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Marvel Zombies
1) V Zombie Giant-Man* 97 pts (8/8)
* Not So Special 3
2) V Living Laser* 91 pts (7/7)
* Trickshot 20, Vendetta 6, Inside Information 4
3) LE Zombie Spiderman 40 pts (6/6)
4) R Calypso 29 pts (4/4)
5) R Scorpion 29 pts (5/5)
6) R The Hood 28 pts (5/5)
7) E Destiny 23 pts (4/4)
8) R Avalanche 19 pts (5/5)
9) R Con Artist 11 pts (3/3)
Total: 400
SO: Eleha'al Vine, Kinetic Accelerator
Versus
Defenders
1) Dr Strange 149
w/ Recharge 5, Protected 8
2) R Thing 75
3) R Aleta 51
4) R Mr Fantastic 47
5) E Howard the Duck 35
6) R Invisible Woman 28
total: 398
BFC: BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
si033 V Dr. Strange*
Team: Spider-Man
Range: 10
Points: 149
Keywords: Avengers, Defenders, Illuminati, Midnight Sons, Mystical
11
11
18
3
10
11
17
3
10
10
17
3
9
10
16
3
9
9
16
3
8
9
16
3
8
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Eye of Agamatto: Dr. Strange ignores the effects of characters and hindering terrain (including team abilities that give hindering terrain bonuses) when determining line of fire.
(Speed) Winds of Watoomb: Dr. Strange can use Phasing/Teleport and Quake.
(Damage) Wand of Watoomb: Dr. Strange can use Perplex. When Dr. Strange uses Perplex, you can roll a d6; on a result of 5 or 6, you can modify the target's chosen combat value by +2 or -2.
*w/ Recharge (5 pts), Protected (8 pts)
ct046 R Thing
Team: Fantastic Four
Range: 0
Points: 75
Keywords: Brute, Fantastic Four
6
8
16
3
6
8
15
3
5
7
15
3
5
7
14
2
4
6
14
2
4
6
13
2
4
5
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sv043 R Aleta
Team: Defenders
Range: 8
Points: 51
Keywords: Future, Guardians of the Galaxy
9
9
16
2
9
8
16
2
8
8
15
3
8
7
15
3
7
7
14
1
7
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ff079 R Mr. Fantastic
Team: No Affiliation
Range: 6
Points: 47
Archenemy: Dr. Doom (Blue)
Keywords: Fantastic Four, Scientist
8
8
15
2
8
8
15
2
7
7
15
1
7
7
14
1
6
6
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ff073 R Invisible Woman
Team: No Affiliation
Range: 4
Points: 28
Keywords: Fantastic Four, Scientist
im hoping scorpion can do the same to yours. two games ago he killjacked 3 SAs and 3 KOs and last game i had to face the Asgardians. You know his 8 AV isnt gonna be finishing off anyone in that match.
Free) Strange to his own D: 6 for +2. Strange has a 21, sharing an 18.
Strange will copy Aleta's Defenders TA, sharing that 18 with her twice. On attacks that could feasibly KO, he'll switch to F4.
Marvel Zombies
1) V Zombie Giant-Man* 97 pts (8/8)
* Not So Special 3
2) V Living Laser* 91 pts (7/7)
* Trickshot 20, Vendetta 6, Inside Information 4
3) LE Zombie Spiderman 40 pts (6/6)
4) R Calypso 29 pts (4/4)
5) R Scorpion 29 pts (5/5)
6) R The Hood 28 pts (5/5)
7) E Destiny 23 pts (4/4)
8) R Avalanche 19 pts (5/5)
9) R Con Artist 11 pts (3/3)
Total: 400
SO: Eleha'al Vine, Kinetic Accelerator
Versus
Defenders
1) Dr Strange 149 U-14 @
w/ Recharge 5, Protected 8
2) R Thing 75 w/ HO @
3) R Aleta 51 T-14
4) R Mr Fantastic 47
5) E Howard the Duck 35 T-15 @
6) R Invisible Woman 28 @
total: 398
BFC: BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
i saw your WC instructions, but i'll just assume you will stick to defenders the whole time, as the BFC would prevent anyone from healing with the FF TA.
Yeah, Defenders til otherwise. Man, I've been looking at it, and how much would you love a Mercenaried LL on your Frightful Four squad? Him with the SinSyn TA is terrifying.
1) Aleta will toss up a barrier.
2) Howard will self push, ignoring Willpower.
3) Reed to V-14.
Free) Perplex up Strange's defense with Strange: 1 for +1. (19)
Free) Reed will Perplex up Strange's defense. (20)
Free) Howard will Perplex up Aleta's defense. (19)
Marvel Zombies
1) V Zombie Giant-Man* 97 pts (8/8) H-19 (hindering, w/HO) @
* Not So Special 3
2) V Living Laser* 91 pts (7/7) J-18 (hindering) @
* Trickshot 20, Vendetta 6 [Dr. Strange], Inside Information 4 [Mr. Fantastic, Invisible Woman]
3) LE Zombie Spiderman 40 pts (6/6) I-17 (hindering)
4) R Calypso 29 pts (4/4) A-19
5) R Scorpion 29 pts (5/5) B-16
6) R The Hood 28 pts (5/5) H-17 (hindering/stealth) @
7) E Destiny 23 pts (4/4) G-20 (hindering) @
8) R Avalanche 19 pts (5/5) I-19
9) R Con Artist 11 pts (3/3) G-19 (hindering) @
Total: 400
SO: Eleha'al Vine (J-18), Kinetic Accelerator (I-17)
Versus
Defenders
1) Dr Strange 149 U-14
w/ Recharge 5, Protected 8
2) R Thing 75 w/ HO U-15
3) R Aleta 51 T-14 @
4) R Mr Fantastic 47 V-14 @
5) E Howard the Duck 35 (4/5) T-15 @@
6) R Invisible Woman 28 W-15
total: 398
BFC: BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
yeah, hes pretty nasty. with vendetta, inside info, 2 pcers (and hopefully an upgrade to not so special), he has quite a few ways to make up for that low AV
2B
1) CA pushes in place
f) CA plexes up Spidey's def +1
2) due to my dumb placement, calypso can only make it to G-18 instead of H-18. uh oh, i already know where this is going....
3) Spidey uses the KA with his L/C needs a 2 to be able to get to where i want, so he gets a 1. He L/C to J-19 instead, i guess.
4) AV Barriers
Marvel Zombies
1) V Zombie Giant-Man* 97 pts (8/8) H-19 (hindering, w/HO)
* Not So Special 3
2) V Living Laser* 91 pts (7/7) J-18 (hindering)
* Trickshot 20, Vendetta 6 [Dr. Strange], Inside Information 4 [Mr. Fantastic, Invisible Woman]
3) LE Zombie Spiderman 40 pts (6/6) J-19 @
4) R Calypso 29 pts (4/4) G-18 @
5) R Scorpion 29 pts (5/5) B-16
6) R The Hood 28 pts (5/5) H-17 (hindering/stealth)
7) E Destiny 23 pts (4/4) G-20 (hindering)
8) R Avalanche 19 pts (5/5) I-19 @
9) R Con Artist 11 pts (2/3) G-19 (hindering) @@
Total: 400
SO: Eleha'al Vine (J-18), Kinetic Accelerator (I-17)
Versus
Defenders
1) Dr Strange 149 U-14
w/ Recharge 5, Protected 8
2) R Thing 75 w/ HO U-15
3) R Aleta 51 T-14 @
4) R Mr Fantastic 47 V-14 @
5) E Howard the Duck 35 (4/5) T-15 @@
6) R Invisible Woman 28 W-15
total: 398
BFC: BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
Everyone's gonna chill, same Perplexy targets as before, but Strange rolls a 5 so it's +2 again.
Marvel Zombies
1) V Zombie Giant-Man* 97 pts (8/8) H-19 (hindering, w/HO)
* Not So Special 3
2) V Living Laser* 91 pts (7/7) J-18 (hindering)
* Trickshot 20, Vendetta 6 [Dr. Strange], Inside Information 4 [Mr. Fantastic, Invisible Woman]
3) LE Zombie Spiderman 40 pts (6/6) J-19 @
4) R Calypso 29 pts (4/4) G-18 @
5) R Scorpion 29 pts (5/5) B-16
6) R The Hood 28 pts (5/5) H-17 (hindering/stealth)
7) E Destiny 23 pts (4/4) G-20 (hindering)
8) R Avalanche 19 pts (5/5) I-19 @
9) R Con Artist 11 pts (2/3) G-19 (hindering) @@
Total: 400
SO: Eleha'al Vine (J-18), Kinetic Accelerator (I-17)
Versus
Defenders
1) Dr Strange 149 U-14
w/ Recharge 5, Protected 8
2) R Thing 75 w/ HO U-15
3) R Aleta 51 T-14
4) R Mr Fantastic 47 V-14
5) E Howard the Duck 35 (4/5) T-15
6) R Invisible Woman 28 W-15 @
total: 398
Aleta: 1 DFD
BFC: BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.