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Round 1 Playoffs; Skrulls Vs JSA. The hometown heroes TheVagrantKing’s Skrulls (home) vs the visiting Superclone’s JSA (visitor) (Games End Friday, October 8th @ 11:59 PM, Pacific Time)
Skrulls (home)
1) V Bullseye (WoS)* 117 pts (7/7)
* Thunderbolts 8 pts, Opportunist 10 pts, Alias 3 pts
2) V Yellowjacket (SI)** 100 pts (6/6)
** Lucky Break 5 pts, Alias 3 pts
3) V Super Apes: Peoter 50 pts (6/6)
4) R Blizzard 35 pts (5/5)
5) V Sidewinder*** 35 pts (4/4)
*** Contingency Plan 12 pts
6) R Destiny 20 pts (4/4)
Total – 400 pts
vs
JSA (visitor)
1) E Liberty Belle 84 pts
2) R Wildcat 54 pts
3) R Green Lantern (OR) 85 pts
4) U Jakeem Thunder 126 pts
5) E Star-Spangled Kid 49 pts
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Hrrm. Would have preferred a move open map. I'll take the top side and go first after you set up. Good luck buddy.
ws042 V Bullseye
Team: No Affiliation
Range: 10
Points: 117
Keywords: Dark Avengers, Thunderbolts, Martial Artist
8
12
17
3
8
12
18
3
8
11
17
2
7
11
17
2
7
11
16
2
6
10
16
1
6
10
15
1
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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(Attack) Any Object A Weapon: Bullseye can pick up and use light objects as if he had Super Strength. If he hits with an attack using an object, after the attack is resolved; deal 1 penetrating damage to his target.
(Special) I Never Miss: Characters targeted by Bullseye can't use Shape Change or Super Senses.
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
Prerequisites: {fist} and {starburst}
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
(Special) : Yellowjacket possesses the Skrulls team symbol. He doesn�t possess the Avengers team symbol.
(Speed) Giant Man: Yellowjacket possesses the {giant} damage symbol and can use Charge.
(Attack) Agent Provocateur: Yellowjacket can use Outwit and Psychic Blast.
(Damage) Traitor: Yellowjacket can use Outwit. He can use it normally, or he can choose a team ability possessed by an opposing character 6 or fewer squares away to which he can draw a clear line of fire and counter that team ability on all opposing characters.
Prerequisites: {boot} or {dolphin}
Choose a character.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
sv021 V Super Apes: Peoter
Team: Minions of Doom
Range: 6
Points: 50
Keywords: Animal, Super-Apes
8
9
16
1
7
9
16
1
7
10
15
1
7
10
14
1
6
8
14
1
6
7
13
.
KO
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KO
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KO
KO
ic088 R Blizzard
Team: No Affiliation
Range: 8
Points: 35
Keywords: Scientist
8
9
15
1
6
7
14
1
5
5
13
1
4
4
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ul024 V Sidewinder
Team: Serpent Society
Range: 0
Points: 35
Keywords: Serpent Society
14
8
15
2
12
8
14
2
10
8
14
2
8
7
13
2
8
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
ui028 R Destiny
Team: The Brotherhood
Range: 0
Points: 20
Keywords: Brotherhood of Mutants, Past, Psychic
6
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13
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5
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13
.
4
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12
.
4
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11
.
KO
KO
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cr010 E Liberty Belle
Team: Justice Society
Range: 0
Points: 84
Keywords: Justice Society, Teen Titans
10
10
18
3
9
9
18
3
10
9
17
3
9
9
17
3
9
8
17
2
8
8
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ring the Bell: Liberty Belle can use Pulse Wave as if she had a range value of 8.
or089 U Jakeem Thunder
Team: Justice Society
Range: 8
Points: 126
Keywords: Justice Society, Teen
9
9
18
3
9
9
19
3
10
10
18
2
8
9
17
2
8
8
17
2
8
7
16
2
8
7
16
2
7
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or076 R Green Lantern
Team: Justice Society
Range: 8
Points: 85
Archenemy: Sentinel (Green)
Keywords: All Star Squadron, Justice Society, Mystical
10
10
17
3
8
9
17
3
9
9
16
2
9
8
15
2
8
7
15
3
8
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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or013 R Wildcat
Team: Justice Society
Range: 0
Points: 54
Keywords: All Star Squadron, Justice Society
8
10
15
3
8
10
15
3
7
9
14
3
7
9
14
2
6
8
13
1
8
10
15
3
7
8
14
2
KO
KO
KO
KO
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KO
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lg020 E Star-Spangled Kid
Team: Justice Society
Range: 4
Points: 49
Keywords: Justice Society, Teen
8
9
15
3
8
8
15
2
7
7
14
2
7
7
14
1
6
6
13
1
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KO
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Last edited by TheVagrantKing; 09/28/2010 at 16:16..
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) V Bullseye (WoS)* 117 pts (7/7)
* Thunderbolts 8 pts, Opportunist 10 pts, Alias 3 pts
2) V Yellowjacket (SI)** 100 pts (6/6)
** Lucky Break 5 pts, Alias 3 pts
3) V Super Apes: Peoter 50 pts (6/6)
4) R Blizzard 35 pts (5/5)
5) V Sidewinder*** 35 pts (4/4)
*** Contingency Plan 12 pts
6) R Destiny 20 pts (4/4)
Total – 400 pts
vs
JSA (visitor)
1) E Liberty Belle 84 pts J24
2) R Wildcat 54 pts K24
3) R Green Lantern (OR) 85 pts L24
4) U Jakeem Thunder 126 pts M24
5) E Star-Spangled Kid 49 pts N24
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Yellowjacket will pick up Bullseye and carry him to F-5, himself in E-6.
2) Peoter will move to A-5.
3) Destiny to E-5.
Opportunist/Cp: Tokens.
Yellowjacket will use Alias on the first attack that would do damage to him (i.e. not Incap). Bullseye will use Alias on the first attack that would take him past his Second click. Peoter will copy Mystics from Bullseye.
Skrulls (home)
1) V Bullseye (WoS)* 117 pts (7/7) F-5
* Thunderbolts 8 pts, Opportunist 10 pts [#], Alias 3 pts
2) V Yellowjacket (SI)** 100 pts (6/6) E-6 @
** Lucky Break 5 pts, Alias 3 pts
3) V Super Apes: Peoter 50 pts (6/6) A-5 @
4) R Blizzard 35 pts (5/5) I-1
5) V Sidewinder*** 35 pts (4/4) J-2
*** Contingency Plan 12 pts [#]
6) R Destiny 20 pts (4/4) E-5 @
Total – 400 pts
vs
JSA (visitor)
1) E Liberty Belle 84 pts J24
2) R Wildcat 54 pts K24
3) R Green Lantern (OR) 85 pts L24
4) U Jakeem Thunder 126 pts M24
5) E Star-Spangled Kid 49 pts N24
I love that the Skrulls team has exactly 1 Skrull on it
JSA 1B
1) Liberty Belle to I18, picking up HO on the way.
2) GL carries Wildcat. GL to J17. Wildcat to J18.
3) Jakeem carries SSK. Jakeem to K18. SSK to K17
Skrulls (home)
1) V Bullseye (WoS)* 117 pts (7/7) F-5
* Thunderbolts 8 pts, Opportunist 10 pts [#], Alias 3 pts
2) V Yellowjacket (SI)** 100 pts (6/6) E-6 @
** Lucky Break 5 pts, Alias 3 pts
3) V Super Apes: Peoter 50 pts (6/6) A-5 @
4) R Blizzard 35 pts (5/5) I-1
5) V Sidewinder*** 35 pts (4/4) J-2
*** Contingency Plan 12 pts [#]
6) R Destiny 20 pts (4/4) E-5 @
Total – 400 pts
vs
JSA (visitor)
1) E Liberty Belle 84 pts I18 w/HO @
2) R Wildcat 54 pts K24 J18
3) R Green Lantern (OR) 85 pts J17 @
4) U Jakeem Thunder 126 pts K18 @
5) E Star-Spangled Kid 49 pts K17
We're actually the Masters of Evil. That's not Yellowjacket, that's Goliath. We've also got Moonstone, Baron Zemo and the Fixer on our squad.
Besides, would you rather have faced Ms. Marvel?
2A
1) Blizzard will barrier it up.
2) Sidewinder will phase to U-5.
CP/Opportunist) Tokens.
Skrulls (home)
1) V Bullseye (WoS)* 117 pts (7/7) F-5
* Thunderbolts 8 pts, Opportunist 10 pts [#,#], Alias 3 pts
2) V Yellowjacket (SI)** 100 pts (6/6) E-6
** Lucky Break 5 pts, Alias 3 pts
3) V Super Apes: Peoter 50 pts (6/6) A-5
4) R Blizzard 35 pts (5/5) I-1 @
5) V Sidewinder*** 35 pts (4/4) U-5 @
*** Contingency Plan 12 pts [#,#]
6) R Destiny 20 pts (4/4) E-5
Total – 400 pts
vs
JSA (visitor)
1) E Liberty Belle 84 pts I18 w/HO @
2) R Wildcat 54 pts K24 J18
3) R Green Lantern (OR) 85 pts J17 @
4) U Jakeem Thunder 126 pts K18 @
5) E Star-Spangled Kid 49 pts K17