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bb100 R Batman and Catwoman
Team: Batman Ally
Range: 3
Points: 142
Keywords: Detective, Gotham City
8
10
17
3
8
9
17
2
8
9
17
2
8
9
16
2
7
8
16
2
7
9
16
3
7
9
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Already Stole the Real One: Once at the beginning of the game, after objects are placed, you may remove an object placed by an opponent from the map and place a standard light object in the same square.
(Speed) Double Pounce : Batman and Catwoman can use Leap/Climb. When Batman and Catwoman are given a move action, after the movement is complete Batman and Catwoman may use the Duo Attack ability as a free action.
(Attack) Summon the Bat or Set the Trap : Give Batman and Catwoman a power action and choose target character within 6 squares who possesses the Batman Ally or the Batman Enemy Team ability (line of fire is not required). Place the target character in an unoccupied square adjacent to Batman and Catwoman. If the target is friendly, it can't be given an action until your next turn.
(Defense) Romantic Tension : Batman and Catwoman can use Combat Reflexes and Willpower.
aa020 E Anarky
Team: Batman Ally
Range: 0
Points: 70
Keywords: Gotham City, Politician, Teen
7
9
16
2
7
9
15
2
7
8
17
2
7
8
17
2
10
8
15
1
10
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Boom Tube: Anarky can use Phasing/Teleport and the Carry Ability.
(Attack) Tools of Change: Anarky can use Quake and Smoke Cloud. After Anarky uses Smoke Cloud, he can be given a move action as a free action.
(Damage) The Essence of Anarky is Surprise: Anarky can use Outwit. Anarky can use Probability Control if before using the power you remove an action token from an opposing character not currently taking an action.
cr014 E Batgirl
Team: Batman Ally
Range: 6
Points: 70
Keywords: Gotham City, Justice League Elite, League of Assassins, Martial Artist, Teen
9
11
17
2
9
10
16
2
9
9
16
2
8
12
15
2
8
9
15
2
8
8
15
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Trained from Birth: Batgirl can use Flurry and Leap/Climb.
(Defense) Cain's Daughter: Batgirl can use Combat Reflexes and Willpower.
aa034 V Robin
Team: Batman Ally
Range: 6
Points: 66
Keywords: Bludhaven, Detective, Gotham City, Martial Artist, Teen, Teen Titans
9
10
16
2
8
10
16
2
8
9
16
2
8
9
15
2
7
9
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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(Speed) Batline: Robin can use Charge and Leap/Climb. When Robin uses Charge, he ignores the effects of elevated terrain on movement.
(Attack) Tear Gas Grenade: Robin can use Smoke Cloud. When Robin uses Smoke Cloud, after he places all hindering terrain markers he can immediately use Incapacitate as a free action but can attack only a single opposing character occupying a square containing a hindering terrain marker he placed that turn; ignore the effects of hindering terrain on the attack.
aa031 E Captain Gordon
Team: Batman Ally
Range: 6
Points: 50
Keywords: Gotham City, Police
6
8
16
1
6
8
15
1
6
8
15
1
6
7
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
(Speed) Summon the Bat: Give Captain Gordon a power action and choose a target friendly character that is 6 or fewer squares from him and possesses the Batman Ally ability or Gotham City keyword (he does not need line of fire to the target). Put the target in an unoccupied square adjacent to Captian Gordon. The target can't be given an action until your next turn.
(Damage) Cleaning Up Gotham: Captain Gordon can use Enhancement. Give Captain Gordon a power action; he can use Outwit but he can counter only standard and named powers.
Goal! Goal! Goal!
si012 R Gee
Team: Fantastic Four
Range: 8
Points: 40
Keywords: Kid, New Warriors, Power Pack
7
9
15
1
7
8
15
1
6
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Speed) Gravity Manipulation: Gee can use Force Blast. After the use of Force Blast is resolved (even if the Force Blast is ignored), Gee can use Incapacitate targeting the same target as a free action.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability.
(Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration.
(Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword.
(Attack) Web-Punch: Spider-Man can use Flurry. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack he can instead give an action token to the target if it has zero or one action token.
(Attack) From the Land of Nightshades: Nightshade can use Smoke Cloud. If an opposing character ends its turn occupying a square containing a hindering terrain marker placed by Nightshade, that character is dealt 2 damage.
(Speed) Alter Ego: Etrigan: Give this character a power action and replace this character with a Bold and the Brave #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
aa052 E Batgirl
Team: Batman Ally
Range: 6
Points: 50
Keywords: Detective, Gotham City, Martial Artist, Politician, Seven Soldiers
8
9
17
2
8
9
17
2
7
8
16
2
7
8
16
2
7
8
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Speed) Trained by the bat: Batgirl can use Flurry and Leap/Climb.
1. Batgirl push to L12
2. Nightshade to N12, putting Jason Blood in M12
3. Gee TK Namor to K12
free) batgirl plex up Namor's attack to 12.
4. Namor charge/flurry to N7 on Anarchy. 11+1 vs 16 for 4+2(ho). Roll is a 9 hit. Theme PC declined. Anarchy is KO'ed. Namor's 2nd Flurry on Robin. 12 vs
16+2(cr)=18. Roll is an 8 hit, Robin takes a theme PC token, re-roll is a 7 hit for 4.
Spiderman copy mystics.
bear42's Gauntlet
1) Batman and Catwoman 142 (8/8) M2 (Defense +1)
2) Anarky 70 KO'ed
3) CR Batgirl 70 (7/7) O2
4) AA Robin 66 (2/6) P2 @
5) Captain Gordon 50 (4/5) Q2
Total: 399
Theme PC: 2
1. Robin l/c to S5. He'll take a push click.
Free) Bats/Cats outwits invulnerability on Namor.
2. Captain Gordon moves to P6.
Free) Bats will turn off stealth.
3. Bats/Cats uses Double Pounce and moves to N/O5 for a ranged attack on Namor first attack for 3 damage + 1 Enhancement from captain Gordon(10 vs.18). Roll is 2,4 for the miss. Batgirl will take a token for a re-roll. Roll is 3,5 for the hit. No Lof for Jason Blood. Namor takes 4 clicks. Second attack on Namor for 2 damage + 1 Enhancement fro CG (10 vs.18). Roll is 1,5 for the miss.
Free) Bats will turn stealth back on at the earliest possible time.
bear42's Gauntlet
1) Batman and Catwoman 142 (8/8) N/O5 @
2) Anarky 70 KO'ed
3) CR Batgirl 70 (7/7) O2 @
4) AA Robin 66 (2/6) S5 @@
5) Captain Gordon 50 (4/5) P6 @
Total: 399
Theme PC: 0
Bats/Cats: 1 SA
Captain Gordon: 1 AST
Batgirl 1 AST
Nice. I debated a lot on whether to plex his Def to 19. Oh well Also I gave Robin his push click to go to 1/6.
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free) Batgirl perplex up Spider-Man's range to 7
1) Gee push to TK Spidey to G12
2) Jason Blood to see Spidey by moving to M11
*Note in the recap I write H18, which he's no way of getting to. And I wrote seeing Spidey in recap. I think that's where he was 2 turns ago or something. If that's a problem, we'll figure something out. I didn't need the PC, so I don't care much.
3) Spidey on Batcats. 10 vs 17 for 3. Roll is a 7 hit.
4) Namor push to go to M12, picking up HO from K14 and just making it.
Spidey copy Mystics
bear42's Gauntlet
1) Batman and Catwoman 142 (5/8) N/O5 @
2) Anarky 70 KO'ed
3) CR Batgirl 70 (7/7) O2 @
4) AA Robin 66 (1/6) S5 @@
5) Captain Gordon 50 (4/5) P6 @
Total: 399
Theme PC: 0
Nice, but not nice enough unfortunately. Might as well go out in a blaze of glory...
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Free) Bats/Cats perplex up damage to 3.
1. Bats/Cats uses Double Pounce. Bats/Cats will l/c to N/O13 to attack Namor (9 vs. 17) with the first attack. Roll is 6,2 for the hit. Namor takes 2 clicks after toughness. Second attack on Namor (9 vs. 16). Roll is 1,6 for the hit. Namor takes 2 and is KOd. Bats/Cats takes a push click.
The rest clear.
bear42's Gauntlet
1) Batman and Catwoman 142 (4/8) N/O5 @@
2) Anarky 70 KO'ed
3) CR Batgirl 70 (7/7) O2
4) AA Robin 66 (1/6) S5
5) Captain Gordon 50 (4/5) P6
Total: 399
Theme PC: 0
Bats/Cats: 3 SA, 1 KO
Captain Gordon: 1 AST
Batgirl 1 AST