teen, Young Avengers
8
9
16
2
9
8
16
2
9
7
15
2
7
7
14
1
6
8
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1
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1
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(Speed) Group Teleportation: Wiccan can use Phasing/Teleport. When he uses this power, he can carry up to three friendly characters. If more than one character is carried, after the action is resolved deal 1 unavoidable damage to Wiccan.
cr023 V Green Lantern
Team: Green Lantern Corps
Range: 10
Points: 157
Keywords: Green Lantern Corps, Justice League, Justice League of America, Justice League Europe, Soldier
10
10
17
3
9
10
17
3
9
9
18
3
9
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18
2
9
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17
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8
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8
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15
2
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(Attack) Lantern 2814.1: Green Lantern can use Energy Explosion and Telekinesis.
(Defense) Lantern's Will: Green Lantern can use Energy Shield/Deflection, Toughness, and Willpower.
mu039 R Danger
Team: No Affiliation
Range: 8
Points: 124
Keywords: Robot
9
11
17
3
8
10
16
3
8
10
16
3
7
10
15
2
7
9
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2
7
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14
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6
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(Damage) Strategic Database: Danger can use Probability Control. Her powers can't be countered, and no opposing characters 10 or fewer squares from Danger to which she has a clear line of fire at the beginning of any action can have their combat values modified during that action if the modified value would be higher.
mu035 E Ahab
Team: The Brotherhood
Range: 8
Points: 68
Keywords: Future, Robot
8
9
17
2
6
9
16
2
6
9
15
2
6
9
15
2
5
8
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2
5
8
14
1
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(Attack) Energy Harpoon: Ahab can use Psychic Blast. When Ahab is given a ranged combat action, his line of fire ignores characters and hindering terrain.
av057 R Scarlet Witch
Team: Avengers
Range: 8
Points: 35
Keywords: Avengers, Brotherhood of Mutants, Mutant, Mystical
7
9
16
2
7
8
15
2
6
8
15
2
6
7
15
1
5
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14
1
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jh003 U Lilah
Team: No Affiliation
Range: 4
Points: 15
Keywords: Past
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6
13
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6
7
12
1
6
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12
1
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Some are born great
Some achieve greatness
And some have greatness thrust upon them
ta) strange copies avengers and flies to R-17, dropping pete wisdom in s-17
ta) wiccan to R-18, dropping venom in Q-17
1) Brand to Q-18
2) gotham city detective to s-18
f) strange begins copying skrulls, and WoWs up Venoms def. i didnt get your email address yet, but if you manage to make an attack that i just cant see, then you can roll the WoW for me before you roll the attack.
f) strange will also always use DFD on his adjacent allies, whenever possible
dbauers' Pac-Man
1) Dr. Strange 149 (8/8) R-17 @
2) Venom* 73 (8/8) Q-17 (hindering) [def up +1 or +2]
3) Wiccan 54 (6/6) R-18 @
4) Agent Brand 44 (5/5) Q-18 @
5) Pete Wisdom 33 (5/5) S-17
6) Gotham City Detective 27 (5/5) S-18 @
*Thunderbolts ATA
2- Danger to target Strange. Skrull is a 1. Roll to hit is an 8. Senses is a 3. 3 damage to Strange. Strange loses outwit, Ahab regains the harpoon.
3- Ahab will energy harpoon Brand, enhanced by Lilah. Roll is a 5, PC by witch is 10. 3 damage to Brand. Hal regains pplex. Knockback will be into strange to keep her in place.
free- Hal will pplex up his own defense.
Danger and Witch will both PC the first successful attacks they see