You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
GCPD (home)
1) Crispus Allen* (9/9) 197 pts
*Fortitude 25 pts, Takedown 10 pts, Stunning Blow 10 pts
2) The Question** (5/5) 37 pts
**Dissent 18 pts
3) R Elongated Man (6/6) 47 pts
4) "Bullock" Gotham City Detective^ (5/5) 27 pts
^Entrench 5 pts, Not So Special 3 pts
5) Checkmate Medic^^ 13 pts
^^Invigorate 10 pts
LO: Phone Booth
Total 398 pts
vs.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5)
2) R Sabbac 145 pts (9/9)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6)
4) E Jinx 48 pts (5/5)
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 2
BFC: High Gravity Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
aa101 R Crispus Allen
Team: Mystics
Range: 8
Points: 197
Keywords: Detective, Herald, Mystical
10
11
17
4
9
9
17
2
9
11
17
4
8
12
17
4
8
12
17
4
8
11
16
3
7
11
16
3
7
10
16
2
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Vengeance Comes: Crispus Allen can use Phasing/Teleport and Plasticity.
(Damage) Your Powers Will Not Save You: Crispus Allen can use Outwit. He can use it normally, or he can counter all standard and named powers of up to two adjacent opposing characters.
FORTITUDE
Cost: 25
Prerequisite:
Choose a character. The character ignores other characters’
Exploit Weakness. Outwit can’t be used by other characters
to counter the character’s powers.
TAKEDOWN
Cost: 6
Prerequisite: Incapacitate or Plasticity
Choose a character. If an opposing character makes an
unsuccessful close combat attack against the character, after
the action is resolved give the opposing character an extra
action token if it has zero or one action token. If the opposing
character already has one action token on it, giving it a
second action token deals pushing damage normally.
STUNNING BLOW
Cost: 10
Prerequisite: Incapacitate
Choose a character. When the character uses Incapacitate,
the damage value is not replaced, but is locked. The
attacker may choose how to divide damage dealt among the
successfully hit targets.
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
DISSENT
Cost: 18
Prerequisite: Outwit
Choose a character. When the character uses Outwit, it may
choose to counter a team ability possessed by a single target
opposing character.
cd040 R Elongated Man
Team: Justice League
Range: 0
Points: 47
Keywords: Celebrity, Detective, Justice League of America
8
8
16
2
8
8
16
2
7
8
16
2
7
7
16
2
6
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa006 V Gotham City Detective
Team: Police
Range: 6
Points: 27
Keywords: Detective, Police, Gotham City
8
9
17
2
8
8
17
2
8
8
16
2
7
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ENTRENCH
Cost: 5
Prerequisite: Defend or Enhancement
Choose a character. Friendly characters adjacent to the
character ignore knock back and critical hits.
NOT SO SPECIAL
Cost: 3
Prerequisite: None
Choose a character. Whenever this character attacks an
opposing character possessing a Special Power, if this
character currently possesses no Special Power or Traits,
modify this character’s attack value by +1.
ht010 R Checkmate Medic
Team: No Affiliation
Range: 6
Points: 13
Keywords: Checkmate
6
7
15
1
6
6
14
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
INVIGORATE
Cost: 10
Prerequisite: Support
Choose a character. When the character uses Support,
remove one action token from adjacent friendly characters
(maximum three total tokens removed.) Characters that have
action tokens removed from them can’t be given power
actions the same turn this feat is used.
TELEPHONE BOOTH
Light Object: Once per turn per character, a character occupying
the same square as this object can be dealt 1 unavoidable
damage as a free action.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
bb024 U Mikron O'Jeneus
Team: Calculator
Range: 6
Points: 79
Keywords: Fearsome Five
8
9
16
2
8
9
16
1
8
9
16
1
4
8
15
2
4
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Trait: Mikron O'Jeneus can't carry other characters.
(Attack) Unbelievable Weaponry : Once per game (but not during another action) when Mikron O'Jeneus is adjacent to a non-held object, as a free action remove that object from the game and choose a standard attack power. Mikron O'Jeneus and up to two friendly characters adjacent to Mikron O'Jeneus can use that power until the beginning of your next turn (even if they are no longer adjacent to Mikron O'Jeneus).
(Speed) Demon's Rage: Sabbac can use Charge. When he does, he can also use Flurry, but he must target different characters with each attack.
(Attack) Burning Strength: Sabbac can use Energy Explosion and Super Strength.
FORTITUDE
Cost: 25
Prerequisite:
Choose a character. The character ignores other characters’
Exploit Weakness. Outwit can’t be used by other characters
to counter the character’s powers.
PROTECTED
Cost: 8
Choose a character. (Optional) If the character does not
already have two action tokens on it, damage dealt to the
character as a result of a single action is ignored. After that
action is resolved, give the character an action token and
remove this feat from the game. If the character already had
one action token on it, giving it a second action token deals
pushing damage normally.
METEORITE
Heavy Object: Continual. When this object is used in a successful
close combat attack, roll one six-sided die and subtract 2
from the result, minimum result 1. add the result to the
attacker’s unmodified damage value for the attack. The
damage dealt can’t otherwise be modified.
Last edited by CaptainNifty; 10/05/2010 at 23:08..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
e-mail: jonesgriffin at yahoo dot com
You can go first.
GCPD Set-up
GCPD [/b](home)
1) Crispus Allen* (9/9) 197 pts E5
*Fortitude 25 pts, Takedown 10 pts, Stunning Blow 10 pts
2) The Question** (5/5) 37 pts E4
**Dissent 18 pts
3) R Elongated Man (6/6) 47 pts D5
4) "Bullock" Gotham City Detective^ (5/5) 27 pts E3
^Entrench 5 pts, Not So Special 3 pts
5) Checkmate Medic^^ 13 pts D4
^^Invigorate 10 pts
LO: Phone Booth (LO w/Blue Square) G-7
Total 398 pts
vs.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5)
2) R Sabbac 145 pts (9/9)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6)
4) E Jinx 48 pts (5/5)
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 2
LO: G-7(phonebooth)
HO: N-12
BFC: High Gravity Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain.
Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Okay, cool. Thanks for putting up the dials! I like the font on my team title. Hopefully, I fare a little bit better than my twin did against you last game. Haha. I have work in just a couple minutes, so I'll have a turn up for you later tonight after I get off!
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain.
Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
free) Mikron perplexes up Sabbac's speed value by +1.
1) Sabbac picks up Psimon and flies to F-21, dropping Psimon in E-22 and picking up the LO in N-22 on the way.
2) Mikron flies to E-20.
3) Jinx phases to F-20.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
GCPD(home)
1) Crispus Allen* (9/9) 197 pts E5
*Fortitude 25 pts, Takedown 10 pts, Stunning Blow 10 pts
2) The Question** (5/5) 37 pts E4
**Dissent 18 pts
3) R Elongated Man (6/6) 47 pts D5
4) "Bullock" Gotham City Detective^ (5/5) 27 pts E3
^Entrench 5 pts, Not So Special 3 pts
5) Checkmate Medic^^ 13 pts D4
^^Invigorate 10 pts
LO: Phone Booth (LO w/Blue Square) G-7
Total 398 pts
vs.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) E-20 @ (perplexing up Sabbac's speed value by +1)
2) R Sabbac 145 pts (9/9) F-21 @ (speed value perplexed up by +1 by Mikron)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) E-22
4) E Jinx 48 pts (5/5) F-20 @
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 2
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain.
Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
1) Crispus picks up the medic and flies to G7 and places medic in G6.
2) Elongated Man L/cs to H6.
3) The Question moves to L6.
4) Bullock moves to M7.
GCPD(home)
1) Crispus Allen* (9/9) 197 pts G7@
*Fortitude 25 pts, Takedown 10 pts, Stunning Blow 10 pts
2) The Question** (5/5) 37 pts L6@
**Dissent 18 pts
3) R Elongated Man (6/6) 47 pts H6@
4) "Bullock" Gotham City Detective^ (5/5) 27 pts M7@
^Entrench 5 pts, Not So Special 3 pts
5) Checkmate Medic^^ 13 pts G6
^^Invigorate 10 pts
LO: Phone Booth (LO w/Blue Square) G-7
Total 398 pts
vs.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) E-20 @ (perplexing up Sabbac's speed value by +1)
2) R Sabbac 145 pts (9/9) F-21 @ (speed value perplexed up by +1 by Mikron)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) E-22
4) E Jinx 48 pts (5/5) F-20 @
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 2
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain.
Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.[/quote]
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
I was thinking about my turn and a question came up as I looked at the map.
Are you able to put the phone-booth on Space terrain? I know objects have to be placed on clear terrain, but is space terrain considered clear terrain for object placement? I've never played on the space map before, so I'm not sure...
Or the next day after I accidentally fall asleep on my bed...
Fearsome Five Turn 2A
free) Mikron perplexes up Jinx's defense by +1.
Everyone else clears.
GCPD(home)
1) Crispus Allen* (9/9) 197 pts G7@
*Fortitude 25 pts, Takedown 10 pts, Stunning Blow 10 pts
2) The Question** (5/5) 37 pts L6@
**Dissent 18 pts
3) R Elongated Man (6/6) 47 pts H6@
4) "Bullock" Gotham City Detective^ (5/5) 27 pts M7@
^Entrench 5 pts, Not So Special 3 pts
5) Checkmate Medic^^ 13 pts G6
^^Invigorate 10 pts
LO: Phone Booth (LO w/Blue Square) G-7
Total 398 pts
vs.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) E-20 (perplexing up Jinx's defense value by +1)
2) R Sabbac 145 pts (9/9) F-21
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) E-22
4) E Jinx 48 pts (5/5) F-20 (defense value perplexed up by +1)
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 2
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain.
Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
GCPD(home)
1) Crispus Allen* (9/9) 197 pts G7@
*Fortitude 25 pts, Takedown 10 pts, Stunning Blow 10 pts
2) The Question** (5/5) 37 pts L6@@
**Dissent 18 pts
3) R Elongated Man (6/6) 47 pts H6@
4) "Bullock" Gotham City Detective^ (5/5) 27 pts M7
^Entrench 5 pts, Not So Special 3 pts
5) Checkmate Medic^^ 13 pts G6
^^Invigorate 10 pts
LO: Phone Booth (LO w/Blue Square) G-7
Total 398 pts
vs.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) E-20 (perplexing up Jinx's defense value by +1)
2) R Sabbac 145 pts (9/9) F-21
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) E-22
4) E Jinx 48 pts (5/5) F-20 (defense value perplexed up by +1)
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 2
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain.
Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes